Actionscript 3 :: Create A Simple Image-fliping-app?
Mar 21, 2011
I'm trying to create a simple image-fliping-app that looks something like this: http:[url....My app, just like this one, loads it's images dynamically (using XML). My app will only contain 4 fliping objects (i.e. 8 images).
I'm trying to create a simple image player that tweens from one image to the next every 5 seconds. The data is being pulled from xml.
So far, I have managed to load the image onto the stage, but am now stuck as to how to get it to remove the child showing, the add the next child every 5 seconds.
My Code:
Code: var tweenTimer:Timer; var imageLoader:Loader; var xml:XML;
I'm trying create a simple image slide show using the MovieClipLoader and setInterval, and I can't get a reference back to my dynamic MC logo containers.
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
I want to have 4 radio buttons Then which ever radiobutton the user has chosen I want Flash to use it later on.
[URL]
however I receive the following errors why?
**Error** Scene=Scene 1, layer=action, frame=1:Line 4: The class or interface 'fl.controls.RadioButtonGroup' could not be loaded. var myradioGroup:RadioButtonGroup=new RadioButtonGroup("Group 1"); **Error** Scene=Scene 1, layer=action, frame=1:Line 13: The class or interface 'MouseEvent' could not be loaded. function showResult(event:MouseEvent):void { Total ActionScript Errors: 2 Reported Errors: 2
can someone just tell me the EASIEST way to make a text field or a buttohyperlink to another page on a site, a text anchor or another web site altogether?I don't know why Adobe has made this so un-intuitive and difficult. InDesign has a hyperlinks panel that makes it easy.I'm trying to modify a nav menu template that someone else created
How do you create a simple Health Bar for Actionscript 3.0? I have been searching for this for a while, and all I ever find are AS2 tutorials. AS2 dates back to about 900 B.C. ; it is an archaic language and it needs to be left alone, FOR GOOD.
-Snivvle -------------------------- "AS2 is for dinosaurs" - Snivvle, 2008 "AS2 is for people who are afraid to evolve" - Snivvle, 2009 "AS2 is for people I want to punch" - Snivvle, 2009
I am very new with AS3 and i am writing a project on how to design a simple website that will just display text, graphics and upload video using AS3. I am so so lost because i do not even know where to start from.
with the FLVPlayback component i can get a nice looking basic player for .flv files easily..is there some way to set up the same functions to create a very simple mp3 player with flash?
how to create flash movies but the damn program is too complicated. Been trying to figure out how to create a shape inside it as it doesnt want to import any image I have into the library.Is there a way to just create a simple circle?
I need to create a simple keypad. When using an embedded font in a dymanic text field I'm getting a strange result. I'm using .appendText in a function like this for each of the numbers:
function button1Press(event:MouseEvent):void { MySolution.appendText("1"); }
[Code]....
In most cased when I press a second button, both numbers change to the second button that was pressed. Press the two and "2" is displayed. Then press four and it changes to "44". When using system fonts this doesn't occurr. This behavior only happens on the iPad. It's fine in the test window on my computer.
im trying to create a simple drop down menu. this is the code I have typed out so far.
menu_mc.visible = false; nav_btn.addEventListener (MouseEvent.ROLL_OVER, buttonHandler); function buttonHandler (evt) {
[code]....
What I am trying to acheive is that when the mouse rolls off the button, the menu disappears, the same when the mouse rolls of the menu, the sticking point is the rolling off the button to make the menu disappear.
I'm trying to create a simple looping background with code only (and one library item). It's going to be used in a game I'm making.
I place the graphics in an array and tell them to move in an Enter Frame loop, then, I want to remove the graphics that surpasses a set position on the stage and move it to the start of the array.[code]...
And how I would move the graphics to the start of the array, I simply don't know :( If I get this to work, I also want to figure out how to make more than one layer of looping graphics, if possible. But, do you think what would slow down the game a lot?
