Actionscript 3 :: Check If Two Textflow Objects Are Equal?
Feb 10, 2012
Is there an easy way to compare two TextFlow objects with each other? I have two text flow objects that are created with TextConverter.importToFlow() and want to check if they are equal or not. Only way I found so far is to use TextConverter.export() to export them to a string then compare which seems bit convoluted...
Is there a way to write an "ANY" conditional statement? For example, I want to write an IF statement that if the user presses ANY of 10 specified keys, I want to execute the same bit of code.However, the only ways I know to accomplish this is by
1) writing a switch statement, which seems unwieldy because I'll have 10 separate cases which all duplicate the same [code]...
Is there a better/faster/more efficient way to check if a variable is equal to ANY of a set of values?
The dictionary use strict equals(===) for key comparison, how to change the comparison, so I can use my standard for comparison, for example, I have a class named Student:
class Student{ var id:int; var name:String;[code]....
I want Dictionary use id to compare if the two keys are equal, not use strict equal(===) to compare if the key is the same.
I was reading another query on this board about NOT using eval, as it had become deprecated, for attaching a name to a new MC. I have been using eval to check through all the objects, and to add ones with a certain name to an array.
for (i in this) {if ((typeof (eval(i))) == "movieclip" && substring(i, 1, 5)== "names") {
would there be another method of doing this using dot notation? sorry if this question seems a little muddled. I am new to flash, some things in it make a lot of sense and others are still confusing me.
Not sure the best way to do this. I have a class we will call DropActivity, here is the code
[Code]...
when the stopDraggingMe() method is called from another object (code shown below) I need to see all the objects on the stage to see what objects on the stage my currently selected movie clip is over and assign it to the dropCheck.checkAgainst method (that will be checked against an array to see if it can in fact be dropped, if so set the canBeDropped value to true and therefor run the .stopDrag() ). I have read using root is not a good coding practice in AS 3.
I've for a while now been trying to work out an efficient way to see if something is in something else's line of sight. A good example is having a sphere that fires a rocket at you if it can see you - but obviously not if you're behind a wall.
Here's how I generally went about doing this:
function cast(end:GameObject, walls:Array, accuracy:uint=10):Object { var xp:Number = skin.x; var yp:Number = skin.y;
[Code].....
Works, but as we know this will get extremely slow with each new rocket added or as the amount of impassable objects increases.
I'm assuming there's a really simple efficient way that I'm missing - I mean, all games do it (Diablo, etc) with hundreds of enemies that don't do anything unless you're visible.
How to make somethig that will check all var's on the objects in the _root time line? lets say "allObjects" means all the objects in the _root time line:
So lets say that I have 20 pieces of an "A" MC and one of a "B" MC, 10 of the "A" MC have the code "_loc1=1" and the rest have "_loc1=0" and if I roll over the 10 A MC that have _loc1=1 the B MC will gotoAndStop(2) but if I roll over the rest of the A MC's nothing happens.
(the A MC's have different names like: planetX; ship21; enemy61; ... )And a var in the _root time line will have the name of the MC that has the mouse over it (rolled over it)So something like: var MCname = "planetX"
i have several check boxes and input texts on stage and would like to null out their values with a reset button but seem to be having issues, can anyone take a look
[Code]....
TypeError: Error #1010: A term is undefined and has no properties. at Main/resetHandler()
U can see the output on the pic. It just uses the TextFormat for the last line and why are the spaces to the first pics big and get lower and lower to the followin ones?
Basically we want to be able to open up a docx file in as3 or Flex 4 and convert it to a text flow while preserving formatting, embedded images, tables, columns, etc. I know theorectically it's possible as the new Text Layout Framework is powerful enough to pull it off, but I haven't been able to find any case where someone has achieved anything along these lines except for Adobe's BuzzWord web app which does just this. Ideally the solution would be for RTF documents as conversions to RTF from anything are pretty familiar.
I want the ability to select some text in a textarea and then replace the selected text with a SpanElement. I cannot use a TextLayoutFormat because it doesn't have an "id" property.
How do I insert a span in a specific position in a textarea?
I used TextConverter to convert a TextFlow in Flex to String to store it in my Database. How to convert that string back to TextFlow in order to display in Rich Text format
I am working as a developer on a Flex/Air application and we are using the buggy Flex RTE (RichTextEditor) to let the user manage his notes. At the moment I am trying to evaluate how costly it would be for us to build a new text component using the TLF (Text Layout Framework).Really important is the question if we can import the HTML text, produced by the RTE straight away. I know that there are some limitations regarding lists with TLF 1.1, but does it work in general?
I have just tried to grab some HTML formatted text from RTE like:
[code]I want a specific toolTip for "icon". I have read about using HTML and rollOver and rollOut but I'm building this as part of a larger text block; it's difficult to switch from incremental objects to HTML in the middle.If I cannot set an event on the icon, can I create an HTML bit in ActionScript as part (but not all) of a paragraph ?
i'm trying to add whitespaces in front of my text, but flex removes all but one whitespace from the text. So i can't format the text.
Here is the specified line:
<s:p> - Lorem</s:p> <s:p> ipsulum</s:p>
Here its shown correctly but when running the swf it reduces the whitespaces of the second line. Of course i tried to use CDATA but this didn't work too.
I need to use TLF textFlow to change the format of my text, I have links, italics, bold, paragraphs, etc. Is there a way to PUT the textFlow inside a textField so I can scroll the text inside the textField?
I need to use TLF textFlow to change the format of my text, I have links, italics, bold, paragraphs, etc. Is there a way to PUT the textFlow inside a textField so I can scroll the text inside the textField?
The link elements I'm talking about are single words, so they are not wrapped inside the container, which means that they should have a single bounding rectangle. But how do I go about finding this rectangle? I'm familiar with Flex3 but don't know enough about the new Text Layout Engine in Flex4.
I have embedded a Font in my flex app. That works on any components without problems. @font-face { src:url("../assets/fonts/wedtxtn.ttf"); fontFamily: "CSSFont"; cff: true; }
However, when I try to apply the font to my TextFlow object, it is not working. However, it does work when I use the FTE and do it my self. I debugged through the TLF and the looks like the correct FontDescription is created.
Here is the code I use to create text (Full Source @ Pastbin) var element:SpriteVisualElement = new SpriteVisualElement; element.verticalCenter = 0; element.horizontalCenter = 0; // Create Text using TLF var span:SpanElement = new SpanElement(); [Code] .....
i have textflow with name mytextflow and after i wrote text i want to replace the text with another in array i use these code it's go write but replace the line with the second element in array line 1 with array2 and so
for ( var ii:int = start_index ; ii <= end_index ; ii++) { add_kashida(ii); }
How can I use an Embedded font from my library in a TextFlow object?I tried to use formattt.fontFamily = 'ArialNarrow'; where "ArialNarrow" is the Class name of the embedded font,but it didn't work.[code]...
I would like to know how possible it is to undo/redo the resize of the the textflow container through an EditManager?.For example I manually reset the size of the textflow through ContainerController.setCompositionSize(w, h), and then I would like to undo the resize?