Actionscript 3 :: Hit Testing For A Maze?

Apr 21, 2011

I am making a maze game and i have the edge of the maze as a movieclip. I'm trying to test if the player hit tests the maze to make him stop using this code.

If(player.hitTestObject(Maze))
{
function()
}

But wether or not It's actually touching the maze (it's in the empty space on the inside) it always registers as touching.

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Testing A Function Is Complete Or Testing 2 Tweens Have Finished

Feb 2, 2011

I basically need to scale an object up when the user rollsover the button which I have created dynamically already and I need to make sure the object is fully scaled up before I can allow the user to scale it back down again.Ive tried putting 2 tweens (x and yscale) into a function but not sure how to check if the tweens have finished. Im assuming if I check the function is complete it wont take into consideration the tweens may still be running.

View 0 Replies

Add Lazers To A Maze Game?

Jan 7, 2011

I've just finished making a maze game similar to the "Scary Maze Game" and would like to add lazers around the maze to make it harder to get through.

So basically when youre mouse cursor hits the lazer you lose, id like the lazers to either swing side to side or just appear every X amount of seconds.

View 8 Replies

Create Flash Maze Game

Mar 10, 2011

I am creating a Simple Flash Maze Game,and i have 2 'Movie Clips' that i want to react when the collide.IE. When 'CHAR_LVL1' (A Movie Clip, controlled with the Arrow Keys) comes into contact with 'WALL_LVL1'. I want it to 'gotoAndStop(27);'[code].I am using Flash CS5 and Action Script 2.0

View 1 Replies

ActionScript 2.0 :: CS3 Hack-proof Maze Game?

Jul 22, 2009

I'm making V.2 of a maze game I made a while ago [URL] I want this version to be unhackable only I can't find any tutorials

View 2 Replies

ActionScript 3.0 :: Developing A Flash Maze Game?

Feb 13, 2009

I am developing a flash maze game and I have a problem with changing direction of my movie clip. I can move around my maze and I have a hit test sorted. But what I want is when a player presses a keyboard button, the first animation of the MC rotating will be played, then when the play head hits stop the MC will stay in this same position (pos from last frame) until another key for example up is pressed.

[Code]...

View 1 Replies

ActionScript 3.0 :: Simple Maze Game (Pac Man Style)

Jan 29, 2010

I want to create a really basic pac man style maze game, its actually for some marketing materials and it will be really used as means of navigation rather than as a game, I want pac mac to eat certain words and when that happens it will tell the user about that topic. What the best way for pac man to work his way around the maze would be? Would I be best using hit detection? Also what would be the best way to remove the pellets as he eats them? visibility or remove child?

View 3 Replies

ActionScript 2.0 :: Make A Maze Game Teleporter?

Apr 24, 2005

I'm making a maze game and i want to make a teleporter so that when my mc hits it he goes to a certain coordinate?

View 2 Replies

ActionScript 3.0 :: Multidimensional Arrays - Maze Is Not Being Displayed Correctly?

Feb 6, 2010

I have some working code that I created in C and ported over to the PSP. I decided that I wanted to work with it in flash and ported it over to AS3.0. It took me a bit to get used to the graphics commands but over the course of a few days I managed to get the code typed in. I compiled it and watched my baby come to life in a new environment. But there was something wrong, everything looked correct but felt wrong. I looked closer and saw what the problem was. The maze is not being displayed like how I put it in.First let me give you some visuals to look at.

[Code]...

When I run the program this is how flash displays the mazeThe starting position is the bottom left corner. Which in flash terms is 13,1. Why oh why is flash rotating and then inverting the map? If row = 13 and col = 1, then [row-1][col] should equal 12,1. I've broken it down and analyzed it till my brain hurt... I can not find any reason for this bizarre behavior... All the program does is interpret the 1's and 0's to know where to place a wall. If the square has a 1 then a wall goes there, if not then its open and the player can walk there. I look at the surrounding squares and then draw what I see... no rotating and no inverting is done.I remind you that the code works as intended in C. So I don't think its a coding issue.

View 10 Replies

ActionScript 2.0 :: Make A Maze That's Not Made Of Square Blocks?

