Flash :: TLF Text Makes SWF Main Symbol Not Able To Be Found?
Feb 27, 2012
Im trying to set some text using a TLF text inside Flash CS5. I create a TLF text inside a movieclip, to later access and modify that text at runtime, the problem is, when I load the symbol of the movieclip from Flash Builder, it says that it cant be found, If I delete the TLF text, and publish it again, it works ok... I have no compilation errors.
What cuould be the issue?, doesn't matter if I assign an instance name to the text or not, as soon as I place the TLF text there, my main swf's symbol cant be found..
I've got several custom classes. Let's call them "Character", which is supposed to import and use "Head". Then "Head" imports and uses "Hat". That works just fine...
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This runs without a hitch. Simple as pie... But if I try to create a new instance of "Hat" or even define the Hat variable in "Character", it gives me the compile time error: 1046: Type was not found or was not a compile-time constant: Hat. If I try to define "Hat" class and create a new instance of "Hat" in my main script, or in "Hat" it works like a charm... If I try to do it in my "Character" it gives me this godforsaken error. I've checked my imports, they're all the same!! Why in the world is it doing this?!
Now getting this error: Symbol 'levelcomplete'1046: Type was not found or was not a compile-time constant: nextlevelBtn. Hi guys, Beginner here having some trouble creating my first flash drag and drop jigsaw puzzle game. The drag and drop jigsaw puzzle works to some extent, but it is the "level complete" movieclip which is causing problems. On testing the movie i get this error:1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
Im having problems with classpaths. I have used them before with "import" but I'm not able to link a class directly to symbol in the library.
I have a class c:/myfolder/src/myclass.as . In prefernces > AS3 settings, I have c:/myfolder/ as default classpath. I click linkage on the symbol and enter src.myclass . When I click the checkmark, it says 'class not found'. I am able to do: *import src.myclass; and attach the class to an instance on th stage. That works fine, but thats not what I need to do.
When applying text formatting to a comboBox, the text formatting appears perfectly on the dropdown menu items but the textField text disappears.Removing the text formatting from the textField makes the textField text reappear but of course there is no text formatting. Is there a trick to this.
The problem:If I uncomment either of the imageText.embedFonts lines, my text will disappear... but the trace(imageText.text); will still return the correct contents. It's as though embedFonts causes the textField to disappear.Possibly related, (but maybe not), is the fact that the vertical positioning of the font is off. Even though I create the textField at Y = 0, the text writes somewhere around Y = 10. I suspect this is something else, but I thought I'd add it just in case.
I have a dynamic textbox, left justified, characters embedded, set on whole pixel x and y, 266 wide and 310 high. I then made that into a movieclip with registration at the center. I then use code to flip it on the Y axis. The text is clear before the first flip when you test the movie. Flipped 180 on the Y axis so that it is backwards it is fuzzy. Flip it 180 again so it is back in its starting position it is still fuzzy. I have tried doing it without code, just flip by entering a value in the transform panel for the Y axis, it still goes fuzzy.
I need the text on the backside of my panel to be clear. go here to see the full panel in action [URL] click through to "work" on the menu. I am attaching a very simple FLA with a flipping textbox mc and a plain textbox on stage to show how the text should look
Been trying to load my main SWF through my external preloader, however no mater what i do I'm getting this: VerifyError: Error #1014: Class flash.text.engine::FontDescription could not be found. Could this be due to TLF embedded fonts or things being loaded on the first frame of my main site?
