Actionscript 3 :: Best Way To Time Events In Games?
Aug 12, 2011
I am making a game similar to Touhou in style to learn AS3, but this game is timed to music. Bullet patterns, enemy spawning and special graphics will all be timed to happen at specific times in the music. What I am wondering is:What is the best way to accurately time many(!) events that are required to be very accurate and not slip even a tiny bit out of sync? Example of what sort of timing I am looking:
Spawn 5 different types of enemy's at 1:30 minutes, enemy 1 bullet pattern start at 1:31, bullet pattern will be timed to beat so repeat pattern every 2 seconds. This is a simple and short example of what I am trying to get at.
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[Code]...
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[code]....
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[Code]...
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TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
[code]....
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[code]....
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[Code]...
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