Actionscript :: How Does Flash Player Load The Main SWF File
Nov 29, 2011
I'm developing a simple Flash application which has only one SWF file. I want the SWF movie to start playing asap so I don't build a preloader for it. What happen if my actionscript code refers to resources which haven't been loaded yet? For example, the code cause the playhead to jump from frame 1 to frame 20 when the movie has just been loaded up to frame 10. In that case, flash player will? Block the script execution, stop playing, continue loading from frame 11 to 20 (without executing script), jump to frame 20 and invoke script at that frame when it's loaded?
Block the script execution, stop playing, ignore loading frame 11 to 19, load frame 20, jump to frame 20 and invoke script at that frame? Ignore jumping to frame 20, continue executing next statements after the go to frame 20 statement? Or anything else? If flash player doesn't ignore jumping to frame 20, any event is triggered when frame 20 is loaded completely? Note: Answers for the first question should focus on my example, cover all circumstances (such as attach movie from library...)
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I am using the following codeIn actions for Frame 1:
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[code].....
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i have 2 flash file,one is mine (the main container) and one is a external swf.i want to load the external swf to my container swf.i write this code in my as2 container code inside the main timeline flash (mine flash) -----first of all i add a movie clip with instance name mc1 to the first layer
Code:
mc1._lockroot = true;
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[code]....
i really try to use that code - BUT !!! -> if i use this code the external swf predominant my main swf code and all the rest of my code dosent work (like timer of trace)....
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Jan 5, 2012
I have 2 flash files,one is mine (the main container) and one is a external swf.I want to load the external SWF to my container SWF.I write this code in my AS2 container, inside the main timeline flash (mine flash).In the first method, I add a movie clip with instance name mc1 to the first layer:
mc1._lockroot = true;
mc1.loadMovie("external.swf");
countdown = function(){
trace("ok");
}
countdownIt = setInterval(countdown,1000);
This code works fine in most of the cases, but I found many SWFs files that it dosen't work with. These SWFs and work with the following code instead:
loadMovieNum("external.swf",0);
countdown = function(){
trace("ok");
}
countdownIt = setInterval(countdown,1000);
I really try to use that code - BUT !!! -> if I use this code the external SWF predominant, my main SWF code and all the rest of my code dosen't work (like the setInterval() timer).... I want to load the SWF like the second example and still run the setInterval() function.
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[Code]....
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[code]....
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[code].....
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[Code]....
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{
[code]....
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