Actionscript 3 :: Making Image Move In FLEX/AS Flash?
Apr 24, 2011
In the following code ,onclick of fruits image how to make the fruits image drop in the box image with proper effect(i.e, dropping of the fruit image into the box image should be shown).
was wondering if anyone could assist me with some actionscript. I am working on a project similar to this (thehideout.org.uk/refuge/) and making the background image move around as if it the scene is a POV.
How is an effect like this created? The effect is after you click "enter site", you see the background moves a bit when the viewer moves the mouse.[URL]
I am trying to make a ball move, it's all perfect apart from this: Statement must appear within on/onClipEvent handler = ( isJumping) = false;) Then I put in "on", then it says: Unexpected 'on' encountered.
I have two copies of an image (one called blurPic_mc & one called sharpPic_mc) and I want to be able to move both of them around the screen togethe I need them to stay exactly on top of each other for some other functions I am running but right now the only one that moves is the top one (sharpPic_mc).I included my code below.
sharpPic_mc.addEventListener(MouseEvent.MOUSE_DOWN,Click); sharpPic_mc.addEventListener(MouseEvent.MOUSE_UP,Release); function Click(event:MouseEvent):void{
Recently I've found a nice on-line diagramming tool - LovelyCharts. I like the way UI is designed - you can view screenshot here. I wonder how to make an image that span across multiple components, like the LovelyCharts logo in the upper right corner of the screenshot.
I am trying to make a text editor in Flex. i can move image on mouse click. Problem is it moves with the key up or down handler. But it moves out of text area after the last line in textarea. And it also doesn't move with scroll.
how to take an image and make it interactable in different parts. The image is a bunch of arrows that make a circle, and, what I want to happen is when a particular arrow is hovered over it enlarges the arrows and hovers over the two adjacent arrows.
I imported the image from illustrator to flash onto a single frame and made each arrow a button, with the down image an enlarged version, but it appears that the images are on separate layers somehow? when I go to hover over one of the arrows, it is under one arrow but over another.
How would I get the hovered over arrow to be always on top of all of the other images in the movie?
Maybe a code that, onHover brought the symbol to the front of the stage?
I am doing below actions on button click in sequence, using javascript.
Generating Flash chart Making image of generated flash chart Exporting generated image in to PDF
Everything is dynamic. chart is generated using Open flash chart and are dynamic using php Mysql
All working fine. Problem here is that is takes some time to generate flash chart. So it's creating a blank image or image in middle form flash file exporting it to PDF.
I am trying to stumble my way through learning AS3 while making a game and I would like to create a movie clip from a class but I don't want it to be a boring square, I wanna use a movieclip from the library, how would I do that?
i need to make another symbol like this one that moves around same way i think i need to make a new layer? make next script for new symbol so it will to move around the same way.or tell me what to write in the new script for the symbol .
I need to move an instance of the class Snowboarder from x -1.00 to x 199.99. How do I link from my actionscript of class Enter?Here is what I have class Enter [code]Is another class even needed? This "Enter" class will only be used to move a snowboarder over the screen and have a logo apear behind him.
I want my mc to move in a wave shape (like a very low frequency signal) as it moves horizontally accross a blood vessel. I know how to do guide tween, however, I do not want this as I want it to be random. I have a numeric stepper which generates the no of salt particles.
I've made a draggable menu for a flash site (menu_mc), but the buttons don't work inside the movie clip when I apply startDrag. To remedy the problem, I simply made another movie clip (menubuttons). I now want to more or less attach the two movieclips:
Code: if (menu_mc.moveTo(x,y)) { menubuttons.moveTo(menu_mc.x,menu_mc.y) };
I also tried some pretty iffy statements:
Code: menubuttons._x = menu_mc._x
That last one works initially, but when I move menu_mc, menubuttons stays put.
how do you make an image pop up in a window javascript style, from flash?
i have a variable in flash, equal to something like "images/image.jpg", and I want to make a button so when you click it it opens up a popup window thats a certain size, without menubars/scrollbars etc, to display that image, like a javascript on your standard HTML.
I read that flash has a javascript API, so there must be a way to do it huh? Is it getURL stuff, maybe with a POST of my variable?
i am making a few simple games for the iphone and i would liek to know ow to make a shape move across the screen automaticly so i touch it and it continuously drops down until it hits the floor is there a code to do this, i tryed a while boolean = true but it didn't wrok.
I want to make a handle pull up and then down through an arc. Now using the startDrag on the Handle won't make the handle pivot around an axis. It needs to move a bit like a (one arm bandit) or (The old coin Poker Machines) I have attached a basic file to show the problem I have so far.
I have two movies in my Flash movie. One has the instance name of "Main" and the other "Content". I need to make it so that when I on(release) a button -the "Main" movie clip and the "Content" movie clip move to different locations on the stage. I want to do it without tweens (im trying to break that habbit) and I would really like it if the movies moved quickly to their targeted location with an ease of like 100 and when they reached their location they do that thing where they kinda over-shoot their target and bouce back to it.
I'm trying to make a movie clip move a small bit to the right and slowly (or quickly) dim until you can't see it. I've tried 2 different methods. The first was my original so that once you had the mouse in the original location of the movie, you just have to keep it there, you don't have to move the mouse with the clip. The 2nd was one i got after searching the forums. I've debugged out the for statement and tried just seeing if i could make a different movie's alpha change, and it didn't. So I believe the problem is either in the if (of the first) or onRollOver (of the 2nd).
I want to make a handle pull up and then down through an arc. Now using the startDrag on the Handle won't make the handle pivot around an axis. It needs to move a bit like a (one arm bandit) or (The old coin Poker Machines) I have attached a basic file to show the problem I have so far.
i've jsut downloaded eilsoes electricity thing which is here: http:[url]....and i'm really confused of all the action scripting and stuff. I was planning on creating somethin similar except without the sliding bar, just the electricity; the domes don't even have to move. i didnt' understand what 'Math.Floor' was...
I also saw the stuff 'home1x' 'home1y'. What are the differences between these and 'point1x' and 'point1y'? and what exactly are they...
I have a photo (in jpeg) of a painting of the artist. The painting has a tree which needs to be slowly revealed/drawn and then have its branches and leef move constantly.It sounds to me like this can be done in flash but I have never worked in flash before so I dont really know how to do this!Is that possible? And if so is flash the way to go or is there an easier/better way?
I am trying to build an image gallery that will be dynamic, for example if a person will choose show me image gallery of products of price over 200 $ , he will see those products only, if he will choose back he will see all products images again... for better understanding what i need to do is something similar to this : [URL]
I'm trying to simulate rubber ducks in a bath tub (Don't ask .)I've got 5 mc's on my stage (Each MC is a duck.) And I've been trying to figure out the AS (2.0) to make them all move in random directions around the stage, bouncing off each other and the stage sides.
i want to make a game where u shoot arrows at the mouse direction, i have everything exept for that, i think is trigonometry, i have seen it on many games but i cant seem to figure it