Searching in Google for ways to gracefully degrade Flash naturally yields many results relating to the lack / disabling of browser support for Flash.In Firefox it seems to work as expected whereby the alternative text kicks in - e.g. "We could not load this content (the file may not exist, or you may need to install Flash)". In Internet Explorer the element (e.g. 500x500px) loads but it is empty/blank instead of displaying alternative text.[code]
I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?
i am creating a survey with say 7 questions. each question has the same MovieClip symbol each with a different instance name, like q1, q2, ... q7.
the MovieClip symbol has 5 static texts and 5 SimpleButtons. i have some code in that symbol to make sure that only a single button has the "on" or "checked" state to show that that one is chosen. this works great.
my question is, how do i communicate each user choice with the main timeline after the user hits the "submit" button? or, how do i have code under the "submit" mousedown event that can iterate through the 7 symbols to query each one and see which of the 5 SimpleButtons is "checked" or "on". this iteration will then create a list of responses for all 7 questions.
ultimately, i will have flash concatenate a GET POST string that will send the survey results to a web server.
Does anyone know a good way to acquire the currentFrame of a movieclip symbol placed on the main timeline? currently there is only 1 frame, but the movieclip has 50.
If i trace currentFrame, i only get 1. and tracing the child name doesnt work either.
I got it to work earlier but it crashed before i got to save and now i cant figure it out. Was something to do with making another movieclip symbol.
What I have is a situation where I need to play some frames on the main timeline, say to frame 5. I place a movie clip symbol in frame 5 which I want to play (all is working fine so far).Once the Movie clip is finished playing, I want the main timeline to start again.In AS2, I would simply put
_root.play();
Now in AS3, I think it should read
root.play();
but I get an error which reads:call to a possibly undefined method play through a reference with static type flash.displayisplayObject
How would I reference a button instance on the main timeline in the actionscript within a movie clip symbol?For example: btn1.addEventListener (MouseEvent.ROLL_OVER, main1Over);where btn1 is an instance of a button on the main timeline but is not found within the symbol itself.I will then be dragging that movie clip onto the main timeline when it's finished.
I have spent many frustrating hours trying to figure out why this is happening. It is totally broken. I need to use a motion path using 3d in a symbol. Because of the way the project is put together (for Flex) there are several FLAs that need to be converted to symbols.
So when I convert the FLA that contains a motion path with 3D, the object moves away from the path in the symbol (the 1st frame remains in place, but everything else is off the path), even though it remains correct in the main timeline.
And once I start editing the object in the symbol, the object returns to the path ok, as if it had been some strange display issue, but the 3D is all wrong - the vanishing point relative to the object has changed. The same thing happens whether I create the 3D path using "global" or "local" tool settings.
I have built a component, but the assets do not appear in the symbol library of the destination fla when I drag the component to the stage. This is fine, except that I have embedded a font in the component. To ensure the font exists in the destination swf, it must exist in the symbol library of the destination fla.My component extends the UIComponent class, and I have a component shim, although I'm still not entirely sure of its functionI have followed all of the steps found in the 9 part MenuBar tutorial, and everything works, except for this one issue.
Code: - CA:true - TC:0 - CA:true - 1 - TC:1There's no logic in that! The output proves that both parts of the array are true. And yet, the "if" statement only activates once!
So, I've been working on this for a few days and what drives me nuts is this is a simple file with a lot of simple script and I still can't figure out what this error is and how to fix it: Property 0 not found on flash.text.TextField and there is no default value The script below what we're looking at, everything is drawn with AS3, there are no library objects (save for the font). I sort of understand what the error is saying, but I don't fully understand it or how to fix it.
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Edit: I've searched through similar problems, but couldn't find a proper solution.
I am trying to apply a transition to one of my forms. It seems like everything works fine except for the text disappears when I apply transitions like rotating.
I did a google search and saw that I have to embed fonts but I wasn't able to get it working.
I tried:
Code: var myFormat = new TextFormat(); myFormat.font = myEmbeddedFont.fontName; myFormat.size = 12; // the same size as the embedded font
I have a movieclip with dynamic text fields and images, when I add 3D animation to my movieclip it makes my dynamic text and dynamic images slightly blurry. Is there a way to fix this? I'm not using papervision or any 3rd party library I'm using the Flash API.
does anyone know if there is a way to display the square root symbol in a text box flash 8 using actionscript? For instance I just want to display the square root of 4 just the problem not the actual calculated value.
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?