Actionscript 3 :: Rotate A Sprite Using It?

Jul 9, 2010

I want to rotate a sprite in 3d using AS3. The example below, tells how to do rotate an image using MXML and AS3, however, I want to do it through pure AS3

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ActionScript 3.0 :: Rotate A Sprite Dynamically?

Apr 22, 2009

I have a sprite on the stage let's say a square, when the user clicks anywhere I want the sprite to rotate toward the mouse. Here is the code I'm using

Code:

var dx = mouseX - square.x;
var dy = mouseY - square.y;
var radians = Math.atan2(dy, dx);
square.rotation = radians * 180 / Math.PI;

This works fine if the registration point is at the center of the square. The problem is the reg point is at the upper left corner of all my sprites.How do I rotate the square so that it looks like it's rotating around it's center? Or do I have to just change the reg point in all of my sprites?

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ActionScript 3.0 :: Enemy Animation Sequence - Rotate + Move, Then Stop Then Shoot Then Rotate Back And Move Off Screen

Aug 10, 2009

I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

Apr 4, 2011

I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

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IDE :: Adding A Single Sprite On Main Moviclip Sprite Remains Invisible

Mar 2, 2009

I created a new AS3 document (550px by 400px) and added the following code to the first frame.

However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...

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Flash :: Rotating Sprite Moves The Sprite From It's Original Location

Jul 6, 2011

I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:

package
{
import flash.display.Sprite;

[Code]....

I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.

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ActionScript 3.0 :: Sprite.addChild(NumericStepper) Resizes Sprite To 100x100

May 27, 2008

[Code]...

Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?

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Actionscript 3 :: Difference Between Sprite.width VS Sprite.scaleX?

Sep 23, 2011

Both of sprite.width and sprite.scaleX can be used for scale a sprite. Is possible sprite.scaleX depends on screen size?

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ActionScript 3.0 :: Sprite.graphics And Setting Sprite.width?

Jun 19, 2009

It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:

[Code]...

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ActionScript 3.0 :: Mcproduct Sprite And Mcproductpane Sprite?

Aug 15, 2010

first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite . mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.this is a script of mc prodcut

PHP Code:

[Code]...

The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite..how can i make this happen?when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear.

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Actionscript 3 :: Drawing - Cut A "hole" Inside A Rectangular Sprite To See The Sprite Underneath?

Feb 3, 2010

Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?

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ActionScript 3.0 :: Set The Height Of The Sprite Depending On The Height Of An Textfield Inside That Sprite?

Feb 2, 2009

Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It?

Mar 23, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is

[code].....

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It

Mar 24, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]

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ActionScript 3.0 :: Which Sprite Is Another Sprite Over

Feb 5, 2009

Ive got a question that feels like it should be easy but I cant figure it out. Suppose I have 2d grid of square sprites on the stage, lets say 20 by 20 (400 sprites). Another sprite moves accross the stage on top of the grid. The moving sprite and the 400 sprites below it share a common parent. So heres the question: How do I find out which of the 400 sprites the moving sprite is currently over? And heres an extra wrinkle: I lied, the sprites are not square they are of differing shapes so I cant do a simple math calculation.

All I can come up with is something like hitTestPoint(), but then I would have to call it 400 times wouldnt I? That is probably the most inefficient way to do things. Is there a function like whatsUnderThisPoint(p : Point) which will return a list of every sprite on the display list that contains p?

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Rotate Box In 3D?

Nov 9, 2011

I'm working on an e-greeting card. I want to transition the point of view from the top (aerial) view of a gift box to the side profile view of the gift and zoom out simultaneously. Similar in effect to changing a camera angle from top and zoomed in to low angle and zoomed out. Can somebody point me in the right direction to create the object and make the 3D rotation?

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IDE :: How To Rotate In 3D

Apr 28, 2009

How to rotate in 3D [URL]

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The Text Does Not Rotate?

