ActionScript 2.0 :: Making A Mc Move In A 'S' Shape?
Apr 7, 2011
I want my mc to move in a wave shape (like a very low frequency signal) as it moves horizontally accross a blood vessel. I know how to do guide tween, however, I do not want this as I want it to be random. I have a numeric stepper which generates the no of salt particles.
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Mar 9, 2010
I am trying to make a ball move, it's all perfect apart from this:
Statement must appear within on/onClipEvent handler = ( isJumping) = false;)
Then I put in "on", then it says:
Unexpected 'on' encountered.
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Jun 1, 2011
i am making a few simple games for the iphone and i would liek to know ow to make a shape move across the screen automaticly so i touch it and it continuously drops down until it hits the floor is there a code to do this, i tryed a while boolean = true but it didn't wrok.
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Feb 13, 2012
I'm trying to create an animation with an rectangle. I want the rectangle to move in a loop from x=150 to x=50 and back to 150 and so on.
At the moment I can only move the rectangle forward and it stops after it moved 100px.
how to create the loop ?
This is what I have come up with. not much Iknow.
<s:Move id="moves"
target="{rect2}"
xBy="-150"
duration="1000"
easer="{sineEasing}"/>
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Apr 13, 2011
Does anyone know of a good tool for visually making shapes and then receiving the corresponding actionscript? To put it in context, I need to make a complex shape (a styled heart) with actionscript, but rather than going through the laborious process of trial and error with curveTo's and the like, I wanted to first see if there was already a tool out there.
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Jul 14, 2008
I need to draw a circle and a text above the circle that says "Hello world"the circle can be dragged around and the text move along with it.
dragging the text will not do move anything.
This is what i have so far. not sure what to do from here.[code]...
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Oct 23, 2009
I am tracing a line between two movieClips (called pontoA and pontoB) using the following code:
var my_shape:Shape = new Shape();
addChild(my_shape);
my_shape.graphics.lineStyle(4, 0xFFFFFF, 1);
[code]......
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Dec 8, 2009
It is very frustrating to move the diamond shape of the motion tween or to even delete an unwanted diamond shape on the timeline.
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Jun 17, 2011
i want simulate Billiard ball in my project. but my code does not work good. when start with (for example) 34 degree , when hit with wall(stage in this example) return with true degree. in flash , as3
[Code]....
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May 4, 2009
making another symbol(object) to move around randomly like another symbol i made here is the script for the symbol
onClipEvent (load) {
this._x = random(550);
this._y = random(310)+90;[code]..........
i need to make another symbol like this one that moves around same way i think i need to make a new layer? make next script for new symbol so it will to move around the same way.or tell me what to write in the new script for the symbol .
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Sep 6, 2011
I need to move an instance of the class Snowboarder from x -1.00 to x 199.99. How do I link from my actionscript of class Enter?Here is what I have class Enter [code]Is another class even needed? This "Enter" class will only be used to move a snowboarder over the screen and have a logo apear behind him.
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Nov 25, 2007
I've made a draggable menu for a flash site (menu_mc), but the buttons don't work inside the movie clip when I apply startDrag. To remedy the problem, I simply made another movie clip (menubuttons). I now want to more or less attach the two movieclips:
Code:
if (menu_mc.moveTo(x,y)) {
menubuttons.moveTo(menu_mc.x,menu_mc.y)
};
I also tried some pretty iffy statements:
Code:
menubuttons._x = menu_mc._x
That last one works initially, but when I move menu_mc, menubuttons stays put.
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Jun 1, 2004
I want to make a handle pull up and then down through an arc. Now using the startDrag on the Handle won't make the handle pivot around an axis. It needs to move a bit like a (one arm bandit) or (The old coin Poker Machines) I have attached a basic file to show the problem I have so far.
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Jul 7, 2005
I have two movies in my Flash movie. One has the instance name of "Main" and the other "Content". I need to make it so that when I on(release) a button -the "Main" movie clip and the "Content" movie clip move to different locations on the stage. I want to do it without tweens (im trying to break that habbit) and I would really like it if the movies moved quickly to their targeted location with an ease of like 100 and when they reached their location they do that thing where they kinda over-shoot their target and bouce back to it.
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May 26, 2003
I'm trying to make a movie clip move a small bit to the right and slowly (or quickly) dim until you can't see it. I've tried 2 different methods. The first was my original so that once you had the mouse in the original location of the movie, you just have to keep it there, you don't have to move the mouse with the clip. The 2nd was one i got after searching the forums. I've debugged out the for statement and tried just seeing if i could make a different movie's alpha change, and it didn't. So I believe the problem is either in the if (of the first) or onRollOver (of the 2nd).
[AS]onClipEvent(load){
xspot = _root._xmouse;
yspot = _root._ymouse;
[code]......
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Feb 2, 2007
How do i make Obj1 move to Obj2 without easing? I want it to move Obj1 to Obj2 "walking" not "directly" by setting its _x and _y values.
Example for code with easing:
onClipEvent (load) {
_x = 0;
_y = 0;
[Code].....
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Jun 1, 2004
I want to make a handle pull up and then down through an arc. Now using the startDrag on the Handle won't make the handle pivot around an axis. It needs to move a bit like a (one arm bandit) or (The old coin Poker Machines) I have attached a basic file to show the problem I have so far.
