Actionscript 3 :: Keep Both Object And Reference On Stage?
Jun 16, 2011
I have some object, which extends movie clip:public class MyClass extends MovieClip Now, I want to put two of this in the stage:[code]That would put one, but the other I want it to be exactly the same as the first, so I just need to add a "reference" of obj to the stage, along with obj itself.In the end, I want two objects of type MyClass doing the same thing in the stage. If I try to simply do:[code]only obj2 will appear in the stage.How could I achieve that with references? (in order to save memory and CPU time (it is really important))
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Nov 28, 2010
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Oct 14, 2011
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Nov 28, 2010
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Feb 4, 2012
I think my issue is to do with referencing the stage, but not to sure. When I try
[CODE]...
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Sep 9, 2009
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May 25, 2010
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[Code]...
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Jul 4, 2009
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Nov 4, 2009
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ActionScript Code:
public function Snake(id:MovieClip) {
body = new Array();
head=new Point(id.x, id.y);
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Nov 21, 2010
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if (myPlatform.hitTestPoint(x,y,true)) { // if a platform is hit
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y--;
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break;
}
Here's the error that I get:
1120: Access of undefined property myPlatform
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Aug 22, 2008
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i.e.
Scenario 1:
myArray = new Array();
myArray.push(myMovieClip);
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trace(myArray[0]);
trace(myMovieClip);
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Scenario2:
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myArray.push(myMovieClip);
myMovieClip.removeMovieClip();
trace(myArray[0]);
trace(myMovieClip);
Trace out undefined, undefined and the movieClip is removed from stage
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Feb 6, 2009
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Nov 17, 2011
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Here is a link to the problem I am trying to fix:[URL]..
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Nov 22, 2011
I am currently having problems referencing a MovieClip child which I add to the Stage from the Document Class. Basically when the MovieClip child is added to the Stage from the Document Class, I want a certain MovieClip already on the Stage to reference it once it is on the Stage.
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Here is the code for the MovieClip class which is referencing the child once it is added to the Stage:
package com.gameEngine.assetHolders
{
import com.gameEngine.documentClass.*;
import com.gameEngine.assetHolders.*;
[Code].....
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