Actionscript 3 :: Make A DisplayObject Popup Like Flex PopUpManager?
Apr 20, 2011How can I make a DisplayObject popup like Flex PopUpManager in AS3?
View 1 RepliesHow can I make a DisplayObject popup like Flex PopUpManager in AS3?
View 1 RepliesMy Flex 3 application has some modal dialogs displayed via the PopUpManager, but there are times when I'd like other view components to know there is popup displayed. The PopUpManager doesn't have any method for actually checking the existence of popups. Is there any other way to detect this in flash/flex without writing my own global manager?
(also systemManager.popUpChildren.numChildren == 0 even when there's a modal popup)
When using the PopUpManager in Flex with modal = true, the background application is blurred. Is it possible to keep this blur for most of the background application but set certain components to not be blurred?
View 1 RepliesI'm using PopupManager to display (not modal) popups in Flex.How can I make the background of my TitleWindow popup completely transparent?Now it is semi-transparent.. see picture with semi-transparent background (i.e. I just want the label inside visible):
[URL]
Maybe, instead of making it transparent I could try to reduce the padding, in order to make only the children visible ?
I use this code to create and show a MessageWindow:
var newTitleWindow:MessageWindow = PopUpManager.createPopUp(contextView,MessageWindow, true) as MessageWindow;
newTitleWindow.text = message;
PopUpManager.centerPopUp(newTitleWindow);
[Code]....
There is no nested components displayed when I run my app.
The debugger shows they are created and visible.
To my "amusement" the components are shown when I replace s:TitleWindow with mx:TitleWindow.
I really want to use spark TitleWindow.
If you create a popup via:[code]It will create a popup and bring it on top of any other visual piece. I have one problem though. This 'popup' needs to stay up even when the user interacts with the background.I would use modal, but I need the ability to interact with the back. Any way to tell the popup manager not to remove the popup when the user clicks off of it?
View 1 Replies(i'm using flashdevelop / flex sdk)IS there any way filters applied to a DisplayObject (drop shadow, glow, bevel) can scale relatively with the parent (the DisplayObject it is inside)?And what about other properties like .distance for drop shadow?
For example... If I have a 100px rectangle with a 10px glow inside a container object, and I set scaleX/scaleY of the container to .1, I want the glow to inherit the scale change from the parent (1/10th the size) just as the display object does that the filter is applied to.Instead, if you try this, you will see the glow stays at 10px no matter what scale the filter target or the container is transformed by.Pseudocode example (steps to reproduce),
1) create a sprite called _myOuterSprite on stage at scaleX = scaleY = 1
2) create a sprite called _myInnerSprite inside _myOuterSprite at scaleX = scaleY = 1
3) draw 100px rectangle into _myInnerSprite
4) apply 10px glow to _myInnerSprite
5) transform scale of _myOuterSprite to .1
Result:
- child sprite (rectangle) scales to 1/10th the size
- glow stays the same size
How can I make it so that glow scales to 1/10th as well?...without capturing and scaling bitmap data ...without losing interactivity on objects...in a way that would work visually for every filter, not just glow (drop shadow has distance property too, etc)
I want to make a modal effect like a popup window in Flex, but with pure as3.
I put a filled Shape with a blur on it but doesn't look the same. I am assuming the blur effect is applied on the stage, but this would also blur the popup window. I also want several layers of modal+popup like "do you want to delete this?" and pressing yes => "are you sure?" Kind of thing.
I need to close the popup(adobe flex), non modal window if I click on the parent page of the popup. I have to do the out of focus check and then do some validation before close the popup. So what I was thinking that is there any inbuilt focus check event or do we need to create custom event for that?
View 1 RepliesHow can I use TweenLite to implement effect of Flex's PopUpManager?
View 1 RepliesI'm working on a mobile app using the Flex 4.5 SDK and I'm trying to figure out the best way to handle notification windows. In most cases these windows will be alerting the user to when something goes wrong. Ex: bad login, no data, cannot resolve server.
I'm using a singleton design pattern, I have a Requests class that handles server calls. Most popups will be originating from this class (IOErrorEvents from my loader being used to access the API). Since this class is a singleton and is used from all Views inside the app it is not aware of applications current view. I'm also not sure having this class keep track of the current view and having it push popups on top of it would be best practice.
I'm hoping that I can use PopUpManager to keep track of where to add popups and what popups are currently on the stage. Though all examples I've seen online about this show static Components being used in a views Declarations tag.
I had to reformat my question because I realized I was using incorrect flex method. But still a similar issue occurs:
private function passForm():void {
PopUpManager.addPopUp(passTitleWindow, this, true);
PopUpManager.centerPopUp(passTitleWindow);
[code]....
I click and popup does not display.
Is there a easy way to figure out consistently when a Dialog closes that has been created through PopUpManager. I would have suspected some type of message or callback mechanism, but there does not seem to be. In one case I use the WindowTitle component and event that only fires the CLOSE if someone presses the close and give no message when the dialog actually closes.
View 2 RepliesBasically I am poping up the following component:
PopUpManager.centerPopUp(PopUpManager.createPopUp(this,RegionExperienceDetailPopUp,false));
I need to call RegionExperienceDetailPopUp.generateData(passIntArray);
What is the syntax to do this?
I'm using the PopUpManager to bring a bunch of event windows up.I want to make it so that only one window can be open at a time, but I don't see anywhere in the code that tracks open windows to set up a conditional. I guess it just creates the windows and then sets them free?Thinking about a windowCount variable that increments when I add a window and decrements when I remove one, but since the PopupManager is called in different classes I'd have to start throwing events all over the place. I can do that, but I'm wondering if there's a more straightforward method?
