ActionScript 3.0 :: Dynamic Symbol Instantiation - Best Method?
Mar 22, 2008
I've just migrated to AS3 and am trying to get my head around how to instantiate library symbols as instances of a class.Here's the problem: I'm making a tile-based game with a Map object to which are linked many Tile objects. Now while I initially create blank tiles, I later want to populate them with terrain. This operation will change thus the tile's _terrainType property. Finally, I want to then draw the map consisting of its many tiles. Tiles without a terrain type will remain plain vanilla, but those that have terrain types specified would obviously appear different.
Now the Tile object itself extends Sprite, so it is a DisplayObjectContainer (k, no problems there). My question is, how do I now either a) directly assign it a library symbol graphic,following it's instantiation (if this is even possible?) or b) dynamically use addChild() to add a library symbol graphic of a certain classname (my preferred tactic)? The problem is if I have to do something like this...
Code:
var tileImg:MovieClip = new mountainTerrain();
addChild(tileImg);
then I have to write a bleedin' huge switch() statement to reference a hash table which specifies which terrain type refers to which symbol class type, which is just ugly and crap.The most logical thing to me would seem to be something like this...
Code:
var tileImg:MovieClip = new eval(classname)();
addChild(tileImg);
...but clearly I'm misguided because eval() doesn't even exist in AS3 and I have attempted it's equivalent with no likelihood of success.How do I dynamically add a graphic to represent each instance of my Tile class?
I'm building an application where it would be sweet to use dynamic instantiation of Classes.I'm using "flash.utils.getDefinitionByName" to get this done and, if I instantiate the Class in my code once, there is no problem at all.But, I want to be able to do this without instantiating the Class at least once before I go with the getDefinitionByName method.I'm using Flash Develop and the Flex SDK, coding with pure AS3.Is there any way to instantiate the Classes only dynamically?Or, any alternative to the getDefinitionByName method?
I created a MovieClip and linked it to a class, in the movieclip's frame actions I am making calls to methods defined in the linked class. At first I had the class in the root folder along with the fla file. I then moved it into a sub-folder, I updated the linkage property to represent the change but I am now getting an "1108: Call to possaibly undefined method".
I'm using flash to draw objects, then I export them and use them from flex, and I'm a beginner in flash.
I'm trying to do the override a method from the MovieClip I created. The method I'm trying to override is stop() method. I didn't write a single line of code, my movie clip is created using entirely the flash interface. I figured out how to add actions to the movie clip when a frame is reached but I'm stucked now when I'm trying to override a MovieClip method.
I'm fetching data from XML to dynamic text in mc symbol done through using button. I want a click of button, dynamic text in mc will change when it load up scene 2.I used this code on button to change my dynamic text in mc on single scene, and it works fine.[code]But this don't work when i have a dynamic text mc symbol on other scene.
I'm using a php page to fill in flash dynamic text boxes. The php variables are set up like so&myvariable=This is my textBut I need to use the & symbol in some of the contents of the variable such as:&myvariable=This is my text & your textOf course that second & symbol makes flash think it's beginning a new variable and screws everything up.
I'm fetching data from XML to dynamic text in mc symbol done through using button. I want a click of button, dynamic text in mc will change when it load up scene 2.I used this code on button to change my dynamic text in mc on single scene, and it works fine.
Code: Select allon (release) { var english2 = new XML(); english2.ignoreWhite = true;
[code]...
But this don't work when i have a dynamic text mc symbol on other scene.
I am trying to use a font symbol from an external shared library. When I place the script below in my frame, trying to format a textfield on the stage, the textfield disappears. Only when I place another element (from the same shared library) in the stage, the textfield responds to the script. Although, when I tried to create a static text using the same font symbol, the dynamic textfield dissapeared, while the static text got the font symbol without any trouble.
var myFormat = new TextFormat(); myFormat.color - 0x999999; myFormat.font = "Harmony";//Harmony is the Identifier of the symbol myFormat.size = 16; _root.my_txt.embedFonts = true; _root.my_txt.text = "Some text"; my_txt.setTextFormat(myFormat);
Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
I'm fetching data from XML to dynamic text in mc symbol done through using button. I want a click of button, dynamic text in mc will change when it load up scene 2.I used this code on button to change my dynamic text in mc on single scene, and it works fine.
Code:
on (release) { var english2 = new XML(); english2.ignoreWhite = true;
[code]....
But this don't work when i have a dynamic text mc symbol on other scene.
I am trying to create a dynamic class from a symbol in an embedded swf, basically I need to be able to add arbitrarily named properties for some exciting math, but it appears the only way is to create a dynamic class.
