Actionscript 3 :: Merging MovieClips Into A Larger MovieClip
Aug 11, 2010
I have these 2 separate FLA (AS3) files and I want to merge them together. One FLA, let's name "Animation.fla", consists of a 1-frame animation with a class assigned to its main stage, let's label it "MainStage.cs." The other FLA file, label it, "Navigator.fla", consists of 3 frames where I have to navigate different frames to get to the animation on the Animation.fla.
I have tried nesting the two but I gain errors when trying to convert the whole Animation.fla to movieclip and put it on the frame of the Navigator.fla. It's seems it's not the correct way to do it.
I have several files for every piece of my movie. I have SCENE1.FLA, SCENE2.FLA, SCENE3.FLA, etc and want to merge them all into one file - MAIN.FLA. To avoid library symbol conflict, first I copy the content of SCENE1.FLA into MAIN.FLA, then in MAIN.FLA, I put every symbol in the library in it's own new folder named "+SCENE1". Then at the end of the frames of SCENE1's content on the timeline, I make a little space (blank frames), and paste the frames of SCENE2.FLA. For some reason "resolve library conflict" window pops up and ofcourse I say "don't replace). Now in MAIN.FLA the animation of SCENE2 has several problems: some symbols are missing and others are misplaced (like background, that is at the wrong X/Y position). So my question is: how do I get this right? How do I fix those problems and how do you usually merge the FLA's into ONE?
I have two .fla files. I would like to bring one of them into the other as a scene. I copy and paste frames into the new scene..... but there are a bunch of .wav files that don't come over with it. What is the proper way of merging two .fla files?
I've been asked to re-design this website URL... but the client still wants to keep the tweening effect of the images merging into one another.Can anyone point me in the direction of a decent tutorial or some tips on the best way to go about it. I use Fireworks and Dreamweaver CS3 and I have very basic knowledge of Flash so I'm not afraid to use that application if I have to.
I'm using Flash 8 which I know is ancient tehnology but more then adequate for my simple banner ads. The site I put my banners on has recently added an option to provide banners exactly twice as wide as the ones I have been providing. Until I have time to create entirely new banners is there a way I can merge two of my existing Flash files into one and thereby position two of my existing banners side by side? This would give me the new size I need without creaating a whole new banner.
i'm searching a method to merge some data from an air application to a template made with word (.doc).I've search on the web for exemple, look at the open office API, but did'nt find anything.1- do you think it's possible from air to make a document (pdf as possible) from a existing template in .doc ?If not, i read that livecycle can do pdf from template (template in pdf, with xsd to do the relation beetween data and template) but do know a simple way to convert existing template in .doc to template in pdf?
Does anyone know, if it's possible to record a sound stream with a mic / headset and then merge / mix the recorded sound with another pre-recorded mp3?
What I'm looking for, is a way to mix 2 sounds into a new sound object.I use AS3 / FlashPlayer 9 or 10.
I have done words animation in flash and converted as swf. I have more than 300 small swf files. Now I have to merge all these files in to a single swf. Is there any software to merge multiple files to a single file. I don't want to use loadMovie, because I haven't used script in any of these files. Since it is an urgent project, I can't add code in all these files.
I was doing some search and it seems like it's not possible to use 2 external classes. So I was wonderinge them into one. I tried it in many different ways but it still doesn't work.I'm new to as3.This is the code I would like to merge into the next one:
Code: public class main extends TopLevel { var accord:accordion;
I am trying to merge loaded SWF content into one centralized data placeholder. The SWFs will be loaded through a Loader class. From what I know, as soon as the Loader class dispatches Event.COMPLETE, I can have access to the SWF content. What I am trying to merge here are the classes in the SWFs.
Why I need this is because, I am building a game where the character will have equipments for different body parts. Let say the head, body, bottom. I will load Head.swf, Body.Swf, Bottom.swf. After fully loaded, I will access the assets through standardized classNames (e.g. HeadPart1, HeadPart2 using getDefinitionByName(className)).
I can do this if I am getting the content from each individual Loader object - loader.contentLoaderInfo.applicationDomain.getDefi nition(className) but I am guessing if I have many other body parts, I will need more Loader objects.
So I am wondering if there is a way where I can grab all the loaded content from a loaded Loader into a data placeholder? I foresee there might be naming conflicts if I try to merge a Head2.swf inside the data placeholder after Head.swf as they both have parts with same class names. Will there be a way to overwrite an existing asset with same class name?
I have several flash clients that send live audio stream to the Red5 server. Is it possible to combine all this audio streams together so that other clients could subscribe only to one audio stream and listen live audio from all publishers?
Is there any kind of method with any other programming langauge like php to merge multiple flv files to one so that they will stream as a single file with out any between them gap.
