Actionscript 3 :: Create Multiple Scenes In Flash Builder 4?
Jul 27, 2011Is it even possible? Working with just AS3 files in FB4, can I just somehow attach a new Scene object to the root scene?
View 1 RepliesIs it even possible? Working with just AS3 files in FB4, can I just somehow attach a new Scene object to the root scene?
View 1 Replieswhenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
View 1 Repliesi am currently working on a flash game using multiple scenes. I have made a quick video highlighting exactly what is happening. I get no error messages ut it still occurs.bassically the first button links to a second scene and the second button links to the back to the first scene.
View 2 RepliesI have 3 scenes in my flash, so when I run the movie it goes through all scenes, however I have a button which send you to the next scene.
When he is not pressed I want that just first scene( in my case Scene 1 ) is looping. I mean I have 30 frames in Scene 1 and when it is on frame 30 I want to go to frame 1 of Scene 1.
How to do that using ActionScript2.0?
Ok so here is my XML slideshow Actionscript:
ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);
[Code]....
So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.
Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?
I am attempting to make an interactive scenes in flash. I am going for something like this on the Breast Cancer Fund homepage. [URL] What is the easiest way to achieve this?
View 2 RepliesI need to embed my graphic assets into a swc.I created a diretrory structure reflecting my packages
com
example
Foo.png
I need to create a swc containing a com.example.Foo class (subclass of DisplayObject)
While in Design mode in Flash Builder 4 (gumbo, beta 2), is it possible to edit multiple states at once? In the "states" window, it would seem like I should be able to shift-select multiple states so changes made will affect all the selected states, and if all are selected it will not add the state selector to the property in the mxml tag. No?
View 2 RepliesI know that all the cool animations are created in Flash (the program) unfortunately, I am not very good with it. However I like flash builder, because you can use a markup language and because it is better optimized for large projects.
Can you create animations that are as good in flash builder?
When i make a release build the folder is populated with a number of swfs. Are all these swfs necessary?Is there a option to generate one swf?
EDIT: The files I see are:
framework_4.5.0.18623.swf
osmf_1.0.0.16316.swf
rpc_4.5.0.18623.swf[code].....
I'm about to create some art installation using augmented reality and music. I'd like to implement some kind of sampler in it, but I can't find any way to do it.
It's gonna be a looper, I've got 12 files (each 8 seconds) and I want to play them synchronized - so they must start at the same time. this is example of something similiar to my project[url]... They must be controlled by changing volume (0 means off).
I have a flash assignment that. The assignment is to create an application for playing a card game, I have to create an MXML component that has two variables, one variable stores the image of the back of a playing card, the other variable has t store all 52 options of a front facing card (the second variable will store over 50 images).
I've written the variable for the back of the card image like this:
[Code]...
If I embed the same asset (i.e. image or sound file) in multiple components within a Flex Application, does the compiled swf contain the asset (and it's file size) only once or once for each time it is embedded?
View 1 RepliesI imported an .fxp project into a Flash Builder and then observed there are 5 .mxml files in the src/(default package) directory. Silly question -- how to run each of these five files?
Since I've named the project differently than any of the .mxml files, whenever I try to run something it uses the default (empty) .mxml file named after the project. Deleting that empty mxml file didn't help anything. I also tried to clean the project, but nothing changes (although I see the directories refresh with the same contents). There are no html files in the bin-debug directory.
There must be some simple way to run those .mxml files that I'm missing.
I was looking at this painting tutorial and was wondering how would you go about creating the different layers in flash builder?
View 8 RepliesI am an actionscript developer and I know nothing when it comes to mxml. recently switched to using flash builder and I really like it but I want to create an AIR application in flash builder but I don't want to use mxml since I don't need any of the built in framework to accomplish my goal.Is that possible? If I have to use mxml to start the application how do I use .as files with .mxml files?
View 2 Repliesif I can create a SWF in Flex WITHOUT using Flash Builder ?
