I'm fetching data from XML to dynamic text in mc symbol done through using button. I want a click of button, dynamic text in mc will change when it load up scene 2.I used this code on button to change my dynamic text in mc on single scene, and it works fine.
Code: Select allon (release) {
var english2 = new XML();
english2.ignoreWhite = true;
[code]...
But this don't work when i have a dynamic text mc symbol on other scene.
I have created a basic symbol with dynamic text, so that I may have many of the same symbol and script the text that shows up on the symbol. When I have the text box in a horizontal orientation the text shows up in my animation but when I turn it into a vertical orientation my text does not show up. Unfortunately I need the symbols to have vertical text.
I'm fetching data from XML to dynamic text in mc symbol done through using button. I want a click of button, dynamic text in mc will change when it load up scene 2.I used this code on button to change my dynamic text in mc on single scene, and it works fine.[code]But this don't work when i have a dynamic text mc symbol on other scene.
I'm using a php page to fill in flash dynamic text boxes. The php variables are set up like so&myvariable=This is my textBut I need to use the & symbol in some of the contents of the variable such as:&myvariable=This is my text & your textOf course that second & symbol makes flash think it's beginning a new variable and screws everything up.
I'm fetching data from XML to dynamic text in mc symbol done through using button. I want a click of button, dynamic text in mc will change when it load up scene 2.I used this code on button to change my dynamic text in mc on single scene, and it works fine.
Code:
on (release) { var english2 = new XML(); english2.ignoreWhite = true;
[code]....
But this don't work when i have a dynamic text mc symbol on other scene.
Using CS3 Flash Pro, AS2 or AS3Once the dynamic TextField is converted to a Movie clip symbol,access to that TextField is lost / broken.Could this be a "Class" issue?How do I enable the dynamic text to be passed into the Movie clip symbol?
I would like to make a dynamic text field wich write the instance name of the symbol when the cursor is over one. I have more than 1300 symbols so it would be a really big help if I wouldn't have to write thousands of lines.
I have created some graphic symbols from text (convert to symbol>>graphic), and when I double click them (in the editor), they remain text. Others from several month ago seem to remain symbols when double-clicked. The other thing I have noticed is some of my buttons have bulls-eye type circles on top of them, while new ones I create have an empty black circle. All the new ones I created do not seem to work properly, and I am wondering why this is by working backwards.
i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
[Code]...
i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.
I've just migrated to AS3 and am trying to get my head around how to instantiate library symbols as instances of a class.Here's the problem: I'm making a tile-based game with a Map object to which are linked many Tile objects. Now while I initially create blank tiles, I later want to populate them with terrain. This operation will change thus the tile's _terrainType property. Finally, I want to then draw the map consisting of its many tiles. Tiles without a terrain type will remain plain vanilla, but those that have terrain types specified would obviously appear different.
Now the Tile object itself extends Sprite, so it is a DisplayObjectContainer (k, no problems there). My question is, how do I now either a) directly assign it a library symbol graphic,following it's instantiation (if this is even possible?) or b) dynamically use addChild() to add a library symbol graphic of a certain classname (my preferred tactic)? The problem is if I have to do something like this...
Code: var tileImg:MovieClip = new mountainTerrain(); addChild(tileImg);
then I have to write a bleedin' huge switch() statement to reference a hash table which specifies which terrain type refers to which symbol class type, which is just ugly and crap.The most logical thing to me would seem to be something like this...
Code: var tileImg:MovieClip = new eval(classname)(); addChild(tileImg);
...but clearly I'm misguided because eval() doesn't even exist in AS3 and I have attempted it's equivalent with no likelihood of success.How do I dynamically add a graphic to represent each instance of my Tile class?
I am trying to use a font symbol from an external shared library. When I place the script below in my frame, trying to format a textfield on the stage, the textfield disappears. Only when I place another element (from the same shared library) in the stage, the textfield responds to the script. Although, when I tried to create a static text using the same font symbol, the dynamic textfield dissapeared, while the static text got the font symbol without any trouble.
var myFormat = new TextFormat(); myFormat.color - 0x999999; myFormat.font = "Harmony";//Harmony is the Identifier of the symbol myFormat.size = 16; _root.my_txt.embedFonts = true; _root.my_txt.text = "Some text"; my_txt.setTextFormat(myFormat);
I am trying to create a dynamic class from a symbol in an embedded swf, basically I need to be able to add arbitrarily named properties for some exciting math, but it appears the only way is to create a dynamic class.
