ActionScript 3.0 :: Dynamic Instantiation Of Classes?

Jun 16, 2011

I'm building an application where it would be sweet to use dynamic instantiation of Classes.I'm using "flash.utils.getDefinitionByName" to get this done and, if I instantiate the Class in my code once, there is no problem at all.But, I want to be able to do this without instantiating the Class at least once before I go with the getDefinitionByName method.I'm using Flash Develop and the Flex SDK, coding with pure AS3.Is there any way to instantiate the Classes only dynamically?Or, any alternative to the getDefinitionByName method?

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ActionScript 3.0 :: Dynamic Instantiation That Doesn't Appear On Stage

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import flash.events.*;
var cloudInstance:Cloud = new Cloud;
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[code]....
 
I instantiate my Cloud class that has that name from the library and exported for AS.I give it the x and y positions of another mc

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ActionScript 3.0 :: Dynamic Symbol Instantiation - Best Method?

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I've just migrated to AS3 and am trying to get my head around how to instantiate library symbols as instances of a class.Here's the problem: I'm making a tile-based game with a Map object to which are linked many Tile objects. Now while I initially create blank tiles, I later want to populate them with terrain. This operation will change thus the tile's _terrainType property. Finally, I want to then draw the map consisting of its many tiles. Tiles without a terrain type will remain plain vanilla, but those that have terrain types specified would obviously appear different.

Now the Tile object itself extends Sprite, so it is a DisplayObjectContainer (k, no problems there). My question is, how do I now either a) directly assign it a library symbol graphic,following it's instantiation (if this is even possible?) or b) dynamically use addChild() to add a library symbol graphic of a certain classname (my preferred tactic)? The problem is if I have to do something like this...


Code:
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then I have to write a bleedin' huge switch() statement to reference a hash table which specifies which terrain type refers to which symbol class type, which is just ugly and crap.The most logical thing to me would seem to be something like this...

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ActionScript 3.0 :: [CS4] : Dynamic Reference To Classes?

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Been trying to make the transition from AS 2 to 3 but not without it's speed bumps. My first major hurdle has been trying to dynamically reference a class by only knowing it's name. I came across the code of import flash.utils.getDefinitionByName; but that's not working for some reason. It keeps giving me the error:

Quote:

ReferenceError: Error #1065: Variable characterType5 is not defined.

My code in getting this is:

PHP Code:

import flash.utils.getDefinitionByName;
var className:String = "characterType" + 5;
var tempClass:Class = getDefinitionByName(className) as Class;
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ActionScript 3.0 :: More Control Over Dynamic Classes?

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I really like the fact that dynamic features are available in Flash, despite their slowness.With that said, is there any way to "auto detect" when a new property is being added to a dynamic class?I'd like something along these lines:

Code:
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[code].....

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ActionScript 3.0 :: No Dynamic Arrays In Classes?

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if I create a new AS3 file with the following code:

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If I set my document class to tst.as, remove all except the last line and put the following in a tst.as file:

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package {
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or are there functions you can't build in external as but you can in the IDE?

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ActionScript 3.0 :: Dynamic References To Classes?

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ActionScript 2.0 :: Dynamic References In Classes Undefined?

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ActionScript Code:
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ActionScript 3.0 :: Do Dynamic Classes Affect Performance

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From what I hear, getting/setting dynamic properties is a lot slower than regular properties.

But does allowing a class to be dynamic slow down the entire class for regular property getting/setting?

For instance, let's say I have this class (pretend those properties have setters as well):

Code:
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[Code].....

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ActionScript 3.0 :: Flash Creating Dynamic Classes

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[code]...

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[Code]...

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I'm getting the following error:TypeError: Error #1007: Instantiation attempted on a non-constructor.at Website()[/Design/The Silver Collective/_classes/Website.as:42]

This is line 42:var top = new top();
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[code].....

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ActionScript 3.0 :: Instantiation Attempted On A Non-constructor?

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I'm gettnig the following output on the code below - Its driving me mad trying to find th eproblem..

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[code]....

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Actionscript 3 :: Class Instantiation From String?

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I am trying to call a custom component but it keeps telling me this:

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[code].....

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What is the difference Between Extends and Instantiation?

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ActionScript 3.0 :: Instantiation Attempted On A Non-constructor

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ActionScript 3.0 :: Instantiation Attempted On A Non Constructor?

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first it might be valuable to mention that i have a one document class and a child of that class, which is the one im having problems with. My library objects is added to the stage perfectly, but after i wrote the last code (in bold), i get:

TypeError: Error #1007: Instantiation attempted on a non-constructor.
at Entity/moveE()

[code]...

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ActionScript Code:
unimatic.onRollOver = function() {
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[code].......

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ActionScript 3.0 :: Instantiation Attempted On Non Constructor

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I am just trying to explore flash by my own little cognitive thinking..

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And the error is pointing in this line of codes:
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I found two difference that I feel might be important:

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