I am exporting a RGB Illustration done in Photoshop with really strong colours. I export it for my website from the option save for web, (I also tried save as with all kind of formats) but the colors get really pale when I took it in Flash. I don't understand, the same image has really bright strong colors in Photoshop. I tried to play with the option from flash - color- advanced- alpha,but they just get darker or wierder.
I wonder what kind of class(es) I should use to accomplish this task. I have two predefined colors, 0xFF0000 and 0x00FF00 (red and green), and I would like to set a number of gradiants of colors between these two colors. [code]This generates a random color, but I don't want to generate just any random one. Does anyone know what kind of color class I should use to accomplish my task objective?
I'm importing html with <strong> tags and using CSS to style my text however everything it runs into a closing </strong> tag it adds a line break for some odd reason and i was wondering if anyone knows a way to fix this?
I read some articles about ActionScript's weak references. There are two types.
Trick with Dictionary class. EventDispatcher class.
I expected weakly referenced object to be disappeared immediately when last strong reference removed.(regardless of GC behavior) But those tricks didn't work like that. The object referenced only weakly still live a while, and looks disappear when next GC time.Removing all of strong references didn't make weakly referenced object to be disappeared from object graph.(I know it'll not be deleted immediately)
I have an alpha tween on my mcs. I've applied a Back.easeOut, Back.easeIn transition on them but it doesn't work, it prevents the mcs from tweening at all.Strangely it used to work and it's only 'Back' as it works fine with other tweens such as Strong.easeOut. Any ideas??
UPDATE: ok I think the problem is with Back.easeIn. It only seems to allow Back.easeOut
i need to change the animated logo's color in the left from green to blue.I have never done anything in flash before, this is the first time i've used the program, but so far i was able to figure out how to change the navigation and bar color and the text. but i can't seem to see where the color of this logo is coming from....
In screentshot 1 you can see that the Logo_Anim is made up of the Logo_1 - Logo_5 movie clips.Each of the logo_# clips is a piece of the logo.I'm not sure if something in the Logo_Anim is controlling the change in color of each piece of the logo, but it doesn't seem like the indiviual logo_#'s have any kind of setting..
I imported a .psd file that I created with Photoshop CS4 into Flash CS4 and the colors did not transfer over correctly. The colors (specifically the green text coloring) is a lot lighter/paler than they were in photoshop. How do I import a .psd over to Flash without the colors I used in Photoshop. Attached are a .jpeg image of what the photoshop file looks like and the resulting .SWF file after importing the .psd file.
When I import layers from Photoshop CS5 into Flash CS5 the colors aren't nearly as bright or as rich. I can compensate by increasing the saturation in PS5, resaving the file, and then re-importing it back into Flash. But it's hit and miss to get it right. It also usually takes several tries. I've tried uping the color in Flash by using the Properties panel for the individual files or movie clip but it's not the same.
I've been using a pipeline of copying complex vector data from Adobe Illustrator and pasting it into Flash Professional.In most instances, especially in the first instance, the colors during the import will remain the same, but sometimes they come in faded.This has happened across several versions of both software.This is the typical AI Import dialog, with layers not maintained and vector.it could potentially save me a lot of time I usually spend tweaking back to it's AI appearance.
I imported a .psd file that I created with Photoshop CS4 into Flash CS4 and the colors did not transfer over correctly. The colors (specifically the green text coloring) is a lot lighter/paler than they were in photoshop. How do I import a .psd over to Flash without the colors I used in Photoshop.
Is there any way to color both sides of a movieclip (a simple red square for example with green on other side) so when I rotate it the respective color will be shown?
I am using a web template for a client that contains a flash header. Images and text can be changed with a data.txt file and image replacement. However I also need to change the colors of the button backgrounds and one of the display fields...I have macromedia flash 8, the fla and swf files.
I work in expressions a lot and not in dreamweaver or macromedia 8; I've opened the files in M8, but this is totally over my head right now.
What is the best way to determine the percent value of a color between two given values. In other words, what is the best way to calculate the % position of color C?
Color A - 0x0000FF Color B - 0x00CCFF Color C - 0x00FFFF
I'm trying to make a very simple game in Flash. I have a map where you can see only the borders of the states. I want to make every state a symbol. Can I somehow fill it with different colors? Using paint bucket doesn't work...
I have a question regarding the dynamic coloring of movieclips. I want to be able to specify a limited number of binhex values, and have those colors applied randomly to a movieclip.
I made a little diagram to show what I mean:
The original clip will be in simple black and white . . . but I'm looking for a way to apply those binhex values to the duplicated clips' color areas in random arrangements.
I can't seem to find any specific information on this anywhere.
I've tried to export my vector work from Flash to Illustrator. The result is bad : colors have faded and transparent colors became opaque. It is a shame that Flash doesn't provide a correct export function to Illustrator now that Flash and Illustrator are both Adobe's softwares.
In Flash CS3 you could set a default color with an alpha setting. I have not found a way to do this in CS4. Is there a way? Its nice to have some default colors for shading that are easy to get to.
I am trying to create a website with a product where you can change the colors on the product similar to this url...Is this something that I can do with flash?
how I can manage to give single words inside a DataGrid-CellRenderer a different color than defined by the TextFormat for that CellRenderer? It's not how to get these single words, it's how to use more than one color inside one cell...
I am looking for a script, (modes ?), pixel bender ? that allows me to convert an movieclip/image into 2 colors (black and white). I don't want grey scales, but really 2 colors only picture.
I am making a flash video of a star with different colors, but I want to change the stars colors randomly. I have got the code to change the star to random colors, but now I need to reset it to it's original color.
Does anyone know the default code?
this is the coding I'm using:
(Reset button/ Default codes to return my star to it's original state) go_btn.addEventListener(MouseEvent.CLICK, goGo ); function goGo (e:MouseEvent):void { star_mc.y = 200 ;
I have a datagrid. It is populated dynamically by an XML file. I need to be able to set each row's text color seperately. For example, if my variable "type" is "urgent", it would be a red text color.
I've spent almost 2 hours trying to figure this out. I've tried setStyle, setRendererStyle, setTextFormat and many more and dozens of combinations. I know its simple cause I think I've done it before.
Let's say a user can pick fifty different hat colors and styles to put on an avatar. The avatar can move his head around, so we'd need the same types of movements in the symbol for when that happens. Additionally, it gets which hat should be on the 'avatar' from a database. The problem is that we can't just make 50 different frames with a different hat on each. And each hat symbol will have the same movements, it'll just be different styles, colors and sizes. So how can I make one variable that is the HAT, that way we can just put the appropriate hat symbol into the variable and always be able to call Hat.gotoAndplay('tip_hat') or any other generic functions.... Does that make sense?