Actionscript 3 :: Flash - Symbols Disappear From Swf When Include TLFTextfield?
Nov 4, 2011
The library swf has about 280 symbols which are exported for AS3. All works fine until I make a new movieclip containing a TLFTextField, as opposed to a TextField. When I build the swf, there are no warnings or errors, but at runtime, I cannot load any asset from the library swf. The hasDefinition always returns false for every single asset. I gave the swf to a colleague who used 010 Editor to see all the definitions in the swf, and he said there were no symbols in it. I deleted the TLFTextField, rebuilt the swf, and gave it to him again. He said now it has 280 symbols in it. Somehow making a TLFTextfield and compiling is screwing up every single symbol in the swf, even though get no warnings or errors at compile time.
have code to set up a situation where you can say when symbol "A" is clicked symbol "C" will show up at these coordinates. And that when symbol "B" is clicked that symbol "C" goes away and symbol "D" appears. I have multiple labels set up in the file and would like for the symbols that appear to stay when moving from label to label,
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
I am using an include file, and I've noticed that sometimes the the fla file does not refresh new changes to my include file. When exporting with "Ctrl, Enter" Is Flash loading the include file from the cache?
I'm having an issue where I don't get a "FOCUS_OUT" event called when I click around the stage. I do get the "FOCUS_IN" event when I click the TLFTextField.Here is some of the code I have:
I'm using Flash CS5. I've got an embedded font loaded from an external SWF. As far as I can tell, it's embedded properly - it used to work before I switched from the classic TextField - but I needed to switch because I need the advanced ligature support. My code is:
//setting up... var text:TFLTextField = new TLFTextField(); text.width = 530; text.height = 330;
[Code]....
Edit: Just tried to switch the font to Arial, and it fell back to Times New Roman again. So apparently the problem is not with the embedding, but with the way I assign the font - meaning this may be less complicated than I originally thought. Scratch that, Arial worked after I changed embedFonts to false.
All I want to do is get the formatting properties of a TLFTextField and apply it to another TLFTextField. This was simple using the classic TextField:
var textFormat:TextFormat = text1.getTextFormat(); text2.setTextFormat(textFormat);
TLFTextField has a getTextFormat and setTextFormat function, but they are both very buggy. getTextFormat only works if you change the selectable property to true, otherwise it generates a null object error. setTextFormat generates a NaN error when some of the properties of the TextFormat object are not null.
The TextLayoutFormat object is supposed to be used instead for TLFTextFields. You set the object by doing the following:
var text1:TLFTextField = new TLFTextField(); var textLayoutFormat:TextLayoutFormat = new TextLayoutFormat(); var textFlow:TextFlow = text1.textFlow;
[Code]....
But this just returned null. Does anyone know how to get the TextLayoutFormat so I can apply it to another TLFTextField?
For my project I am using the following:FlashDevelop 3.3.4 RTMFlash Pro CS 5 (libraries only, no code)Some time ago we started using TLFTextfields. One of the things I had to do was include the tlfruntime.swc file from the Adobe Flash CS 5 folder in the FlashDevelop project. Note that I copied this file to the project folder and included it, I didn't just include the file straight from the CS5 path. I have since been given a new computer that has Flash CS 5.5. I recompiled one of my swf libraries in CS 5.5, and now when I run the program, I get:Illegal override of createTextLine in flashx.textLayout.compose.ComposeStateI figure the tlfruntime.swc being included in the FlashDevelop project is out of date and needs to be updated with the one from CS 5.5. So I copied the tlfruntime.swc from the CS 5.5 path, include it in the FlashDevelop project (instead of the older file), but now I get this:
Illegal override of softKeyboardActivatingHandler infl.text.container.TLFContainerController.Can anyone assist with what else I need to do to get TLFTextfields working again in CS 5.5?UPDATE: I have updated FlashDevelop to 4.0.1 RTM, and now I get this error:Illegal override of createGeometry in flashx.textLayout.elements.FlowGroupElement.
