SWF That Generates A SWF?
Apr 23, 2009Is it possible to have an application (a SWF file) that the user could manipulate and would be able to generate, like a "Save As", another SWF?
View 2 RepliesIs it possible to have an application (a SWF file) that the user could manipulate and would be able to generate, like a "Save As", another SWF?
View 2 Repliesi'd like to know if this is possible: currently i have a file menu.xml which contains menu information 2 levels deep (main menu, sub menus). this i am reading into flash and generating the menu. i would like to change this process:
1. call a php script which creates the xml output and using headers sends that data back into flash. sending and loading vars is no problem.
2. use flash to generate the menu
[Code]...
I'm uploading multiple files to my server with the fileReferenceList.But it seems like if the upload takes more than 60 sec I get a error message.
View 2 RepliesI am trying to breake apart text in flash (CS4) and distribute it to separate layers. The breaking apart works fine, but when I want to distribute the letters into layers, I get this: "could not complete operation because of an unknown error".
View 7 RepliesI noticed this thing that Flash self generated graphic symbols and names it Tween1, Tween2, etc. I am not sure why it happens. Usually it happens when I tween something and then this accompanying graphic symbol appears in the library. Do I really need them, is it a flash mulfunction and I can safely delete them? why they are happening, am I making all the wrong steps in tweening and thus they appear?
View 1 RepliesOne of our external developers has created a minigame in Flash CS5 which we are embedding in our container by loading the SWF. The minigame's document class (Icegame) should and does implement a specific interface DreambearMinigame.However, it appears that when that game is published some kind of preloader is generated, since when loading the game in the container and casting loader.content to DreambearMinigame we get the error cannot convert Icegame__Preloader__@blabla to DreambearMinigame
View 1 RepliesThis code generates buttons (MC's actually) which get a name and a url from a XML file. The problem is that the url assigned to the buttons is the same for all buttons, namely the last entry of the XML file. I can't seem to figure it out.Here's the XML file:
Code:
<buttons>
<button title="Google">http://www.google.be</button>
[code].....
i want to make my mp3 player generate some sort of a xml/txt file or e-mail that will store which song has been downloaded and the number of times it has been played and add date stamp to it so i can view it when required. i think parts of this can be achieved in a simillar way as a flash ''contact form''.how to start this.links and examples would do very well. I am not sure if most of this can be possible but i would like to try it.below is the action script i have on my player...
var song_folder:String = "songs/";
var song_list:Array = new Array();
var code_list:Array = new Array();[code]....
all i want is when the download btn is pressed, it has to generate the necessary data.
I'm creating I created a generic class I thought would be useful to others, too. So I wanted to share it. But before I need some opinions on it and whether there's something handy that it's missing.This class generates random data and all its usable code is static. Here is the structure:
ActionScript Code:
package com.inhan {
public class Random {
public static function get boolean():Boolean {}[code]...........
So I try to compile ffmpeg as I described here after this patch I started seeing .l.bc files but no .swc files. So how to use alchemy completion suite to turn .l.bc into .swc?
View 1 RepliesNot sure why this is happening but everytime I test a movie (CTRL+ENTER) in Flash movie it produces a blank white screen. I even created a new Flash file with a simple Shape but it still gives me that blank white screen when I run test movie. It does, however, run correctly when I click the *.swf that got generated. I'm not sure if my work recently upgraded me to a newer version of Flash Player.
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I'm trying to get the id of the target in showMe(). For example, when I click button or image panel's showMe() function executes first. Here I want to capture the button/image's id.
private function init():void
{
pnl.addEventListener(MouseEvent.MOUSE_DOWN,showMe);
}
[code]....
I'm trying to compile a project using compc from command line.[code]Any ideas why adding to the library path a folder with the swc I want to use generates an error?
View 1 RepliesI've developed a preloader for an ActionScript 3 application that uses URLLoader to load an encrypted swf. This has been tested on different OSs, Flash Players and browsers and everything works as expected except for a series of PCs being used by a colleague on a corporate network. The PCs at fault use Flash Player 10.0.22.87 with IE6 on WinXP and get security sandbox error #2048 depending on the contents of the file being loaded! Some of the tests and results include:removing 99% of the contents but keeping first 6k (works)replacing contents with 4 bytes 00 (works)inserting 16 bytes: EF BB BF <html></html> at beginning of file (works)inserting 16 0s at the beginning of the file (fails)xor FF all bytes (fails)I've tried other tests such as different file extensions, Security.allowDomain(), crossdomain.xml, Security.loadPolicyFile(), dataFormat = URLLoaderData Format.BINARY etc but I think these are all irrelevant due to the fact that the app sometimes works.The code is just the standard new URLLoader(), adding event listeners, then calling load(new URLRequest()). The test app doesn't include the loadBytes() so this isn't the issue either.
The PC at fault could be behind a firewall or using a proxy. At this stage my only theory is that their antivirus, firewall or proxy is examining the contents and sometimes decides to intervene, perhaps with a redirect. This would also explain why (according to the web server logs) the files are being requested even though the security sandbox error is generated. However, this does not explain why Flash generates the error in the first place, depending on the contents.It's not possible for me to visit on site or get them to modify their settings or configuration, but I can ask them to run various Flash Apps for testing.URL...I can come up with a workaround (such as ensuring the file always starts with dummy <html> tags and then strip them before decrypting), but I'd prefer to get to the bottom of this issue if possible to be confident it won't occur again; this is for a Facebook application so it's possible it will be used in a large variety of environment
I made an application in Flex 4. When I export a release build, it generates a whole bunch of files. (including the skins used, etc, etc.)How do I make those plentiful files except the container HTML file, get compiled into a single SWF file?E.g.My folder should only contain:
my_app.swf
my_app.html
But my_app.swf should still run like a normal Flex 4 app, only this time, all the files, images, skins, etc are inside that one SWF file.
I made this simple AS3 game that generates a random amount of stars on the stage. The user has to count the number of stars, punch that number into the input box and hit submit.The problem is that if the user wants to play again, he/she will have to go through the hassle of closing and re-opening game. That's why i'm now wondering how to make a reset button that re-generates the stars for the user to count again.URL...
View 1 RepliesI'm trying to create a loop which generates a single series of sine results ranging from 0 to 1 based on 100 loops ( ie 0 ,0.011 ,0.1111........up to 1 in a single run)The results I want start at 0 and increment in a series up to 1 and then stop. I suppose this would be one half of a sine wave I have tried the following but it goes from 0 to 1 ,1 to 0 , 0 to 1 etc whereas I want a single straight run of 100 values from 0 to 1
I tried :
for(var i:Number=0;i<=100;i++){
trace((0.5*Math.sin(i)) + 0.5);
}
This does not work.