AS3 :: Flash - Check For Objects Intercepting A Line Of Sight?

May 9, 2011

I've for a while now been trying to work out an efficient way to see if something is in something else's line of sight. A good example is having a sphere that fires a rocket at you if it can see you - but obviously not if you're behind a wall.

Here's how I generally went about doing this:

function cast(end:GameObject, walls:Array, accuracy:uint=10):Object
{
var xp:Number = skin.x;
var yp:Number = skin.y;

[Code].....

Works, but as we know this will get extremely slow with each new rocket added or as the amount of impassable objects increases.

I'm assuming there's a really simple efficient way that I'm missing - I mean, all games do it (Diablo, etc) with hundreds of enemies that don't do anything unless you're visible.

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