Can anyone tell me what's the problem with this code ?
PHP Code: var dataTextField:TLFTextField=new TLFTextField(); addChild(dataTextField); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); function onProgress(e:ProgressEvent):void
[Code]...
it's a preloading code and it's simple, the code used to be with "TextField" and it worked OK, then I changed it to be with "TLFTextField" class but it doesn't work now. Maybe the solution is simple but I'm not familiar with the new "TLFTextField" class
I've a assets swc file that contains several TLFTextField objects, each one with it's style (font, color, size).
I use the following code to set a link:
var text_tf : TLFTextField; var url : String = "www.stackoverflow.com"; text_tf.htmlText = "<a href='http://" + url + "' target='_blank'>"+url+"</a>";
This works as expected, but it changes the color of the text to blue;
What's the easiest way to configure the color of the text, without having to recreate all the TLF mechanism (ContainerController, Configuration, TextLayoutFormat, TextFlow, ParagraphElement, LinkElement, SpanElement, ...);
We have a library with a bunch of TextFields inside MovieClips. During runtime, we make an instance of one of these, run getTextFormat on it to get the formatting, then create a bunch of TextFields in code and run setTextFormat on them to give them the same formatting.
I'm trying to do the same thing but with TLFTextFields. I have the following:
var text:TLFTextField = new classFromLib(); text.selectable = true; //required for getTextFormat to work, flash bug textFormat = text.getTextFormat();
[Code]....
If I set textFormat.leading and textFormat.letterSpacing to null before I run setTextFormat, then everything works, but obviously the text fields don't get the leading and letter spacing that the one in the library had.
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
I would add a scrollbar to a TLFTextField, I know that should be possible because in the official documentation scrollTarget is DisplayObject.When I try to do that, Flash CS5 gets compiler error telling me that scrollTarget only accepts standard TextField.
Code: var txt:TLFTextField=new TLFTextField(); var scrollBar:UIScrollBar=new UIScrollBar(); scrollBar.scrollTarget=txt; //error
I'm compiling a Flash project to an iPhone IPA file from the command line. I have an editable TLFTextField on the stage, but whatever I do, the softKeyboard on iOS won't pop up. Trying to set "needsSoftKeyboard" on the TLFTextField gives me an error when testing the movie via Flash: "property not found". The movie does load correctly on iOS, but still no keyboard pops up. It also doesn't matter if I put "pan" in the application descriptor file or not.
Basically I just want a keyboard to pop up to fill in text in an input field. What am I missing?
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::SimpleButton@28cfdfa1 to fl.text.TLFTextField. at editor/setmyFormat().There is no SimpleButton in this project, so I cannot figure this one out.this is the line of code causing the problem.
var mainText:TLFTextField = TLFTextField(e.target);
In AS3, I know how to accomplish this. One needs only to click "ActionScript Settings", and navigate to the SWC file under "SWC Files or Folders Containing SWC Files".
However, when the project is set to AS2, the "Actionscript 2.0 Settings" is a rather sparse menu, and adding the folder as a classpath doesn't seem to work.
I am using linked TLFTextField in flash cs5 and want to access the text of a particular TLFTextField within the chain. Is there a way to access the text in a TLFtextField within a chain
I am trying to use a font in a loaded font SWF with a TLFTextfield, but I have been unable to get it to work. I am developing on a Mac with Flash CS5 and admittedly don't have much experience with the Text Layout Framework API.[code]...
Is it possible to include PDF files within a Flash site that can then subsequently be downloaded by users of the site? Or does this have to be done through dreamweaver or a combination of both?
I have a flash movie that requires some JavaScript from an include file but I'd like to be able to embed it anywhere without requiring a script tag.
Is there a way to include an external JavaScript file using the ExternalInterface library so I can call the methods in the JavaScript include file later?