View 4 RepliesI'm working on a project that has a Main.fla and a Preload.fla. I am doing all the coding in Flash Builder 4. Each time I want to test I have to go to Flash CS5, publish Main.swf and then run Preload.swf. Is there a way to automate this process so I can just press the "Run Main" button inside Flash Builder 4 and all that is done automatically?
View 1 RepliesI have a .fla project being created under CS4, using ActionScript 3.0, that consists of multiple scenes.
In the code attached to the first scene, I define some functions that are used as methods on buttons[code]...
Is there a way to do this? I am just now hearing of (and experiencing) all the downfalls of using scenes to create an interactive website. I may have to start the whole thing over at the mid point if there isn't a way to convert it into one It will save a week's worth of work!
View 1 RepliesWell, I know how to use the ifFrameIsLoaded to load one scene, but I was wondering if anyone could tell me the script needed to use the action to load multiple scenes rather than one.
View 1 RepliesI have a swf that is built with 3 scenes. The 1st scene is actually the prealoader for the movie.Now, in the last scene i load an external picture (picture.loadMovie(...)). I want to load the picture in the first scene,as i need it allready loaded when displaying it in scene 3. to avoid the loading delay.
View 6 Replies1. Created a flash banner ad on the first scene. Take note they're all under frame one because I used movie clips for the animations (Movie clip ends on the 100th frame and not sure if I need to add a stop(); code there or place the gotoAndStop command). Anyways, moving on.
2. I created a new banner onto another scene which by now I have 2 scenes. Just like scene 1, all the animations and such are all under frame 1.
3. Placed an action script on the first scene to play the next scene.
gotoAndStop("scene 2", 1);
4. For the second I placed the action script:
gotoAndStop("scene 1", 1);
Output:It looks like my banner ad is flipping one scene from another without stopping. I know my action script is not correct. I know you folks are far more experience in flash, so I implore your wisdom.
How can I set up a project in Flash Builder for creating a collection of classes that is not an application by itself? When creating an Actionscript project it forces having a main application file, as well as sets up the whole bin-debug folder and such.
For instance, if you wanted to start coding something like Tweener, Papervision, or some other set of classes that doesn't publish to an application, how would you set up the project in Flash Builder?
I am trying to create a query from Flash Builder to PHP/mySQL with selectedItems. I have a simple SELECT query set up to populate a datagrid of items I would like to select for main query (two records looks something like this "19 10","20 10"). This is where I get stuck. I don't know if I need to break down the selectedItems in Flash Builder for formatting in SQL or if I can do it in PHP.
I would assume that it should be done in Flash Builder and I would then send the partial SQL statement to PHP. As of right now, Flash Builder is holding the selected values as CustomObjects and I unsure of how to retrieve what is in the objects for formatting.
var arr:Array = dataGrid.SelectedItems
This yields an array of CustomObjets and I lost from there.I will need the resulting SQL statement would need to look something like this.
SELECT *
FROM Stats
WHERE neu IN ('19 10','20 10');
My project is open - I see the expanded sub-folders. There are not compile errors showing up. Under the project's properties I see Run/Debug Settings but the New button is greyed out.
View 1 RepliesThe Windows version of Flash Builder can be used to create iOS apps.
Does this violate Apple's TOS? Is there any way for them to tell that I used Windows to create my app?
is it better to use different scenes for multiple types of media rather than using a container to load and unload? scene 1 mp3 player scene 2 video player scene3 swif loader etc
View 3 RepliesI just started using CS4. I have one problem with audio played from timeline in multiple scenes. The first 2 sceense work fine but the 3rd one has problem. The audio would pick up the last brief second of the audio before the current one and then plays the current audio. The pick up includes the last second of the last audio of the previous scene or the clip from the current scene.
If I copy all the frames in the problem scene into a new file, audio plays perfectly.
Have anyone seen something like this and what is the cure?
I try to run a swf or html file of my fla file and it only works on my machine but not on my laptop. I have the latest flash player installed but it still doesn't work. My laptop works for single scenes swf and html but not for multiple scene file.
View 5 Replies