ActionScript 3.0 :: Pass Stage Reference To An Object Placed In Design View?

Nov 28, 2010

In a game me and a friend is creating, the levels are stored in MCs.In the level MCs there are several other MCs that the player should be able to interact with.

This means the objects in the levels need a stage reference.I can place all the objects manually and pass the stage ref in the constructor of the object's class, but this is a pain when the levels are going to be pretty big.

Is it possible to make sure that flash always passes a stage ref to the object even though it's not placed there by code?

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Nov 28, 2010

In a game me and a friend are creating, the levels are stored in MCs. In the level MCs there are several other MCs that the player should be able to interact with.

This means the objects in the levels need a stage reference. I can place all the objects manually and pass the stage ref in the constructor of the object's class, but this is a pain when the levels are going to be pretty big.

Is it possible to make sure that flash always passes a stage ref to the object even though it's not placed there by code?

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