Oct 13, 2009

I'm trying to create some animations, I put some text in it, but when I tried to rotate the text within the animation, it doesn't work. The text stands inside the animation only when the animation is in its original form, and while it's rotating the text is gone

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ActionScript 2.0 :: Have A Mc Rotate On Itself

Jan 7, 2004

I have a mc that I need to be rotating on itself every other frame, so I did something like this on the MC :

[AS]
onClipEvent(enterFrame)
{
this._rotation += 8;
}
[/AS]

The thing is that it rotates aroung its upper left corner. So how do I specify that I want it to rotate from the middle of the MC ?

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Rotate With Mouse Movement?

Jul 15, 2009

I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in

function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help.

Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.

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Rotate Using The Tween Class?

Jan 31, 2010

I have a movie clip that is rotated when a button is clicked:

Quote:

mc_rightBtn.addEventListener(MouseEvent.CLICK, onRotateRight);
function onRotateRight(evt:MouseEvent):void {
var myTweenRotation:Tween = new Tween(mc_gallery, "rotation", Elastic.easeOut, 0, 90, 5, true);
}

The problem I have is that when the the right button (mc_rightBtn) is clicked again, the rotation starts from the original position. Ideally I would like the rotation to continue from its current position.

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ActionScript 2.0 :: CS3 Rotate And DuplicateMovieClip?

Apr 15, 2010

CS3 rotate and duplicateMovieClip?

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ActionScript 3.0 :: Rotate Mc From Center

May 20, 2010

I am using the following script in AS3 in order to rotate an MC around its center:[code]Works great, only rather than a CLICK, I would like the mouse to cause the MC to rotate in response to the mouse's movement up and down the y-axis of the MC I want to rotate. How can I write a script so that the mouse location in relation to the y-axis of a specific MC will trigger something?

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ActionScript 3.0 :: How To Rotate Box In 3D Space

May 21, 2010

I'm using Flash CS4 and AS3 and trying to get this cube to look as though it's actually in 3D space. [URL]. I know that because it's really two dimensional I'm dealing with the panels being on set layers and I need them to dynamically figure out what panel should be brought to the front. I don't really even know how to tackle this... Is there code I can use to get it to constantly check what should be on top? How would it even test this?

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ActionScript 3.0 :: TextField Does Not Rotate

Feb 6, 2010

i have one display Container with textfield.When I rotate my displayContainer , my textField disappear. Is there any solution so that my textField cold rotate ?

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ActionScript 3.0 :: Get Three Images To Rotate Around Each Other?

Aug 31, 2010

I'm trying to get three images to rotate around each other. two objects in the background one in the foreground. They will change scale as the one object comes forward and the other comes back. I put each object(movieclip) on a seperate layer, and created motion tweens for each one (scaling and position.), I tried to use the setchildindex command to get them to move positions at certain keyframes, but when I added the set index command on one MC ( just on the first frame), and that movieclip stops, but the others play.Added it to the other two the animation stops entirely.
 
Can you use this command on a manual motion tween? or will I need to build it with tweens in AS3?

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Use Flash To Rotate Images?

Nov 18, 2010

I'm trying to do something that I thought was standard/easy in flash.  I would like to rotate photos on my Dreamweaver website homepage (dissolve from one photo the next) - like a slideshow.  How do I do this and then incorporate into Dreamweaver?
 
Is it using Flash animation, or Flash slideshow/photo gallery?  Can I embed that right into my homepage?

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ActionScript 3.0 :: How To Rotate An Object

Mar 6, 2011

botonDerecho.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, giraDerecha);  
private function giraDerecha(e:InteractiveScene3DEvent):void
{

[code].....

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Flash - How To Rotate Around 3D Coordinates In AS3

Feb 24, 2010

I wanted to write a simple 3d image rotating around the y-axis as the Image carousel. I can place all the photo around the axis but I can't get the main image facing towards the screen. I mean the z-axis isn't pointing towards the screen. Instead, the z-axis is towards the top left corner. How do I make the z-axis pointing perpendicular to the screen?

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