ActionScript 3.0 :: Instantiation Attempted On A Non Constructor?
Sep 4, 2010
first it might be valuable to mention that i have a one document class and a child of that class, which is the one im having problems with. My library objects is added to the stage perfectly, but after i wrote the last code (in bold), i get:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at Entity/moveE()
I'm getting the following error:TypeError: Error #1007: Instantiation attempted on a non-constructor.at Website()[/Design/The Silver Collective/_classes/Website.as:42]
This is line 42:var top = new top(); package { import flash.display.*;
I'm gettnig the following output on the code below - Its driving me mad trying to find th eproblem..
TypeError: Error #1007: Instantiation attempted on a non-constructor. var nc:NetConnection;var ns:NetStream; var nsPlayer:NetStream;var vidPlayer:Video;
I wrote a script to make a random image from an array appear and float up through the stage. The problem is that at some random time in the movie, i get the error: TypeError: Error #1007: Instantiation attempted on a non-constructor. at Untitled_fla::MainTimeline/enterFrame() This occurs at random intervals. From that point on, the script stops working. There must be something wrong with the way I generate MCs from the array.[Code]...
I am just trying to explore flash by my own little cognitive thinking..
import flash.events.Event; var slot:Array = new Array(26); var letters:Array = ['a','b','c','d','e','f','g','h','i','j','k','l','m ','n','o','p','q','r','s','t','u','v','w','x1','y1 ','z1',"hypen"]; var posx:Number = 125.5; var posy:Number = -47; [Code] .....
And the error is pointing in this line of codes: this[getChildByName(letters[rand]+counter)] = new this["mc_"+(letters[rand])];
I have an image gallery with thumbnails and a previous button and next button. "nextPrevPosition:Number" starts out with the value of 0 and increases or decreases by 1 every-time the previous or next buttons are pressed. The thumbnails assign a value when those are pressed:
Quote:
private var nextPrevPosition:Number = 0; private var currentPort:MovieClip; private var POSITION:Array;
[Code].....
all works fine except when NextPrevPosition reaches the original value 0...and this is when I get the error message. It looks like the line "currentPort = new(POSITION[nextPrevPosition] as Class)(); is when it is happening.
After a couple of hours of looking into a weird 1007 error i give it up. I hope you guys can help me with the Error #1007: Instantiation attempted on a non-constructor error i have.The problem seems the creation of the laughing man icon instance.[URL]..
I have been working on resolving a TypeError: Error #1007: Instantiation attempted on a non-constructor in Flash CS 4 / AS 3.0 .I decompiled a file for a client because the original developer did not leave the .fla file.... so i am stuck with a bunch of weird syntax and playing guess ...Here is the Error message in its entirety :
TypeError: Error #1007: Instantiation attempted on a non-constructor. at VidPlayer::UtilMethods$/createTextFormat() at VidPlayer/loaderInit()
I found two difference that I feel might be important:
-If I decide to put the variables within a constructor, then I must have an object parameter for any function that wish to alter the variables, even if the code is internal to the class.
-Subclassing would cause the variables to not appear, something that causes problems when the class and any subclasses must have the variables in order to operate properly.
I have a combobox named myComboBox on the stage.my library has pngs with linkages ClownFish, FishWithStar,etc.What i hope to achieve is that when a item is selected in the combobox, my png will show at the stage. but gave me the error:
TypeError: Error #1007: Instantiation attempted on a non-constructor. at main_fla::MainTimeline/changeHandler() at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunctio n()
I am looking at the singleton design pattern and trying to really understand what is going on here. But I have some questions that it would seem my logic and/or the way I am reading this is wrong. Take the following code for example
1178: Attempted access of inaccessible property resetValue through a reference with static type Elements:GameIntro.Within my document class I am trying to access a variable which is in my GameIntro.as but it is throwing up the error above. The variable I am trying to access is called resetValue which is in my gameintro.as file.I have posted both my document and gameintro.as files below.[code]
I am trying to write a simple code that makes a movieclip bounce around the stage, yet every time I test the movie it gives me this error: 1195: Attempted access of inaccessible method stageWidth through reference of static type flash.display:Stage. I have two classes, one called mover which looks like this:
I am trying to call a custom component but it keeps telling me this:
TypeError: Error #1007: Instantiation attempted on a non-constructor. at flexlib.containers::WindowShade/createOrReplaceHeaderButton()[C:UsersuserAdobe Flash Builder 4flexlibsrcflexlibcontainersWindowShade.as:205]
I'm building an application where it would be sweet to use dynamic instantiation of Classes.I'm using "flash.utils.getDefinitionByName" to get this done and, if I instantiate the Class in my code once, there is no problem at all.But, I want to be able to do this without instantiating the Class at least once before I go with the getDefinitionByName method.I'm using Flash Develop and the Flex SDK, coding with pure AS3.Is there any way to instantiate the Classes only dynamically?Or, any alternative to the getDefinitionByName method?
I've been coding a bunch of movie clips as buttons (gives me more flexibility) and the lines of code is phenomenal... was wondering if i could create a template of functions, and instantiate it for each object?
I'm following a tutorial on creating text fields and I don't know why my code does not work.. I've googled around and it seems the problem is with something being private while overriding some classes. I'm not doing any of the complex stuff, just creating a text field and formatting it.
var newTextField:TextField = new TextField(); var newTextFormat:TextFormat = new TextFormat(); newTextFormat.size = 24; newTextField.defaultTextFormat(newTextFormat); //<-- ERROR object.addChild(newTextField);
where object is just a movieclip. The code is inside a function.
I am instantiating the 'Target' object five times on the stage. This is happening, but only one object is able to have hitTestPoint performed on it. Can anyone help as to why this is happening?[code]
I've just migrated to AS3 and am trying to get my head around how to instantiate library symbols as instances of a class.Here's the problem: I'm making a tile-based game with a Map object to which are linked many Tile objects. Now while I initially create blank tiles, I later want to populate them with terrain. This operation will change thus the tile's _terrainType property. Finally, I want to then draw the map consisting of its many tiles. Tiles without a terrain type will remain plain vanilla, but those that have terrain types specified would obviously appear different.
Now the Tile object itself extends Sprite, so it is a DisplayObjectContainer (k, no problems there). My question is, how do I now either a) directly assign it a library symbol graphic,following it's instantiation (if this is even possible?) or b) dynamically use addChild() to add a library symbol graphic of a certain classname (my preferred tactic)? The problem is if I have to do something like this...
Code: var tileImg:MovieClip = new mountainTerrain(); addChild(tileImg);
then I have to write a bleedin' huge switch() statement to reference a hash table which specifies which terrain type refers to which symbol class type, which is just ugly and crap.The most logical thing to me would seem to be something like this...
Code: var tileImg:MovieClip = new eval(classname)(); addChild(tileImg);
...but clearly I'm misguided because eval() doesn't even exist in AS3 and I have attempted it's equivalent with no likelihood of success.How do I dynamically add a graphic to represent each instance of my Tile class?