Actionscript :: Document Class Textbox In Flash Cs3?
Sep 11, 2009
In a tutorial I find a statement "In the Document Class text box in the Property inspector of flash document, write Test1" But i didnt find that document class textbox. Im using flash CS3. Where it is.
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Similar Posts:
Dec 14, 2010
I am dispatching an event from one document class and listening for it via another document class.My code in class A.
Code:
this.dispatchEvent(new MYEvent(MyEvent.APERTURE_DONE));
trace("Dispatching APERTURE_DONE");
my code in class B.
Code:
addEventListener(MyEvent.APERTURE_DONE, onDoorsOpen,true);
trace("Lisetning for APERTURE_DONE");
[code]....
My listener is registering before the event is dispatched, based on my output window, however I never get the "Open Doors" trace statement to fire.
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Mar 28, 2012
I have a class Person i.e. the definition of Person with name and age. SuperClass is main Class. I want to display name and age in a textBox on Flash document.
I am newbie to Flash. Something wrong in the class structure or coding conventions. It gives error "Call to possibly undefined method addChild".
package {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.text.TextField;
[Code]......
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Jul 20, 2005
How I can load an external .txt document into a designated dynamic text box in my flash document. I've tried the two tutorials I could find on flashkit.com and neither of them worked for me. I did everything as told and still the text file didn't load. When I enter the actionscript into the editor, I'll click check syntax and I get an error!
Here's the code I have in the first frame of my actions layer:
stop();
loadText = new loadVars();
loadText.load("updates.txt");
//creating the loadVarsText function
loadText.onLoad = function() {
[Code] .....
Here's what the error is:
**Warning** Symbol=text, layer=actions,
frame=1:Line 2: The identifier 'loadVars' will not resolve to built-in object 'LoadVars' at runtime.
loadText = new loadVars();
Total ActionScript Errors: 1
Reported Errors: 1
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May 7, 2011
I have a FLA (say Main.FLA) document class with a child MovieClip on the stage: into the child MovieClip I load other swf files: each of the files contains its own Document Class (every swf is a somewhat independent application, say quizzes and so on).For some reason I must use the Main document class to store data (scores or so) from the child swfs loaded into the Main swf. HOW do I reference the Main class? I can't find a way.[code]and dispatch an Event this way from the loaded swf document class to the Main class:[code]Now, first of all I don't know if this could even work. Secondly, I tried to make it work by adding an event listener to my Main class but id did not work.
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Sep 22, 2008
So I had a working .fla, with a document class package in the same directory. Everything was fine, until moving both to a new directory, now the fla cannot find the document class. WTF?
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Jul 28, 2011
Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:
stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)
[Code]...
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Oct 12, 2010
I am using the Loader class to load 3 external swfs: sharedTopics.swf (does not have a document class) fonts.swf (document class is FontManager) main.swf (document class is Main) The same loader is used to load all 3 assets.
[Code]...
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Jul 5, 2010
I have a rather silly question but as3's document class always gets me confused.I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
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Apr 20, 2011
I have a Document class that instantiates a class named Other. I need to call a function in the Other class from the Document class.I'm getting this error: Call to a possibly undefined method OtherFunction through a reference with static type Other.I have read online that you need to use make the functions static or use a getter function but I'm unclear how to do that. I haven't been able to make it work and I feel like i'm missing something fundemental with this problem.below are simplified versions of the classes.
Document class
Code:
package {[code]......
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Apr 1, 2011
I have a document class called Main.as In the class constructor I have the following listener:
enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
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Jul 8, 2010
Is it possible to use a Document class that is above the FLA in the directory structure?[code]...
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Sep 26, 2011
Is there a way I can load a swf file but not automatically instantiate it's DocumentClass? Instead I want to do something like the following:
protected function mainLoaded(e:Event = null):void {
trace('mainLoaded');
var main:* = this.mainLoad.createClassByName('Main');
trace(main);
}
Where mainLoad is an instance of CasaLib's SwfLoad and createClassByName is the equivalent to
loaderInfo.applicationDomain.getDefinition();
The thing is that when my swf finishes loading I can see it is created, because of some trace calls, although its obviously not added to the display list.
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Oct 11, 2011
I got a little class and all works fine. Then I add it in Document Class and puff, Error 1034 happens.
Error #1034: Type Coercion failed: cannot convert
flash.display::MovieClip@2be9dba1 to fl.text.TCMText.
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
at flash.display::MovieClip()
[Code]...
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Jul 12, 2010
I'm having some trouble with using a Document class in Flash CS3 that is an extension of another class. When I do this, I can no longer make references to MovieClips with instance names on the stage.Here's an example. I have a class called Minigame that extends MovieClip and then a class Shooter that extends Minigame. So the relationship looks like:MovieClip <-- Minigame <-- ShooterI want to use Shooter as my Document class in the Flash file Shooter.FLA. However, when I do this, I am unable to directly access any instance names of MovieClips on the stage of Shooter.FLA from Shooter.as. In other words, if I try to write the line:var mc:MovieClip = this.instanceName;in Shooter.as, I get the error:1120: Access of undefined property instanceName.
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Apr 10, 2011
Can i use sharedobject into the document class of the .fla?
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Jul 13, 2010
I have a App.fla file on a path and a App.as file on the same path. On the Class field I put "App" and on the ActionScript Settings Source path there is "." which means the same path of the .fla file, right? I open the App.fla file and click on the little "pencil" icon in order to edit App.as but then Flash whether tells me there's no class file associated or it opens a new ActionScript file.
