Actionscript 3 :: Distribute Classes And Packages As A Single File?
May 18, 2011
I have a small framework that I would like to put out there. I would love to export these classes as a single file. I know there is a SWC format, but there is not much recent information on how to export build this and I have a feeling this format might be outdated.
I'm building Action Script project in Flash Builder. No flex, no third party libs. Pure actionscript - hierarchy of packages and classes. How do I include a plain external .as file, which is not a package or class, but just a set of statements?
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
I'm new to as3 and although I am able to build classes that don't error but also don't put anything on the stage. I have Starter_1.as file stored in a folder called com...this is the script for that file:
Code: package com { import flash.display.Sprite; import flash.text.TextField; public class Starter_1 extends Sprite { private var tField:TextField; public function Starter_1 () { [Code] .....
From what I can see the problem is because the addChild(tField) is not referencing the stage in anyway because the script is in an external .as file and not on the timeline (good coding practice I read somewhere?) I use this on the timeline to try put the text field on the stage: Code: import com.Starter_1; var f1:Starter_1 = new Starter_1(); How do I get this working?
Say if the structure of my game is set up like this:mainMenu- Classes inside the mainMenu package.instructions- MainMenuButtonClass.- Other classes inside the instructions package.game- MainMenuButtonClass.- Other classes inside the game package.The class MainMenuButtonClass is a button that, when clicked, directs the user to the MaiMenu and is identical in both the instructions package and the game package. Would it make sense just to save the same file in two locations or is there a better way to handle it.I'm not trying to access variables between the two classes. I'm not looking for any code either.
Before starting an class or code, you should put all your import statements..
Now I have flash application, which offers a search feature which relies on some pretty huge classes. The user is unlikely to use this feature. However, importing those classes anyway adds some pretty large kbs to my application. Is there a way to import these classes at runtime ONLY IF the user chooses to use this feature?
I'm trying to re-organize my classes into folders, currently they're all just in the same directory and it's very messy, so I've tested this out in one feature, being the bullets. So bullet.as is in the directory: [main source]/Classes/Turrets/Ammo
I so in the bullet.as file I have coded as follows: Code: package Classes.Turrets.Ammo { import flash.display.MovieClip; import flash.events.* public class Bullet extends MovieClip {
Now this works, the bullet is fired on to the stage, however it behaves profoundly. For some reason it does not move at all or behave how it does when it is fired from the turret object, the bullets behave perfectly though when I just simply put them in the same directory as the source .fla. What can I do to easily re-organize my classes into folders without turning my objects into malfunctioning pieces of junk?
A lot of people have .com websites & put all their classes & packages inside a com folder & then their website name to avoid any possible naming conflicts when using other peoples classes - all very sensible. I have a .co.uk website however - is there an equivelant naming standard?
Trying to migrate to AS 3.0 here, but are facing a tough time at kick-off: I have a base fla file located in a folder named "game". The "game" folder is in a folder named "northcreek" which again is in a folder named "no". For no other reason than that I read somewhere that this was smart. Anyway, I have in my (document) class under publish settings this: no.northcreek.game.Engine Both my "game.fla" and my "Engine.as" reside in the "game" folder, but I fail to reference my as-class from my fla file. What do I do wrong? It works if I simply remove all namespace names, and only type namespace, but I am trying to do it the right way here...
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
I have to build one MXP package for Flash (not Flex). But i have multiple components, somthing like HelpSymbolMovieClips(have its on class), one image holder. etc. I need to combine there swc file into a single MXP file.How can i make a all these multi movieClip functionality in a single SWC file. Am bit confused about the structure of the component which is having multiple functions/MoiveClips. like (Image gallery components.
I have developed a sound scrubber which consists of flash file holding graphic assets and a document class.I want to distribute this sound scrubber, allowing others to pass a variable to it defining the actual sound file to be loaded. Is exporting it as a component the only way to do this ?
has anybody a solution to this "Distribute to layers" - Bug. Every time i try to use this feature, flash is prompting a failure. As an animator, i am used to use this all the time. if i dont get this fixed, cs4 is worthless to me.
I'm trying to get my hands on an open source mp3 player with a volume control and progression bar but all the ones I've found are for use on webpages.. What I want, however, is to insert such an mp3 player into a projector file that I've created.I've got 10 keyframes, each with a different slide. I want an mp3 player on each slide, but it will play a different track.Does anyone know of a customizable mp3 player like that?
I have several mp3 files that I use in my Flash animation but I want to publish this animation as a single SWF file. Don't want the mp3 to be also made available along with the SWF.
I have created a vector design in Illustrator on a single layer and have imported it into my Flash library using the import layers to Flash Layers option. Because I created the design on a single layer in Illustrator, the design imports as a single layer in Flash. My problem is that I cannot distribute any of the individual graphics to a new layer, even after converting them to movie clips. When I select "Distribute to Layers", a new layer is created for each of the selected graphics but the layers are empty.
I have also tried cutting a graphic from the import layer and pasting it into a new layer but it always pastes back into the original import layer rather than the one I have selected.Is there any way around this or will I need to go back into Illustrator and create separate layers based on my needs in Flash?
this loop business is giving me a headache, i can't seem to get flash to recognize functions with a variable in itHere is me doing it the long way and i'm trying to figure out how to do it with a loop.I have 4 buttons going across and i'm trying to create another row of buttons under it, a total of 8 buttons.I also created a sprite called squareBtn
ActionScript Code: //displaying buttons //the difference in X is 34
I have been trying to figure out how to distribute buttons with a loop and I did it but now I don't know what the instance name is to target it.i tried using dog and that doesn't work I tried to set the instances names as _1 _2 _3 _4 but its registered as undefined.
ActionScript Code: var dog:squareBtn; for(var i:int = 1; i < 3; i++) {
I have got a movie which consists of 12 scenes and in the first scene i let users to choose a mouse cursor.There are 8 Movie Clips on the scene each represents a different mouse icon.And when user chooses one of them I use this code to change the default mouse cursor
I created a simple SWF slideshow in Flash with 5 slides. I was able to link one URL to the whole file by adding an alpha button.What I can't figure out is how to add a URL link to each slide. The SWF file i sused on a website and I would like to be able to click on a particular slide as it is playing to go the a site or page that applies to that slide.[code]...
I'm working on a Flash project that deals with multiple files. There is a main file that loads in individual SWF files as they click on different buttons. The course has dynamic text Fields that are populated via XML. So right now, my idea is to give each page it's own XML file? Would this be better suited to have one single XML file for all the pages, and the container file or multiple files?
Also, this is going to be a multilingual project. EDIT: The XML files will just be storing text information to populate the text fields, and some links to load in images. Also, the loaded SWFs will never be accessed without the use of the main "container" SWF.
i am trying to edit a flash template with flash cs4.the problem is that there are some pictures in there that are hidden ( dont ask how is that possible becoz i dont know). to see this pictures i have to use distribute into layers. as i want to change this photos the problem is that after i change them i dont know how to do the invers of distribute into layers.... and as a result the template doesent work as it has to.