View 2 RepliesI am using SWFLoader to load a swf file. The code is below:[code]
View 2 RepliesAs the topic states, using a Rich Text Editor with a PopUpManager makes typing slow. If you try it in Firefox/Mac, it is painful. Chrome/Mac is a little slower as well. Are there any known issues with the PopUpManager and performance that can be addressed easily?
View 1 RepliesI have a web application which contains a data grid. Double clicking on any row of that grid will open a popup (lets call it popup1). Now this popup1 again opens a new popup(lets call it popup2). When I close the popup2, I need pass an Object to popup1. Which is the easiest way to do that?
(PS: While opening popup2 from popup1, I am adding an event listener on Close event of popup2)
I have a parsley popup that can create another popup.The issue comes when I close the root popup, when I open the popup again and click on the child popup, it's actually opening 2 child popups.Any idea why this thing happen?
<parsley:PopUp open="{presenter.scenarioCreatePopup}" modal="true" center="true" reuse="false" id="hem" >
<views:ScenarioView width="100%" height="100%" id="scenarioView"/>
[code].....
I'm trying to organise my code better and figured it would be good to place the pop-up logic within the component that's being popped-up. However, I can't seem to do this without causing one error or another. I also need to make the pop-up modal.I'm doing something along these lines (psuedo code):
<mx:TitleWindow >
<mx:Label id="messageLabel" />
<mx:Script>
<![CDATA[
[code]....
I'm fairly experienced with Flex 4, but I still haven't needed frameworks yet (I like to do everything myself) and don't want to use them either, I know it's advantages and have learned how to use one of them, but still, no.
How can I dispatch an event in the main application and have a component inside a popupmanager to react to that event? All this dispatching the event within the main app and NOT aiming it to the popupmanager or the component instance, I want to be able to fire the event and not care about who gets it or if anyone reacts to it at all so if that is possible then I wouldn't care about keeping track of said popups.
I already dispatch an event from the component and receive it in the main application by bubbling the event and therefore being agnostic of each other, now I want it backwards.
I am implementing an application timeout feature (flex4). What I am finding is that mouse and keyboard events, which I have listened to with :
FlexGlobals.topLevelApplication.addEventListener(MouseEvent.MOUSE_MOVE, resetLastActivity);
FlexGlobals.topLevelApplication.addEventListener(KeyboardEvent.KEY_DOWN, resetLastActivity);
are being masked by the existence of any popup windows. The code is in a component, in the constructor. The component is added to the main application in the block.
How can I get these system generated events to not get stopped by PopUpManager display objects?
In Flex (Flash Builder 4) I am opening a new window via PopUpManager.addPopUp. I have timer code that runs in my component and I need to stop my timer when that window opens and start the timer again when the window closes.
I figure it's easy enough to stop the timer in the function that opens the window, but how can I start the timer again when the window closes?
Is there a way to tell if there is a pop-up window in front of my component, or if a specific pop-up window is still open via PopUpManager?
I'm trying to open/close a TitleWindow using PopUpManager.addPopUp() and PopUpManager.removePopUp() while reusing the same TitleWindow instance. I noticed that the creationComplete() is only called once for TitleWindow even if I open it several times and was wondering what events I should listen to for the succeeding popup loads.
View 1 RepliesIn Flex 4.5 is there please a way to control how blurred is background when displaying an Alert or PopupManager.addPopUp()?I have playing cards displayed on the background of my game, when displaying a modal popup window with possible bids to the user and can't blur the cards too much (because the player should see them before deciding what to bid).
View 1 RepliesI have an application written with Flex 3.6 and when I create a modal popup dialog, the buttons and text on that popup do not work correctly with the Accessibility properties that I have defined. The app is compiled with the accessibility flag. I build a simple app to test demonstrate the problem.
[Code]...
I have to put multiple Flash movies on a page and I'd like them to share modal popups, so that access to the entire page is denied while a popup is active. I can do this via Javascript and create HTML popups via the ExternalInterface class, but I would love to be able to do this entirely in Flex using the PopupManager class.
Note: This is not for any evil purpose. I just need to make sure none of the other movies' buttons are clicked before the user responds to the first thing they clicked. Also, some of the movies are quite small and can't contain some of the popups they require.
If a user has a pop-up blocker on, will it effect pop-ups within a Flex application. If I use the PopUpManager class in my app, is there the possibility that it would be blocked.(I'm writing about pop-ups within the app, not advertising pop-ups and pop-unders.
View 1 RepliesMy application will need some windows but I can't use the popUpManager to handle custom components so I'm thinking to implement a new window system. But I still don't know how to merge it with my custom components.
[Code]....
S there any way filters applied to a DisplayObject (drop shadow, glow, bevel) can scale relatively with the parent (the DisplayObject it is inside)?And what about other properties like .distance for drop shadow?For example... If I have a 100px rectangle with a 10px glow inside a container object, and I set scaleX/scaleY of the container to .1, I want the glow to inherit the scale change from the parent (1/10th the size) just as the display object does that the filter is applied to.Instead, if you try this, you will see the glow stays at 10px no matter what scale the filter target or the container is transformed by.Pseudocode example (steps to reproduce),
1) create a sprite called _myOuterSprite on stage at scaleX = scaleY = 1
2) create a sprite called _myInnerSprite inside _myOuterSprite at scaleX = scaleY = 1
3) draw 100px rectangle into _myInnerSprite
4) apply 10px glow to _myInnerSprite
5) transform scale of _myOuterSprite to .1
Result:
- child sprite (rectangle) scales to 1/10th the size
- glow stays the same size
How can I make it so that glow scales to 1/10th as well?
...without capturing and scaling bitmap data
...without losing interactivity on objects
...in a way that would work visually for every filter, not just glow (drop shadow has distance property too, etc)