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Nov 24, 2002
i've jsut downloaded eilsoes electricity thing which is here: http:[url]....and i'm really confused of all the action scripting and stuff. I was planning on creating somethin similar except without the sliding bar, just the electricity; the domes don't even have to move. i didnt' understand what 'Math.Floor' was...
I also saw the stuff 'home1x' 'home1y'. What are the differences between these and 'point1x' and 'point1y'? and what exactly are they...
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Dec 12, 2003
ive started making a menu but nothing technical just animation to a "rectangular shape" as and converted to an mc..
[Code]....
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Apr 24, 2011
In the following code ,onclick of fruits image how to make the fruits image drop in the box image with proper effect(i.e, dropping of the fruit image into the box image should be shown).
[Code]...
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Jul 1, 2009
How is an effect like this created? The effect is after you click "enter site", you see the background moves a bit when the viewer moves the mouse.[URL]
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Feb 12, 2008
I'm trying to simulate rubber ducks in a bath tub (Don't ask .)I've got 5 mc's on my stage (Each MC is a duck.) And I've been trying to figure out the AS (2.0) to make them all move in random directions around the stage, bouncing off each other and the stage sides.
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Oct 13, 2008
i want to make a game where u shoot arrows at the mouse direction, i have everything exept for that, i think is trigonometry, i have seen it on many games but i cant seem to figure it
im planning to make the arrow something like this
onClipEvent(enterFrame)
{
if(Key.isDown(Key.SPACE) && _root.readytoshoot == 1)
{
[Code]....
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Dec 2, 2011
I want to know if there's a way to make a symbol move the direction it's facing.I have a character which rotates when you press Left/Right:
if(Key.isDown(Key.LEFT))
{
_rotation -= 15;
[code].....
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Nov 15, 2009
I have two copies of an image (one called blurPic_mc & one called sharpPic_mc) and I want to be able to move both of them around the screen togethe I need them to stay exactly on top of each other for some other functions I am running but right now the only one that moves is the top one (sharpPic_mc).I included my code below.
sharpPic_mc.addEventListener(MouseEvent.MOUSE_DOWN,Click);
sharpPic_mc.addEventListener(MouseEvent.MOUSE_UP,Release);
function Click(event:MouseEvent):void{
[code].....
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Mar 11, 2010
I have an array of display objects that are simple scattered circles on the stage. My goal is to have them move around randomly within, say, a 5/10 pixel radius/range from their original x and y. Sort of like fireflies, but not as jittery and fast, I'm looking for something real smooth. What I have now is something like this:
Code: Select allfor (var g=0; g < total_circles; g++)
{
circle = new DrawCircle( 3, 0xFFFFFF );
circle.x = random; circle.y = random;
addChild(circle);
jitter = JitterCircle( circle, 10 );
}
So as you can see for each circle I call a class JitterCircle and pass it two values: the actual display object and the range I want my circle to fly around in.
Inside JitterCircle I have this:
[Code]...
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Jan 26, 2007
I wanted a sprite to move round on the screen when a play button was pushed. I have a left and a right button which store strings "left" or "right" into the next positions of an empty array called history.
When i push the play button i want i want the sprite to move either left or right according to what commands are in the array. My code just seems to play one single command and then stops when i hit play again it just repeats the same command.
Is there any way to make it play through all commands in the array one after another?
Here's the loop that i was trying to use.
[Code]....
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Jul 14, 2008
I'm trying to create a board game with a dice. I have a pawn which is supposed to move through the fields on the board according to the number on the dice, after it was rolled. The board has rectangle shape.I've created a function rollDice() which is controlling dice rolling and the movement of the pawn. The dice itself is event handlerThe board itself is within movie clip "map_mc" in which I've created a separated mc, called "node" + the number of the field, for each board field. So, there are "node0" to "node37" inside "map_mc", as there are 37 fields on the board. The pawn "tiger_mc" is also inside the parent "map_mc".
The problem is next:I somehow can't achieve that the pawn move from the current field to the next (according to the dice number) step by step. The movement is too quick and the pawn "is cutting" the corner of the board.Explanation of the code:The whole code for dice rolling and pawn movement is inside rollDice() function which is called by pressing the dice itself. It tracks both current position of the pawn (var curr_position) and it's next position (var next_position). It also push index of all fields in between into array fields_arr. I've created a counter inside that function which goes through fields_arr elements and changes the pawn's _x and _y accordingly, up to the last field - the new position. But the pawn is moving as directly from the current to the new position (not gradually over the fields in between). So the effect of such movement is that the pawn "is cutting the corner of the board". For instance, if the current position is "node7" (which is on the one side of the rectangle/board) and the next position is "node12" (which is on the next side of the rectangle/board), the pawn is not moving gradually node8-node9-...-node12 but as directly from node7 to node12,
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Aug 18, 2011
I have one simple movie clip (instance name is MC) and a button. I need to make the movie clip move by a distance of 50 (along the x-axis) every time the button is pressed. I don't need the movie clip to move to x-position 50 but rather a distance of 50 regardless of where it currently is on the stage.
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Jun 25, 2011
I am trying to move a 'Shape' object across the screen. As the object moves, a copy is being left at the initial position. Almost as if only an instance of original object ahs been moved
This is not an issue for moving an image or MXML graphic. Is something wrong in setting to the move object?
The code is as follows
private var arrow:UIComponent;
private function resetAssets():void{
arrow = new UIComponent();
[Code].....
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