Android :: Display A Lot Of Text In Flex Mobile Application?
Feb 7, 2012
What is the best way to display a large amount of text (5000-10000 words) in a Flex mobile app?
I have been loading text in through an xml file using itemrenderer. It works totally fine when I run the application on my PC but when I load it onto my Android phone it crashes. Looks like my phone can only handle loading in about 3000 words using this method without crashing.
Anyone have a suggestion? Also, HTML isn't going to work for me. I want the text built into the application, which is why I have been trying to use the xml file.
I want to load a flex application in mobile flex application and also i want it to interact with the parent application. Right now I am trying to load the swf with swfLoader in mobile app, but it gives me security error. And also should I want the parent application to be generic in terms of child application as in down the line if someone wants he can have another child application with same name run.
I have a flex app using the 4.5.1 sdk and AIR 2.7 running on an Android 3.2 tablet. During use, I can get it to crash fairly regularly. It's usually when I'm rapidly scrolling around in a List control. I can't seem to find the cause.
The application will just suddenly close. It happens in both debug and release builds.
When in debug mode, it just disconnects from the debugger and doesn't give me any useful information.
I'm at a loss on how to debug this. What are some techniques I can use?
I found the "adb logcat" command. Relevant info from the log below, unfortunately it doesn't mean much to me.
I read that using Flash Builder 4.5.1 you can create one application and run it on a mobile device, in Internet browser and in Desktop AIR. However, I created a mobile application and the only option to run it is 'Run as mobile application'. Is it really possible to run the same Flex application in browser and on mobile?
I am working on a try-out app targeting ios and adroid mobile devices and I use flex 4.6. I want to hide the app in the list of running applications. Is it possible?
If not, is there a way to change the name and icon of the app in run-time after installation?
Is there any way to embed YouTube video/video player into Android Flex AIR Mobile application?
I tried to use SWFLoader(...) but since its MX library class only works on the desktop runtime environment, but fails to work on actual Android device when debugging the application.
Maybe it's possible to embed HTML that contain YouTube video into some Flex media container like TextArea or something?
In Flex Mobile Project, Text Input shows blocks instead of showing arabic text. Labels are working fine with Arabic.
Is there any way to show Arabic text inside text input?
My code sample is
<fx:Script> <![CDATA[ /* Import all the easing classes so its
[Code]....
Since, it is for flex mobile project, when I input any text in arabic, it shows separate characters. Arabic is a language that doesn't have separate characters. It should combine letters to form specific word.
What is the best way to create artwork for cross platform mobile application that is made using Adobe air. This application runs on iphone,iphone4,ipad,ipod,android,blackberry,desktop.
I am currently developing a mobile application using the latest version of Flash Builder and I need to create a Global ArrayCollection to store information in that is pulled from a local DB. I can pull back the data from the DB fine however I cannot seem to access the Global variable when I try. I have the follng .as file called "Model.as" which is located in a folder called valueObjects and that file contains the following code:
I am currently developing an application in the latest version of FlashBuilder and I cant seem to find out how I can incorporate AdMob ads or any other Ads into my application.There seen to be a few tutorials online focused on Flash however im not sure how to get those to work in the Flex environment.
I'm playing around with a messaging type of application. Does anyone know how, or of any tutorials on to "appending" html text to text areas in flex and flex mobile projects? And specifically how I could take that and basically "append" a sprite inline to the text when i need to? Something simple like:Username: some text right here!So, Anyone have any experience "appending" sprites or simple text formatting?how to solve these issues!EDIT:Based on an answer below it was sugguested that it's as simple as...textAreaInstance.htmlText += "<b>Username:</b> some text right here!";But its not. you can't do .htmltext with a text area. you can on a text field, so i tried
var TF:TextField = new TextField(); TF.width = 200; TF.height = 200;
I'm creating an app to deploy for iOS and Android and I'd like to give them slightly different filenames (need to add a space so that name displays on two lines on Android). Is there a way for me to define this in the app.xml without having to change it each time I export?
the selection indicator isn't shown at the text input fieldis there any solution for this problem ?i am using flash builder 4.5 + flex in Android mobile Application
I am going to make an Arabic application using Flex builder 4.5. I have two questions that need to be answered What is the difference between ActionScript Mobile Project and Flex Mobile Project. (AS Mobile Project supports iOS and Android but I doubt about it!!) Is Arabic support available in Flex Mobile Projects or AS Mobile Projects? I know TLF supports Desktop and web apps but does it support mobile platforms?