So I can't do nothing , I even copied all code into the App.as , and pasted into the new ActionScript file it generates when I click the little pencil button. It still cannot find the god damned class. A little detail, I'm using Mac OS X 10.6.2. I've been working full time with flash on a Windows and that never happened to me before. That hasn't happend to me on Mac either (though I have hardly used it to do FLASH/AS).
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Sep 7, 2008
From a tutorial page, I manage to built this flash page with xml capabilities. But when I add more scene to the flash page, I have errors like this.
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at MyContent/init()
at MyContent()
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at MyContent/onComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
How do I edit the "MyContent.as" file so that I can add more scene to the flash. I understand that, once i put the "MyContent.as" in the document class, it will load immediately, is there any way to tell it to load only in scene 2 (which is where the xml is needed).
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Feb 10, 2011
I'm working on this small project to demonstrate how flash works to a few friends and I am trying to make a small avatar have some animation and upon mouse roll over grow and after removing mouse the avatar will shrink. There is also supposed to be a message displayed over the avatar and upon clicking the avatar the message changes. I have the avatar shrinking/growing thing done and its working fine and I also have the message to be displayed but I cannot seem to link the two into one actionscript file so they both appear at the same time.
Here are the codes:
i) for the avatar shrinking/growing
package { import flash.display.MovieClip;
import flash.events.MouseEvent;
public class U1A3_Stickman extends MovieClip {
private var _origXScale:Number;
[Code] .....
I've tried to simply insert the document class into the flash with the avatar shrink/grow code but it's not working.
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Jan 11, 2012
in a previous discussion i got some help with randomizing the position of the "appeaance" of an mc on the stage [URL], with the code being only in the Flash Pro file. Here, i am asking for help in randomizing positioning using Math.random but using a document class, to avoid rewriting the code for numerous movie clips that i have in the library. The movie clips in the library begin and end with approximately 15 blank key frames: they have 2 layers, one for action script and one for graphics (which are also movie clips,) while the AS layer in movie clip is longer than the layer containing the art, on both ends, beginning and end, so the effect is of bubbles popping up and appearing on the stage in random positions.
The movie clip symbols in the library have a base class popBubble.as, which works to removeChild(this). However, using RandomPosBubble.as in the document class for the flash file, i am getting a script error -
[Code]...
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Jan 7, 2010
I have a "box_mc" movieclip on the root of my stage and I need to select it from within my Document Class. I thought Stage.getChildByName("box_mc") would work, but it just returns null.
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May 2, 2010
In Flash CSn/AS3 you associate a Main class with a flash file which when loaded in the flash player "automatically creates an instance of the program's main class."I'd like to know how to pass arguments to the main class, since you don't write it yourself (you put its name in the Document textfield in the IDE).
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May 31, 2010
I heard about jsfl (Flash IDE API) so I guess it is possible but I can't find any concrete example ?
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Sep 1, 2010
I'm trying to manipulate (in this particular case add eventListeners) objects (in this case some MovieClips) on the stage from a class that isn't the document class.
1120: Access of undefined property trans.
Now I know that it's probably a scope thing and I probably can't access stage objects directly from a non document class (as I'm doing in the code below) but I can't figure out how to access them properly.
Anyway, here's the deal:
I've got 3 dynamic text fields (called "NL", "FR" and "EN") on my stage in a movieclip called "trans". I'm trying to add eventlisteners in a second class to make them do something when clicked on.
Here's my document class:
package {
import flash.display.MovieClip;
// Import custom classes.
[Code].....
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Nov 20, 2010
I can access the targetObj instance inside the document class, but when I try to access it in another .as class,get this error:
Access of undefined property targetObj.
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Dec 19, 2010
Message is 1024: Overriding a function that is not marked for override.
what does x and y represent for document class ? should I avoid to use x and y ?
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Dec 19, 2010
I'm very beginner in Flash. I'm trying to use document class only. I created a textBox and setting some value with
textBox1.text = 10;
When running, the stage flickers.How can I avoid this flickering effect without using code in timeline but only in document class ?
Update: Would like code in both cases:
all programmatically (no objects on stage at design time)put elements on stage with no actionscript in timelines and control them in document class with actionscript.
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Mar 9, 2011
I had some code directly in the timeline that accessed/modified properties of some movie clips.
I then did the proper thing and moved the code to a Document class. I put the code that was formerly in the timeline into the document class constructor.
The issue I'm having is that if I access the movie clip properties "too soon" it reports that they are null. If I put the code in a timer event callback for half a second or so, or put an addFrameScript call with a frame of around 8 or higher, the movie clip references are valid and it all works.
So for some reason by the time the code in the timeline gets called all of the movie clip instances are valid. However, when inside of a document class constructor, they are not. I've tried using the ENTER_FRAME event callback but the movieclips still aren't ready.
The code is supposed to change some movie clip properties based on some loaderinfo parameters, so I do kind of need to set those properties before anything starts animating.
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Apr 28, 2011
Im trying to get my head round what is needed to catch event "Beep2", using dispatchEvent. The function "DoNext" is not firing, even though Im able to produce a trace result of the dispatchEvent "Beep2 true".
This code uses a CustomEvent Class to Extend the Event Class. Its right on my limit of knowledge so far,
[Code]...
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May 24, 2011
On the stage I have a movieclip by the name of rect_mc. Inside it have have a MovieClip square_mc.In the time line that I get when I double click on rect_mc (timeline of rect_mc) I have written the following code
var width1:Number;
width1 = sqaure_mc.width;
How can I access width1 from the document class?The thing that I want to is access the variable declared (width1) in the timeline of rect_mc. Just for the sake of a example only I choose the width of MovieClip.My doubt is how can access a variable declared inside the timeline of rect_mc from the document class. It could be any variable.My document class is:
package
{
import flash.display.MovieClip[code]....
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