I am fairly fluent in Photoshop, and im trying to figure out a small problem I am having. I will try to be as clear as possible, so bear with me...
I have created a character (superman) in Flash (action script3) who is divided in many layers. His eyebrows, mouth, wrinkles, eyes ect are all on seperate layers. I figured that was something you needed to do to allow ease in animation? Keep the head as one solid object, but keep the eyes, eyeborws ect on a different layer to animate... (right?) After building the face color layer, I added a shadow and highlights layer on top of it. After doing so, I have tried to `merge` them (which i believe is when you make it a `symbol'?) and it gives me a strange result. Either the shaded areas turn black, or the cut out the color of the face, almost like they have become a mask. Here is a before and after:
So im curious, is there any way I can merge my highlights and shadows layer to the base layer, without this problem? Or is there something I am missing. The shadows and highlights were made just by layering a black, or white, layer with opacity, over top of the solid color layer. I figured it would be as easy as it would be in Photoshop, just merge them in the end, but no. Then again, this is new software all together for me, so I could be missing something.
As you can see, its made up of many layers:
So the other question is: After I manage to merge the proper layers with each other (Face, face outline (stroke), highlights and shadows to make up the HEAD) how do I cut the rest of it up for animation? Seeing as his body is one piece, from neck to feet (including arms), how am I going to cut that up and still maintain the vector lines? Or will I need to build the arms totally separate, and then layer it that way...
There are a number of posts on here about merging XML with Java, but I can't seem to find any reference to Actionscript for the same task. I have a group of XML files that I need to load. I want them to sort into one XML Object in memory. For example, let's say these were my XML files:
I have several flash clients that send live audio stream to the Red5 server. Is it possible to combine all this audio streams together so that other clients could subscribe only to one audio stream and listen live audio from all publishers?
How to merge flash site into one executable. Site consists of: index.html images sounds pdfs etc. After clicking on a merged file, index.html is needed to be opened. Adobe AIR might be useful for this, but I can only create setup executable, maybe it is possible to create just executable?
I am parsing data from an xml file into an array within my flash file. The nodes within the xml file have common data between them. What I am attempting to do is dynamically push the data in the array without duplicating data already contained in the array. For example I may have an xml file that looks like this:
Say I want to push the "group" data into an array. When it gets to the third "video" node I want the array to see that "group1" already exists so instead of pushing a second reference of it into the array to actually push the secondary data ("title" and "thumb"> into a new array for "group1". I will later use that array to pull up a list of "group1" videos.
We are mainly developing On-line web application works on Flash Movie remixer which remixes more than two flash movies (Picture In picture), SWF layers, Run-time special effects (Chroma-key, fire filter, etc.) and sound layers.This site is similar to the [url].... Recently we were having an issue that user should render the remixed movies and layers to one flash movie file (FLV format).
one drawing layer (graphics object with lineTo, etc.)
one png with an alpha channel (supposed to serve only as a mask)
now i want to be able to only draw lines within an area restricted by the png mask.
i am trying like this:
var bitmapData:BitmapData = new BitmapData( 320, 320 ); bitmapData.draw( drawingLayer ); bitmapData.copyChannel( maskBitmapData, new Rectangle( 0, 0, 320, 320 ), new Point( 0, 0 ), BitmapDataChannel.ALPHA, BitmapDataChannel.ALPHA );
now the borders get cut off fine, but i get a black background, since the drawing layer has an alpha between the drawn lines (and it should remain like this) and the mask bitmap has an alpha outside the shape. so naturally the mask's alpha replaces the drawing layer's.
i tried it with merge, copyPixels and also with just setting the mask property on the drawing layer (i set everything to cacheAsBitmap) but to no avail.
[Embed("...")] private const BodyMask:Class; var maskBitmap:Bitmap = new BodyMask();
and assigned them to the mask property of a s:Group element (cacheAsBitmap=true) where the operations on the graphics object occured. i also tried reassigning the mask after each draw operation.
[code]In my real application, I've actually created a named array with element1 as key...so that I can address it directly by it's name.The problem is that - in my real application - the array2 element doesn't share a name in common with element1 (so I could address it by its name..as just told you,using named array) but with element5.
Basically at my school we are doing a project that allows you to walk around the school like you can on "Google Street View". Me being a geek, the teacher asked me to make a prototype using my house to see if this idea would work. So today I went on Flash and made two working Flash/SWF files, one being a "Google Street View"type of thing of my upstairs and one of my downstairs of my house. I made two SWFs because at school there are many different people working on the project so there will be many different SWFs to combine.
