Line Of Sight Works In 2d?

Mar 30, 2011

how the line of sight works in 2d? Which will be really help full for my 2d experiments. The experiment am working is a simple 2d simulation. Player move in the world from one place to other , my world exactly looks like this. I did the character movement successfully from one way point to other (A to G) , my goal is - when the character passes each point it has to perform some search in that area before it leaves to next point. To achieve I felt way point is better solution , can anyone help me on this.

Edit :

As soon as the player enters a room/checkpoint I will take user to next scene like this where the pickups are place some where on the canvas and my player have to collect them all and leave the area - Back to Map scene.

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