ActionScript 3.0 :: Design Levels Directly On Stage?

Jun 3, 2009

best/easiest/fastest method in AS3 to design game levels (environment) directly on the stage. I'm sure there is multiple methods for this, but let's take a platform game for instance. I'd like to have 30, visually different, spinning wheels all around the stage, and I'd like all of them to have a different rotation speed without having to create a different class for each of them. Is there an easy way I could only place movieclips on the stage where I want them to be, without placing everything with code?

In AS2, I used to put these little variations of code directly on each clip. That way, level designing was pretty easy. All I had to do was to drag the obstacles where I wanted them to be, and simply set their rotation (or any other properties) in their respective code. I'm now having trouble using this method in AS3 since I don't want to place everything with code simple to set a single property. I also don't want to create a class for each different obstacle.

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