[Bindable] [Embed(source='ExternalAssets/Assets.swf', symbol="assetName")] private var AssetNameObject:Class;
Having a very strange issue with a few creative banners. On some computers when you type in an input box for an email field instead of the @ symbol you get the " symbol. It is almost as though the keyboard has the wrong language set. This isn't the case though, they are all se to UK. I'm thinking it could be an issue with embedded fonts / charsets. Has anyone else ever had a similar issue?
I created a button (button symbol), inside this button symbol there is a vector shape which will change colours in mouse over and a dynamic text field. i want to use this button symbol in more than one locations in my stage. so i need to change the label of these instances (by changing dynamic text ). but i can't access the dynamic text in as3 using following code,
btnsample.txtbtnlabel.text = "button label"
this code is working fine for a movie clip symbol but not for a button symbol.
I am creating an app using CS4 flash. I have it calling an asp containing xml with from 1 to 30 records. The xml example at the bottom has 3 records.I was hoping someone would be able to tell me the code needed for my swf to check how many records there are and generate that many "pages" from a page template, with the data dynamically entered into text boxes on each generated page.I have included the method i am using to call the xml.[code]
this may be a basic thing, but i couldn't find an answer by serching internet. I have created a simple button - Istance name = "btnsample"and there are two layers layer 0- button design with rollovers - layer 1- dynamic text field - instance name = "txtbtnlabel"btnsample.txtbtnlabel.text = "new button label;but it's giving followin error :-119:Access of possible undefined propety txtbtnlabel through a reference with static type flash.display:simpleButton.
How do I replace a graphic symbol ? It is actually made up of 3 layers including a textbox and bullet. When I double click on the symbol, I get the Text Properties menu.
When I single click on the symbol on the stage, the properties menu shows a Swap button. When I choose the correct symbol and click OK, it looks like it worked but it still shows the original symbol name (Instance of it) on this Properties menu.
Another issue is that when I change one of the symbols (by double clicking on the symbol and then double clicking on the text layer), it does change the text on that layer. However, then it changes the text on the other symbol as well even though they are different symbols.
Note that I can edit the original symbol and the new one. Both symbols are different. In other words, they each show the different text (which is what I want). It's like the original symbol is attached/embedded and cannot be changed.
Background on this issue: Rather than create a brand-new layer, I copied all the frames in a layer to a new layer because it has a motion tween on it. I only need to change the symbol that is in the motion tween. This is the only action/event happening on both layers.
I alreay have the symbol (mySymbol) in the library.I want to add some test to it dynamically (to write something on it).So when I call this symbol on the stage (create an instance in AS3), it comes modified with the test.
All I want to do is make a text button show another symbol? Basically, I have 16 icons which I want to eventually be buttons as well, and I want to show them in two different orders. So I have my two buttons for the different orders, and I have my icons in the orders as two different layers, and I've tried using the code snippets to show the icons but I keep getting an error message and it doesn't work, instead my buttons disappear. I just want to be able to click a button and the order of my icons changes.
I have a simple flash movie with a text field named 'txt1'. The following is the code in the root frame. ================================= var r:LoadVars = new LoadVars(); r.load("test.txt");[code]....
When the data is loaded into the text field, I dont see the ++. Instead I see space characters. I tried using the escape character , but in vain.
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
Im trying to set some text using a TLF text inside Flash CS5. I create a TLF text inside a movieclip, to later access and modify that text at runtime, the problem is, when I load the symbol of the movieclip from Flash Builder, it says that it cant be found, If I delete the TLF text, and publish it again, it works ok... I have no compilation errors.
What cuould be the issue?, doesn't matter if I assign an instance name to the text or not, as soon as I place the TLF text there, my main swf's symbol cant be found..
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
How do i get the hitTest() function to test if a certain symbol is hitting another symbol, but, only if drawn parts of the symbol are touching, not thier outer bounds.