I'm trying to create a very simple flash:An input text field, in which the viewer is to enter a simple word (in this case, let's say the word is "earth.") Beneath this text field is a button.When the button is clicked, flash should detect whether the user entered the word "earth"- if they entered "earth", they get sent to frame 2 of this movie. If they typed something else, then they get sent to frame 3.Now, this should be pretty simple, but every attempt I've made has failed, and every search for a simple tutorial/example of how to compose the script meets with no results. Currently, this is the script I put on the button (The input text field has been given the instance name of "answer_1"):[code]
i.e. everytime the spaceship reaches a point a new one will be created randomly and the ship is flying to it (etc., etc.)Problem is that it doesn't really work because after the ship flies around for some time it suddenly stops to move. It's a matter of time. Sometimes the problem occurs after 5 seconds then again the spaceships flies around for 2 - 3 minutes and stops the movement immediately.Currently I have no clue where the problem is. I already checked the distance function but so far it seems to be okay
This is the code (just an excerpt):
Code: private function update(timeDifference:Number = 0):void { var step:Number = (timeDifference / 1000) * timeBasedUpdateModifier; for each (tempEnemy in enemyManager.enemies)
i am trying to create a simple panorama viewer. the direction is governed by two mouse over areas one on each side of the stage (both will be invisible), at present the left side animates the background panorama right by 10 and the right side animates the panorama left by -10.
This essentially means it multiplies its speed if i mouse over the same edge twice, this is a problem i wish to fix, i also notice that if i go from one edge of the screen to the other it animates and stops, if we look at this from a maths point of view.
-10 moves left ( if mouse moves too right mouse over edge) +10 this = 0 value or in other words stops animation, then i have to mouse over again to +10 to make value 10 eg move right. this mouse over twice thing is not what i want.
To fix both issues, i think it would be best to place a mouse over area between both left and right that zeros out the value. so the middle will always stop the animation. though id not know how to zero out the value.
CS4 says this has been replaced by flash.display.MovieClip.framesLoaded but this doesnt seem to work the same, i keep getting errors.
Basically I have scene called "Loading" and I want AS3 i this scene to wait until my scene called "Main" has loaded before proceeding to it. I have an animation in the Loading scene to show its loading.
I just want to create a simple timer for a car game which notes the lap time each time you cross the finish line. I then want to be able to use the "gotoAndPlay (frame number)" once either a certain amount of laps have been completed or when the timer hits a specified number.I have exhausted tutorials, none of which actually work - what im looking for is 'i think' actually quite simple but i am having great difficulty.... The car game tutorial with 4 parts which seems to pop up everywhere does not help as it is very complex and can only be used when the game is designed in the way that the guys has made it.
I go to create a simple navigation with a set of buttons in Flash. For some reason when I go to type the name of the buttons my font is messed up and not smooth.... I am not sure if this is a setting or what, totally confused.[code]...
how to create a simple preloader for a flv movie in AS2?and have combined Apple Motion content to some of the pages under portfolio (web, tech and more).I am using progressive download directly from a flv , so it is not working on a timeline with frames so therefor my normal scripts are not working.
In many cases the video is choppy.The site is hosted with Fatcow, (shared hosting) and getting not much more than 75 mps data transfer rate.I am using comcast and getting 30 mbps download speed, and most of the time it runs smooth on my computer.Does anyone have good experience with using a flash media server for video based content?[url]...,
I'm learning XML in AS3 and I am having real trouble finding a resource that can help me learn how to build a very simple XML-driven picture gallery.
I am working in an FLA file with AS3, with a dynamic text field with the instance name "textfield". I also have a UILoader Component with the instance name "UILoaderComponent" and an XML file called "rootdir.xml".[code]...
My objective is: I simply want to build a menu inside a textbox called "textfield" that lists images1-5, and when clicked, calls upon the relevant image. For instance: I load the file "rootdir.xml" into the file "index.fla". I call a function to parse the XML into a dynamic text box called "textfield". When image 2 is clicked on the textbox "textfield", it would call upon a function that would load into the UIComponent Loader "image2.jpg".
I would like to create a simple slideshow for my Web site that is populated with images from a database. All I want it to do is pull the 6 most recent photos using ColdFusion, fade from one image to the next and loop.
I really don't want something sophisticated, in fact I want the simplest animation for learning purpose:I just want to move a shape on a straight line.Is it possible to do so in pure actionscript (with flex sdk only) by creating a timeline programmatically or without creating timeline ?