Actionscript 3 :: Randomize Saved Movieclips Stored On Children?
Mar 6, 2012
I'm having a hard time with some code in actionscript 3.0. I don'y know how to randomize the movieclips stored on child and pick only 8 movieclips wherein there are 10 movieclips stored. I hope you'll be able to help me with this problem.[code]...
I receive the following warning, probably because I'm using a cast. How can I get all the children and play them then ?
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Shape@28a63741 to flash.display.MovieClip. at cmTutorial_fla::welcomeBoard_1/myMethodName() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()
I have a empty movieclip container in which I add movieclips as children. But when I try to get the children it does not trace/return anything. [code]...
I have a empty movieclip container in which I add movieclips as children. But when I try to get the children it does not trace/return anything. Here is my code.
I have a set of movieclips that are added as children to a parent mc. I want to scale the parent mc up but keep one of the mc's in the same place on the stage. I think the easiest way to do that is to scale the mc up, calculate how far the child mc moves and move the parent an equal amount in th opposite direction. Everything works but I can't for the life of me wrap my head around the math required to calculate the distance to move the parent mc. Has anyone else tried this? Is there an easier way that I don't know about?
I have a empty movieclip container in which I add movieclips as children. But when I try to get the children it does not trace/return anything. Here is my code.
// Creating Container var competencyContainer:MovieClip = new MovieClip(); competencyContainer.name = "competencyContainer";
I have 2 swf files. One is loaded and loading an externally loaded swf into it.Here is the code in the first loaded swf: #1
var logo:Loader = new Loader(); logo.load(new URLRequest("images/Logo.png")); logo.contentLoaderInfo.addEventListener(Event.COMPLETE, LoadLogo); function LoadLogo(e:Event):void
[code]....
EDIT:I am having major SANDBOX issues now when I make the clip load from an external URL. I am also coding for an ANDROID using FLASH CS5.5. Its not allowing me to use Security.allowDomain("*");
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
I have placed 3 movieclips named mcParent, mcChild1, mcChild2 and 1 textbox in flash. child are childrens of parent movie clip. child1 and child2 both are of sizes 300 whereas parent movieclip is 600px, textbox is placed inside child2 movie clip .
I have made the flash to auto resize according to the screen area. Everything works well, but after resize it resizes parent and all childrens and textbox which is correct. The problem is with the correct placement of textbox on mcChild2. I have seen that after resize, mcParent width and scalex both changes but the child clips doesn't changed its sizes even they are stretched but there sizes are not updated due to which I am unable to get the exact location of where to place the textbox.
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
Newbie to XML here and I have what I *hope* is an easy problem, but I just don't know the answer. And as I have to try and show this by Monday, I'm sort of stuck. I am trying to pull in information about houses via an xml file. Each house has 1 address, 1 owner, 1 description, and about 6 photos. I have no problem accessing the address, owner, etc, and I can always access the first photo, but whenever I cycle through the photos, I seem to cycle through the first photo for every house, not every photo for each house.
Basically, I need the children <images> to go up by one, without the the parent going up by 1. I am hoping I am describing this well. My code looks like this:
I have a Canvas which has many components inside it and those again, have many components inside them.
getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).
Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?
I am trying to pull in information about houses via an xmlfile. Each house has 1 address, 1 owner, 1 description, and about 6photos. I have no problem accessing the address, owner, etc, and Ican always access the first photo, but whenever I cycle through thephotos, I seem to cycle through the first photo for every house,not every photo for each house.Basically, I need the children <images> to go up byone, without the the parent going up by 1. I am hoping I amdescribing this well.My code looks like this:
total = xmlNode.childNodes.length; totalb = xmlNode.childNodes[0].childNodes[5].childNodes.length;
What i need to do is to randomize the variable named: randomCard if randomCard doesnt equal any value of myCards array. (randomize again if the value of randomCard isnt in the myCards array)
obviously youll notice that in this part of the code: while (randomCard != myCards); myCards isnt correctly defined
Code: private var myCards:Array = [0,2,4]; do { randomCard = Math.floor(Math.random()*4);
I'm using this code I obtained from a tutorial to run an mp3 player that reads an .xml playlist. Could someone please tell me what I'd need to add/change to the code so that it plays the tracks in a random order each time the player loads - I'm not concerned about omitting repeats. I've tried adding a "random" command to the Array that holds the tracks but this didn't work.
//Setup sound objectvar s:Sound=new Sound();s.onSoundComplete=playSong;s.setVolume(75); //Array of songsvar sa:Array = new Array(); //Currently playing songvar cps:Number=-1;[code].......
I need to make an animation in which you are shown 5 doors. if clicked, 4 of the doors will make the screen fade out, and a message that says congratulations will pop up. however, 1 of the 5 doors will make a tiger jump out if it is clicked.however, the door that the tiger should be assigned randomly.
Does anyone know if it is possible to randomize assets in Flash. Basically I am creating a flash based application which when the user hits a target button the preceeding screen should show a completely random asset (which would be an SWF), at the moment each button is simply tagged to a particular swf, although i need it to be more random than this?
I'm trying to get flash to randomize an arithmetic operator from a set of operators, i.e.operators = + - * / etc and I want flash to randomly pick one from the list!How do I do this? I looked at the random tut on kirupa but I don't know how to make it work with anything other than numbers!
I've got 2 arrays that I want to randomize together. So if array one (1,2,3,4,5) is randomized to be (5,2,3,4,1), how can I have the second array randomize to that order?[code]how can I say "make the xArray correspond with the random order of the zArray" with AS?
I have an issue with Flash CS 5.5When creating content and publish the swf and then save the fla file , all seem fine.When closing the fla and reopen it later, the last changes I made are not saved??This happens NOT every time.At first I thought it was me that I didn't save the document before closing, but no this really happens!
for some reason STORAGE[0].getChildAt(0) works whereas liner.getChildAt(0).getChildAt(0) does not. STORAGE is a movieclip and a child of liner. the error is something about not being able to use getChildAt on a display object. what's wrong? is there any other approach i could use? PS: liner.getChildAt(0) works and does indeed seem to refer to STORAGE[0]
I have an array of 10 buttons 2 rows of 5 buttons each.
I was wondering how I might randomize the button placement,each time a randomizeButton function is called.What I mean is keep the rows but how they are lined up and showing will be different each time.