I'm having some issues with the softkeyboard behaviour in flex 4.6 and air 3.1.I have a list with a search bar on top. When a user selects the TextInput component the softkeyboard pops up like it should.Now when the user is done typing his text and presses the return (or the done/ search) key I want the softkeyboard to disappear.I've set the returnKeyLabel property to "done" and the button shows up accordingly. However it only dismisses the keyboard on Android, on IOS the keyboard just stays up.I then tried by not setting the returnKeyLabel and manually catching the Return key and setting the focus to another element that does not require a softkeyboard but that didn't work either.I also tried by dispatching my own "faked" click events when the Return key was pressed but this also didn't work.As part of searching about this problem I found this Dismiss SoftKeyboard in Flex Mobile but that didn't work either. Or at least not in flex 4.6.Now does anyone know of a good way to hide the softkeyboard or make the returnKeyLabel "done" work on IOS that will work with flex 4.6/air 3.1?
I needed a way to invoke softkeyboard in android platforms, and i got to know how to do it form here Flash APIs for Android Platform. Now i need to kill the keyboard, basically there is a button which i want to use to toggle the keyboard. Flash has provided a way to invoke the keyboard but not to kill it.(never understood how they work). One more issue is that when i click the down button on softkeyboard which is located on bottom left of the screen, the Softkeyboard_Deactivate event is not fired. It seems its fired only when the focus shifts from one object to another.
I am working on a try-out app targeting ios and adroid mobile devices and I use flex 4.6. I want to hide the app in the list of running applications. Is it possible?
If not, is there a way to change the name and icon of the app in run-time after installation?
In my AIR app, when the virtual keyboard shows up the screen height shrinks. The problem I am having is after the virtual keyboard hides, the screen size stays shrunk and you can see a big black gap under the bottom of the app. The only way to adjust it is to rotate to landscape then back to portrait.
This seems to be a glitch with the virtual keyboard and programmers shouldn't be responsible for handling the screen size after it hides.
I've recompiled my app with Flex 4.6 / AIR 3.1 and now when I upload to the Android market it says my app is using a "android.permission.BROADCAST_STICKY" permission. In it's simplest terms what is it and can or should I turn it off (it's not in the app descriptor file)?
BTW I used captive runtime for the first time in this upload. Would that have anything to do with it?
Using AIR for Android, is it possible to call from Flex into an NDK library? If so, how can this be done? I have a large C library that I need to use. I know that I can do this from an Android Java app (through JNI), but I have a large Flex codebase that I'd like to reuse.
Is it possible to use Air on android and access the compass? I saw there is some acceleration support[URL]..If it is NOT accessible, would it be possible to do some communication between a native android-app listening for compass update and an air application?
I have a problem - How to run AIR (really big desktop application) on my Galaxy Tab 10.1? It's possible convert .air to .apk?
EDIT:
1. I set up a new desktop project (File -> New -> Flex Project)
2. Project name is "simpleTest", Application type is Desktop (runs in Adobe AIR), Flex SDK version 4.6.0 and click to Finish
3. I go to Design mode, then set the width to 500 and height to 250. I add one button by drawing and name it btnOne and make Generate Event Handler
4.Then I go to Project -> Export Release Build (Export as Signed AIR package) -> Next (I apply the certificate) -> Finish
5. I find the project file (...Adobe Flash Builder 4.6simpleTest) and copy simpleTest.air into a new file (simpleTestAPK - which contains my certificate > andCert.p12)
6. I rename "simpleTest.air" to "simpleTest.zip" and from this .zip I unpack just "simpleTest.swf" and "application.xml"
I'm creating an app to deploy for iOS and Android and I'd like to give them slightly different filenames (need to add a space so that name displays on two lines on Android). Is there a way for me to define this in the app.xml without having to change it each time I export?
I am using AS 3 Flash CS4, WIndows XP SP3. I am unable to use the Mouse.hide(); method in many of my scripts. If I add Mouse.hide() to a preexisting script, I get the following error; line1 1061: Call to a possibly undefined method hide through a reference with static type Class. If I add Mouse.hide():void; to a preexisting script, I get the following error: line1 Label must be a simple identifier Once this has happened, if I then remove ALL lines of script from the file...but leave the Mouse.hide(); [or Mouse.hide():void;], and also remove all objects from the stage, when I run the file, I still get those same errors.
I need to use softkeyboard for a flash program developed for windows desktop, and I tried the example given on the following page: [URL] When I test the movie, it gives me a compiler error: 1119: Access of possibly undefined property needsSoftKeyboard through a reference with static type flash.display:Sprite. I noticed that this feature is available to flash players 10.2 or higher, so I updated my CS4, but it still didn't work. Does anybody know what is causing the problem?
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override protected boolean drawChild (Canvas canvas, View child, long drawingTime) { if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I have loading the webview in my Activity. the Web content is having some flash content. when i try to finish the Activity. Its taking too much time. the screen goes to blank screen for little time and resuming to the app.
I can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?
I know that you can compile an Adobe AIR 2.7(?) application to target say Android 2.2, but what about the captive runtime with AIR 3.0? Also I don't see anywhere to find out the iOS version restriction with AIR, as you have to pay $100 to Apple to even get the SDK which would allow me to make an iOS project in the first place.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
but when I import android.webkit.WebSettings.PluginState; eclipse return an error, asking me to search repositories to find it , the minSDK of my app is 7, any ideas?
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
i need to show the second one when there is a mouse over the first one and hide it when it goes out of the first one also i want the second container content to be usable (mouse clicks/moves)