So after making the two SWFs (the upstairs one called Untitled-2 and the downstairs called downstairs) I tried to merge them together. Each one of the SWFs have action script on these" Arrows" that allows you to guide around my house. The action script on all the arrows is:
on (Release) { gotoAndStop(Frame Number); }
I made a new Flash Document and one the first scene I had a Button That Said "Begin". Once Pressed, it takes you to scene 2. On scene two I went to File > Import > Import to Library and Selected Untitled-2.swf. Untitled-2.swf was then in my library. I clicked and dragged it into the stage of Scene 2 and in the timeline only 1 keyframe pooped up. I thought it would work so I previewed the Flash Movie. The Begin Button show up, and when I clicked it preview file Flashed each Keyframe in Untitled-2.swf even though the first frame in Untitled-2.swf has the action script: stop(); The whole thing is uncontrollable and I dont know what to do. I hope you understood what I wrote (Im not the best with spelling and grammar). So in a nut shell, how can I combine 2 SWF files In Flash, whilst maintaining all the action script in each file.
I've got 6 arrays and need to create a single randomised array pulling the elements out of the original 6 arrays. The extra kicker is that I can't have two elements from a single source array next to each other. I've cobbled this code together:
That works maybe 90% of the time but often on the last 2 or 3 loops it ends up repeating hence the escape clause in the while. I have thought that in the fail situation I could scan through the built array to find a different place to add the value in but was wondering if there is a better overall method out there.
I have a multidimensional array based data and i'm pretty confused in bringing it to simple linear array. I know it requires some for in loop to set property and its value and some nested looping but i lost in the half way.
Lest just say i have a movieClip A which contains movieClips B1,B2,B3,B4,B5I write code in A to receive all movieclips that a contains and like print there name.i tried this with no succes:or each (a:MovieClip in this)trace(a.name);does anyone know how to get this working.** note the trace name is actually an example i want to do very different things with the objects itself like changing there visibility and such *
so I have created 2 sections and turned them into movieClips. On the first bubbleZone movieClip I want to add multiple "bubble" movieClips which will only appear in the bubbleZone movieClip. See code below. However, the bubbles seem to be appearing all over the stage and are hidden by the bubbleZone movieClip. Is there anyway to make the bubbleZone movieclip pretty much just a background for catching events and then tying the individual bubbles to just the bubbleZone so they don't appear anywhere else on the stage?
var bubbleZone:BubbleZone = new BubbleZone(); bubbleZone.vx = 1; bubbleZone.height = 600; bubbleZone.width = 820.8;
I just started to read the book Learning ActionScript 3.0. So in the 3rd chapter the author covers EventLinsteners.
There's a sub-heading Event Propagation. From the beginning author creates to Folders on the Stage, with instance names Folder0 and Folder1 and explains Mouse_Over event. Than it says if you have 100 of such folders on your stage you'll have to write EventListener for every Folder instance. So they introduce some "strange for me" type of instance with name folder_group, and it's like 1 MovieClip but with several MovieClips inside (I guess MovieClip is the correct reference).
So, shortly, in the next part of this chapter there's Frame Events sub-heading where Author has Unicycle. That unicycle is a single MovieClip too. It has to instances in it, when you double click it. The body instance and wheel instance.
So, how the hell should I do that. How to create such movieclip that has several different parts in it. When you double click it, you move from Scene1 -> "Some Name". and one more thing. What's the difference between the separate ActionScript file and FLA-s ActionScript mode (I mean F9)
I have a square movieClip that expands into other movieClip options with a MOUSE_OVER. This works no problem. I drew an invisible rectangle underneath all of these options so that they would stay open when I moved the mouse towards them.
But when I try to code the first option to also work with MOUSE_OVERs and CLICKs it causes problems. At first when I tested the movie it looked fine until I tried to MOUSE_OVER the first new option - the new option produced no results. I think this was because the original invisible rectangle was on top of it.
So I changed the order of layers so the invisible rectangle was on bottom. Then as soon as I tried the new option, the entire original movieClip collapsed back to its original state. I assume that the area beneath the new option was being covered up, and thus my MOUSE_OVER (on the original movieClip) no longer registered.I then tried adding code to tell the original movieClip to also listen for a MOUSE_OVER on the new option. This worked - I could move the mouse over the new option and the original movieClip remained open, but the old problem of the new option not registerring occurred. I think my new code overrided what I wanted the new option to do.
I am confident that I could probably get this all to work if I simply opened the original movieClip with a CLICK instead of a MOUSE_OVER, but I'd rather keep using a MOUSE_OVER if there's a way to do it.
I realize that this is all a bit hard to follow, so to summarize - I want a single movieClip to animate, revealing new movieClips. I want to be able to animate these new movieClips (with MOUSE_OVERs and CLICKs), all while the original movieClip remains "open" in its MOUSE_OVER state/frame.