Apr 2, 2004

I'm trying to make a maze that's not made of square blocks,The little guy in the left-hand side moves when the user presses an arrow button, but when he can't walk through the lines (walls)I'm guessing that I can't use the usual "hitTest" command, so is there any way i can achieve this without finding every point where the lines cross and do a specific hitTest (hitTest (x,y,true) )?

View 3 Replies

ActionScript 2.0 :: Make A Maze Game Controllable With Arrow Keys?

Jul 4, 2009

May i know you to use hit tests? My idea is to make a maze game controllable with arrow keys

View 5 Replies

Actionscript 3 :: Import - Can't Find The Line In The Adobe Samples For A Maze Game?

Feb 20, 2010

I can't find the line in the Adobe samples for a maze game where the actual .as code is included into the project. This is fundamental, since my own implementation is just using include "file name";, which isn't working. I also can't use import, since I then can't access the elements placed on the stage.? The files are available here http:[url]....

I tried to debug the code, but I can't even find the point where the constructor is called. The execution starts at "stop()" in frame 1 and then if you step into it, calls the enter frame event handler.

View 1 Replies

ActionScript 2.0 :: [Flash8] Use Many Copies Of One Instance To Build The Visible Part Of Maze?

Aug 1, 2006

I am writing a maze program for school. I am using a 2d array to represent to location of walls for the maze. The background (for figuring out where a player can move) is not the problem.I am using this algorithm for places the images...

for (i = 0; i < 22; i++) {for (j = 0; j < 16; j++) {if (maze[i][j] == 1) {instanceName = "wall" add i add j; //for multiple names for each instance
duplicateMovieClip("wall", newname = "instanceName", 1);
setProperty("instanceName", _x, (25*i+13));

[code]....

What needs to be done to use many copies of one instance to build the visible part of my maze? I want to be able to have all pieces anmed "wall" instead of "wall1", "wall2", etc...which isn't working anyway.

View 5 Replies

ActionScript 2.0 :: Testing When I = 20?

Nov 27, 2005

In the duplicate movieclip tutorial on Kirupa I want to jump to a scene when a certain amount of movieclips are created. Here is the actionscript I have on my button which duplicates the moveclips:

[AS]on (press) {
i = i + 1;
duplicateMovieClip (_root.circle, "circle" + i, i);
if (i == 20){
gotoAndStop("Scene 2");
}
}[/AS]

I presume that when the button is pressed the movieclip "circle" is duplicated with increasing numbers created in the duplicate instance, i.e; circle, circle1, circle2 etc...So, how do I create a small portion of actionscript that detects that when the 20th movieclip of "circle" (circle20) has been created and execute my script (which, at the moment, jumps to another scene)? As you can see, the part in bold is the actionscript I thought was needed, but it doesn't seem to work.

View 7 Replies

ActionScript 3.0 :: Testing Swf With Php?

Apr 16, 2009

If I want to test my swf requests to a php file, I can only publish my swf right ?Can I test it, simply debugging it from Flash IDE ?

View 3 Replies

Sound Not Stopping During Testing?

May 23, 2009

I'm using Adobe Flash CS4 on Mac (windows i'm sure i can figure out how to fix it on the mac version)I'm trying to sync some animation to sound, and my sound is all in one big file. I'm wanting to go through frame by frame and tweak it (Yes, it's a frame by frame animation, no tweening here don't ask why, it's just not), anyways, I keep trying to use the "Control -> Play" button to keep playing the sound from the area I'm working on so I don't have to start at the beginning everytime. After I hear the section I want, I want to just push "stop" and everything stop, including the audio. It would stop everything before, but now it's not stopping the audio so it will just keep playing even though I had hit stop.?

View 1 Replies

ActionScript 3.0 :: Testing New AS Code?

Jun 4, 2009

if the Flash IDE provides a way to test snippets of AS code without actually putting the code in a frame and playing a movie. In Visual Basic, for example, the IDE provides an immediate window. I can key in something like this:

for i=1 to 10rint rnd():next i

to print 10 random numbers. D

View 1 Replies

Flash CS5.5 Crashes When Testing?