I'm trying to debug an issue on a Flex Mobile project. Specifically, in order to debug this I need to be using a release build for iOS (it is the only way the problem appears). I am having difficulty finding a way to view log messages on a release build. Has anybody been able to successfully see log messages in the Organizer console?
I am building an Adobe Air Mobile application currently targeting Android (and eventually iOS). I'm using Flash Builder 4.6 (which is Flex).I have a requirement to download a zip file from a url, save it to local storage and unzip the contents.There seem to be a few example on how to do a download in Flex/Air, but not many in Flex/Air/Mobile. Additionally, the mix of examples seem to be all over the place with namespace versions, etc. Edit: What I've tried:So, from the examples on the web, the first thing I did was add namespace in Flex declarations: xmlns:net="flash.net.*" Then I added the following component: <net:URLLoader id="urlLoader" /> Then, in the button click event, I called it: urlLoader.load(new URLRequest(downloadUrl)); I get a run time error: Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: http://...
In a typical as3 or flex project, after loading xml file, i load jpg files (thumbnails etc) manually, so i can use them in sprites / movie clips etc..currently i am working on air mobile project. and i am attempting to load some thumnails(pg) file to list view (spark) and using custom item renderer.itemrenderer has an spark image componnt in it. and its data property is set to Image object.i can check that image files do exists in file application directory.do i need to load all those thumbnails in memory. then use them?
I'm trying to implement the 1.6 Mobile Facebook API [URL]into an Air for Android application. I've succesfully used the Web and Desktop API's however with the mobile app it's expecting an extra parameter to a stageReference, see:
But, using i'm using Flex and not Flash CS5, i can't just pass in this.stage or this or anything like that.What exactly would you guys think I need to pass into that using Flash builder Flex? I can't seem to find any examples for the mobile actionscript API ?
Here's the login information from the Mobile API Docs:
login () method public static function login(callback:Function, stageRef:Stage, extendedPermissions:Array, webView:StageWebView = null):void Opens a new login window so the current user can log in to Facebook.
Parameters
callback:Function — The method to call when login is successful. The handler must have the signature of callback(success:Object, fail:Object); Success will be a FacebookSession if successful, or null if not.
stageRef:Stage — A reference to the stageextendedPermissions:Array — (Optional) Array of extended permissions to ask the user for once they are logged in.webView:StageWebView (default = null) — (Optional) The instance of StageWebView to use for the login window For the most current list of extended permissions[URL].
I have been working on developing an application for the android market thta firstly requires the users to login to a account. I have put the code together below, along with a data link to a database in order to check the credentials. However the application does not switch to the second view on the first click of the "Login" button however it seems to take 2 or more clicks sometimes. I presume as it is fetching data from a database that it takes time to be verifies, could someeone tell me how to solve this and maybe implement a BusyIndicator along with it?
I'm currently working with Flex Hero mobile 4.5 to develop a mobile program.I have searched some forums allready but nobody can help me with this.How do you change the backgroundcolor of your mobile program.I have allready tried to use:
I want to download a video on mobile device through flex framework. For that reason I need to have support of multithreading so that I can download video in background. Unfortunately, Flex doesn't have multithreading support. I am quite new with flex environment.
I wanted to develop a flex based mobile project. I have Eclipse plugin for Adobe Flash Builder. But I cannot see any option in the "Create Project" list for Mobile project.I have seen Mobile Project is available in Flash Builder Standalone version, but I wanted it in eclipse plugin.
Can I import files from other apps into my app? If I for instance on iOS, I email myself a xml-file, I click the attachment in the mail-app. Now I want the "open in" option to show up, send that file to my app, and process that data there. Is this possible in flex/as3?
Can we develop flex mobile project that runs in both android and iphone.Also I want to know , can we use all the device capabilities of both android and iphone in same project