[Bindable] [Embed(source='ExternalAssets/Assets.swf', symbol="assetName")] private var AssetNameObject:Class;
Having a very strange issue with a few creative banners. On some computers when you type in an input box for an email field instead of the @ symbol you get the " symbol. It is almost as though the keyboard has the wrong language set. This isn't the case though, they are all se to UK. I'm thinking it could be an issue with embedded fonts / charsets. Has anyone else ever had a similar issue?
I created a button (button symbol), inside this button symbol there is a vector shape which will change colours in mouse over and a dynamic text field. i want to use this button symbol in more than one locations in my stage. so i need to change the label of these instances (by changing dynamic text ). but i can't access the dynamic text in as3 using following code,
btnsample.txtbtnlabel.text = "button label"
this code is working fine for a movie clip symbol but not for a button symbol.
I am creating an app using CS4 flash. I have it calling an asp containing xml with from 1 to 30 records. The xml example at the bottom has 3 records.I was hoping someone would be able to tell me the code needed for my swf to check how many records there are and generate that many "pages" from a page template, with the data dynamically entered into text boxes on each generated page.I have included the method i am using to call the xml.[code]
Using CS3 Flash Pro, AS2 or AS3Once the dynamic TextField is converted to a Movie clip symbol,access to that TextField is lost / broken.Could this be a "Class" issue?How do I enable the dynamic text to be passed into the Movie clip symbol?
this may be a basic thing, but i couldn't find an answer by serching internet. I have created a simple button - Istance name = "btnsample"and there are two layers layer 0- button design with rollovers - layer 1- dynamic text field - instance name = "txtbtnlabel"btnsample.txtbtnlabel.text = "new button label;but it's giving followin error :-119:Access of possible undefined propety txtbtnlabel through a reference with static type flash.display:simpleButton.
I would like to make a dynamic text field wich write the instance name of the symbol when the cursor is over one. I have more than 1300 symbols so it would be a really big help if I wouldn't have to write thousands of lines.
I am looking at the singleton design pattern and trying to really understand what is going on here. But I have some questions that it would seem my logic and/or the way I am reading this is wrong. Take the following code for example
I'm getting the following error:TypeError: Error #1007: Instantiation attempted on a non-constructor.at Website()[/Design/The Silver Collective/_classes/Website.as:42]
This is line 42:var top = new top(); package { import flash.display.*;
I'm gettnig the following output on the code below - Its driving me mad trying to find th eproblem..
TypeError: Error #1007: Instantiation attempted on a non-constructor. var nc:NetConnection;var ns:NetStream; var nsPlayer:NetStream;var vidPlayer:Video;
I am trying to call a custom component but it keeps telling me this:
TypeError: Error #1007: Instantiation attempted on a non-constructor. at flexlib.containers::WindowShade/createOrReplaceHeaderButton()[C:UsersuserAdobe Flash Builder 4flexlibsrcflexlibcontainersWindowShade.as:205]
I wrote a script to make a random image from an array appear and float up through the stage. The problem is that at some random time in the movie, i get the error: TypeError: Error #1007: Instantiation attempted on a non-constructor. at Untitled_fla::MainTimeline/enterFrame() This occurs at random intervals. From that point on, the script stops working. There must be something wrong with the way I generate MCs from the array.[Code]...
first it might be valuable to mention that i have a one document class and a child of that class, which is the one im having problems with. My library objects is added to the stage perfectly, but after i wrote the last code (in bold), i get:
TypeError: Error #1007: Instantiation attempted on a non-constructor. at Entity/moveE()
I've been coding a bunch of movie clips as buttons (gives me more flexibility) and the lines of code is phenomenal... was wondering if i could create a template of functions, and instantiate it for each object?
I am just trying to explore flash by my own little cognitive thinking..
import flash.events.Event; var slot:Array = new Array(26); var letters:Array = ['a','b','c','d','e','f','g','h','i','j','k','l','m ','n','o','p','q','r','s','t','u','v','w','x1','y1 ','z1',"hypen"]; var posx:Number = 125.5; var posy:Number = -47; [Code] .....
And the error is pointing in this line of codes: this[getChildByName(letters[rand]+counter)] = new this["mc_"+(letters[rand])];
I'm using the manmachine updated RPC classes to make a web service call. Currently it only allows you to call a web service method by a given specific name - ie
var token1:AsyncToken = service.myRemoteMethodName();
I've two questions about this:
a) firstly the function this call is in is written as such:
Code:
public function callService():void { }
I want to be able to pass in a method name string as a param which is then used as a dynamic method to look at on the remote server. ie
Code:
public function callService(method:String):void { }
how do I assign this param to the service. call?
var token1:AsyncToken = service. (param goes here somehow)
b) second question is I'm assuming if I can pass one param, I can pass another if the web service at the other end is set up to receive one? eg
Code:
public function callService(myMethod:String, data:XML) { var token1:AsyncToken = service.myMethod(data); }