Dec 29, 2011

Flash CS5.5 crashes when testing this movie using CTRL-ENTER a few times. Sometimes, a message warning that the Java Virtual Machine is running out of memory appears. I would like to know whether it is the FLA or my Flash installation that is corrupt.

see the following FLA file. [URL]

View 3 Replies

ActionScript 3.0 :: TError While Testing CS3 App In CS4

Dec 8, 2008

I have been attempting to test an exercise file for a Trivia Game written in AS3 using the Flash CS3 IDE. Unfotunately I have been receiving two errors each time its run while using Flash Professional CS4.[code]

View 1 Replies

Fla Hangs When Testing / Publishing

Oct 22, 2008

I have a 1mb fla which publishes a 240kb swf when I save the fla and either test movie or publish it takes about 1 to 1 1/2 minutes to publish. I publish other fla's with swf's of up to 650kb in 3 seconds.

View 3 Replies

Accessibilty Tools For Testing?

Aug 17, 2009

Are there any tools to Flash application for accessibility and Section 508 compliance?

View 2 Replies

Professional :: Testing AIR On Desktop

Jul 5, 2011

how can I test my AIR for mobile on desktop to simulate swipe events?

View 1 Replies

Flex UI Testing Automation?

Oct 14, 2010

We have a flex based UI whose functionality (eg: login, logout) needs to be tested periodically in IE 7. Manual testing takes a lot of time and hence we want to automate it EDIT: We dont have the source code of this app uder test so cannot use something like FlexUnit. Is there a way to automate this testing?

I have heard of FleXmonkey, but have read negative reviews of it and hence wary of trying it.

[Code]...

View 4 Replies

Flash 9 :: SCORM Testing On A Mac?

Nov 7, 2008

I recently finally moved across to my Mac for all of my development work. The main problem I have come across is not being able to test any of my work in a SCORM test suite. The one I have on my PC is the ADL test suite which does not appear to be compatible with the mac, so does anyone know of a suite that is?

View 3 Replies

XMLSocket Works While Testing In CS3, Not In A Browser?

Aug 16, 2009

I am sure that I am missing something simple but I am doing an overhaul of a flash chat application that I wrote a few years back.I have everything humming along in Actionscript 3 and it works well when I test the .swf in Flash CS3 Pro but when I publish it and view it in the browser, I get no joy.I can see the flash plug-in retrieving the crossdomain.xml in my web server's root directory but in the browser, the XMLSocket Object fails to connect I installed flashpolicy server that is responding on port 843, but again, through the browser, the XMLSocket Object fails to connect.I have tried both Firefox and Safari browsers with the same result.I have swapped out the XMLSocket Object for the Socket Object and I am able to connect to my socket server, from within Flash CS3, but not from a browser.

View 3 Replies

Swf Runs A Blank Stage In Testing?

Dec 7, 2009

I added a bit of Action Script 3.0 code into a premade flash file that came with my website template.I wanted to link a navigation button to an external url, heres the code:

stop();
home_btn.addEventListener(MouseEvent.CLICK, gotoURL);function gotoURL(event:MouseEvent):void{navigateToURL(new URLRequest("http://www.knirv.com"));}

[code].....

View 3 Replies

Professional :: Automate Testing Of Various UI Navigation

Jan 31, 2010

I have a website , which uses rich flashes . I want to automate the testing of various UI navigation/features - so that for each build/release , I can quickly validate the integrity of UI with these tests. I do not want to do the unit testing of action script APIs , instead I want to simulate the user events and assert the response against the known good results. I tried with Selenium, [URL] but if fails to record/recongnize the events fired in the flash component. Is there any tool (preferable Java based) available?

View 1 Replies

CS5 :: Flash Crashing When Testing Movies

May 17, 2010

When I test a movie in Flash CS5, it usually crashes. The output panel scrollbars flicker and sometimes show the following output[code]...

View 3 Replies

ActionScript 3.0 :: Testing An Object's Visibility?

May 18, 2010

I'm having trouble testing for an object's visibility on the stage without using an event listener. I know this is pretty basic, but I can't seem to find anything online and none of my flash friends are around eitherowing code, what is it that I need to do to activate the function? I thought you could write a function without having an event listener.

function test (e:Event) {
if (square_mc.visible==true) {
trace("square is visible");

[code].....

View 7 Replies

ActionScript 3.0 :: Hit Testing Without Instance Names?

Jun 18, 2010

I know its possible to hit test From something without an instance name if you have it in a seperate .as file. All you have to do is type in this.hitTest(InstanceName);

But, Is it possible to do a hit test from something without an instance name against something else that doesn't have an instance name?[code]...

View 16 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved