I want my mc to move in a wave shape (like a very low frequency signal) as it moves horizontally accross a blood vessel. I know how to do guide tween, however, I do not want this as I want it to be random. I have a numeric stepper which generates the no of salt particles.
I am trying to make a ball move, it's all perfect apart from this: Statement must appear within on/onClipEvent handler = ( isJumping) = false;) Then I put in "on", then it says: Unexpected 'on' encountered.
i am making a few simple games for the iphone and i would liek to know ow to make a shape move across the screen automaticly so i touch it and it continuously drops down until it hits the floor is there a code to do this, i tryed a while boolean = true but it didn't wrok.
i want simulate Billiard ball in my project. but my code does not work good. when start with (for example) 34 degree , when hit with wall(stage in this example) return with true degree. in flash , as3
Is there a way to break text through actionscript so that it becomes a shape? I know that I can hit CTRL+B two times to break apart text and convert it to a shape, but I need to do it through actionscript, so that a user can enter some text, and then I have some effects applied to it.
I am trying to move a 'Shape' object across the screen. As the object moves, a copy is being left at the initial position. Almost as if only an instance of original object ahs been moved
This is not an issue for moving an image or MXML graphic. Is something wrong in setting to the move object?
The code is as follows
private var arrow:UIComponent; private function resetAssets():void{ arrow = new UIComponent();
ActionScript Code: package { import flash.display.MovieClip; public class Base extends MovieClip { public var baseHP:int = 50; var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors
I'm looking for an AS3 version that dynamically populates this shape and allows for difference in font size to give it some more variety and flavour. I've got some examples of tag clouds but they don't accept a shape as its outer bounds and I've found some that allow for a shape but don't account for dynamic resizing of the text. Even a nudge in the right direction would be all I need and I can go from there.
All I want to do is have a word start as a normal word, and then distort into a U shape, like the word is smiling. I've been googling and tutorialing and all I have come up with is breaking the word up and then using the distort tool, but it distorts every corner of every letter, isn't there a way to distort the whole word just a little? Also, when I "create shape tween" the text dissapears and when I "create motion tween" it needs to turn into a graphic so then I cant even use the distortion tool. What do I do?
I would like to embed some text into a circle in ActionScript. I have three problems: I can't get the text to center in the circle, I can't get the text to be center aligned, and I can't get the font to be applied to the text. Regarding the font, I know that it is embedded correctly, as it works on TextFields I create on the stage.[code]
Let's say i create a textfield(with some text in it ) and then i want to convertit to a shape. How would i do that + is it posssible to shape tween texts using nothing but actionscript?
For those of you who know how to shape tween TEXT, you can do it by breaking it apart(under the MODIFY tab) in the GUI part of Flash. In AS3 however, you can't do that.
End Result wish - To simply have the text font increase in size starting from say, font size of 10 to 300 as if it is coming out of the screen. Imagine a dot, and then imagine the dot shape tweening out to become a large dot until it fills up your screen, now imagine your text box being able to do the same thing.
i create a textfield(with some text in it ) and then i want to convertit to a shape. How would i do that + is it posssible to shape tween texts using nothing but actionscript?
I am working on a text design appication in which i have to design the different type of text style with action script 2.0. I have achived most of them, but there are some word art type of design of the text.Following is the image of the shape required.
Is there any way to draw text in a DisplayObject or Shape using only ActionScript? The only way I can find on the web is by creating a TextField, but I can't add a TF to a DisplayObject or Shape.
DisplayObject implements IBitmapDrawable which can be passed as an argument to the draw function of a BitmapData object, which then can be drawn using graphics.beginBitmapFill.[code]...
I'm pulling in some text from xml into a dynamic textfield on the timeline.All is working groovy, until I tried to put a shape (just a rectangle of color) under the the textfield in the timeline. It turns out this shape completely BLOCKS the text, even though the shape is on a layer UNDER the dynamic textbox..
I have a problem with truetype font "DaxComp-Medi" and with some timeline and actionscript positioning. I have a mc in which I have another mc in which I have a circle in which I need to put the text in the center but that is not that easy.
Structure:
ActionScript Code: mc1.mc.mc.txt mc1.mc.mc.circle
[Code].....
So is there some way in as3 to get those numbers in the center of the (white) circles?
Do I need to convert the TextFields in to the BitmapData (how?), find positions of pixel that has some black color (How?), draw rectangle with that information, copy x and y point of the rectangle, center the rectangle in the circle, calculate offset x and y from the rectangles new position and add them the textfield x and y?
These shapes are pretty complex (i.e. they're not square, see image below).
So far, I place textfields manually on the stage and populate them one by one with strings (names) stored in an array. (The textfields are also in an array).
The example below is very simple and I will probably have to setup a good few hundred textfields in the final project.
Would anyone know of a way of populating these textfields dynamically according to an underlying shape?
Or maybe a different approach altogether?
I was thinking collision detection might be an idea but not sure where to start.
PS: I cannot simply use a mask over the chunk of text as each character shall be visible within the shape.
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
Create frame at frame 1 Insert text Insert keyframes at two different points down the time line Change the last frame to what I want it to morph INTO Break apart all keyframes, and Insert shape tween in between the first and second, and second and third keyframes.
When I go to play the movie, it flashes the text that is in the last frame ONLY.