I'm working on a batch process script that's executed from Flex. The batch script is in a .aspx Page and returns partial results through the following class:
public class ResponseLogger
{
private HttpResponse _response;
public ResponseLogger(HttpResponse response)
[Code].....
In my Flex application I'd like to show the result as soon as it's flushed on server side. Can this be done using Actionscript?
I am trying to access a URL generated at runtime of my swf using URLRequest. It works fine when I test from within flash CS5 pro but when I host to my server, I get:
Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: http://publish.uwo.ca/~kfieldi5/synonymGen/antGen.swf cannot load data from http://www.yourdictio.....
var req = new URLRequest("submit.php"); I want to do that for either localhost or the remote host, using the same code. As written, it will read the raw php as a file. If I insert a host name and protocol:
In my movie i have a link button with following, simple, function creating a link:
[Code]...
lately i've associated a class file (.as) to my movie and immediately after, when publishing the movie i got the following error message: 1046: Type was not found or was not a compile-time constant: URLRequest. as well as a couple of other related error messages: 1180: Call to a possibly undefined method URLRequest. 1180: Call to a possibly undefined method navigateToURL. when i remove the link to the class file, the problem goes away. also, i have checked the class file for mentioning of "URLRequest" and nothing is there.
Suppose all that happens initially in a client swf is a user clicks a hyperlink in a text object of the swf, so this requests a "page" from the server. In response the server just modifies that existing swf in the client browser, by for example (?) invoking public functions of it, and possibly passing in as parameters the name of image or data files which were also downloaded in response to the URL request. The crucial part is that all that can happen initially in the SWF is a URL "page" request. Is this commonly done and if so, how.
I have gone thru the Kirupa's tutorial "Using XML in Flash CS3/AS3", and it helped a lot in my project. Now, I have a question in XML searching. If an attribute's value is say title="kirupa tutorial" and a user wanted to search only the word "kirupa", then how can i get this node of xml, which title is "kirupa tutorial"..
@title == "kirupa" only works when the whole word matches the value of "title" attribute, but i want to search a partial word.
I need a button, or movie clip, to fade partially when clicked.This code worked but caused everything else on the screen to fade too. And I don't know how to fade down to 20% instead of 0?I am a newbie so please could you give a specific code example.
I'm moving on with my optics system in Box2D (which seems to run into its share of kinks and platform limitations, but that's a subject for another time) and I expect to have the need for a way to procedurally draw sprites for varying shapes of lenses.Really, the critical component of this process seems to be the ability to draw partial circles. By this, I mean a part of a circle if it were divided from the whole by a straight line through the circle's interior.
I have an XMLList from a feed that takes the form shown belowand has about 90 'contact' nodes within it.I can use E4X to filter the list by a node value and displayall contacts from the uk say but now I am trying to search by nameas the user types in to a text field and am stuck.What I want is that each time a character is entered in thesearch field a list is created that contains only objects whosfirstName node value contains what the user has entered. This mightbe a full name or just the first few letters.I managed to do this easily with an array of data by usingArray.filter() and String.search() but with an XMLList I am stuck.I could create an array I suppose but that seems dirty when the
I'm drawing some cars. They're Bitmap's, loaded from PNG's in the library. I need to be able to color the cars-- red ones and green ones and blue ones, whatever. However, when you paint the car green, the tires should stay black, and the windows stay window-color.
I know of two ways to handle this, neither one of which makes me happy. First, I could have two bitmaps for each car; one underneath for the body color, and one on top for detail bits. The underneath bitmap gets its transform.colorTransform set to turn the white car-body into whatever color I need. Not great, because I end up with twice as many Bitmap's running around on screen at runtime.
Second, I could programmatically search-and-replace "white" with "car-body" color when I load the bitmap for each car. Not great either, because the amount of memory I take up multiplies by however many colors I need.
What I would LIKE would be a way to say "draw this Bitmap with JUST THE WHITE PARTS turned into this other color" at runtime. Is there anything like this available? I will be less than surprised if the answer is "no," but I figure it's worth asking.
I've got a string in AS3 composed of two elements that is dynamically assigned to a textField. I want to make one element one color and the other a different color. Code below: allInfoForSchedules = data[j].weekDay + " " + data[j].scheduleType + "."; I can make the entire string change color but not just one part of it.
I have made revisions to my SWF file and only part of the SWF loads. I have included the path for the .FLA
[URL]
I have checked and rechecked the AC_RunActiveContent.js (attempted to update and that failed)
I get this error when I attempt to Run command to update the AC_RunActiveContent.js "At line 5 of file "AC_RunActiveContent.js": ReferenceError: navigator is not defined".
I'm trying to set only a portion of a string to use a particular text format and it does not seem to be working. I'm calling setTextFormat() after setting the text of the TextField like this:
myTextField.setTextFormat(newFormat, 7);
change the format for the remaining characters after the 6th. The textfield seems to use the default text format for the entire text however.
Does anyone know why the first part of my CSS formatted is the only part that shows? I know the rest of my text is formatted correctly because I can erase the first part, and only show the other portion. I just want to be able to load a decent size set of text into a text block I am making with a scrollbar.
I'm trying to find a way to do a scroller that scrolls only 'till the targets bottom reaches the Stage.height.I tried to attach some images explaining but :
Quote:
To be able to post links or images your post count must be 50 or greater. You currently have 10 posts.
Please remove links from your message, then you will be able to submit your post.
format partial parts of an input text box at runtime. I have seen a few "text editors" around which are built in flash so i am assuming it is posible but i would like to know the extent of developement on this. My idea is much more simple than the text editor.
Basically i just need to be able to change the format of a specific word or two in a string, which the user has entered in the user input box, on specific words..
for example. image writing some text in MS word, and the last word written is wrong "spelled incorectly" it is then immidiately underlined.. this is the effect i'm after. i have the code working producing errors in a seperate output box. but i need it to change the input text dynamically at run time.
I am learning flash, and to do so I'm writing a little adventure game. My current issue is with saving progress; namely, having the game remembering what was done on previous frames. I've experimented with Booleans, who work nicely for small stuff, but it's proving more difficult to save things like inventory items or partial actions taken.
Google pointed me towards SharedObject, which would save data regardless of frame, handy! It seems to have the side effect of remembering the data even when closed though, meaning I have to erase it before every test. So now I'm thinking of turning it into a proper save & load system, like in a real game. But now I'm left to wonder, is SharedObject really the best way for me to save progress made in individual rooms? It's really simple stuff like redKeyTaken = true or greenDooropen = false (wheres then the movieclips of redkey or greendoor jump to their correct frames) What would you guys recommend for keeping track of individual room(frame) status? Keep using SharedObject and just flush at every action, or is there a better way?
I'm using SWFUpload to upload images without reloading the page (with a fancy progressbar too), this works fine when I'm on localhost (Wamp server), but it goes nuts when I try to do so on my real linux server (which is the only possible flag as far as I could see), it's running Apache2 and PHP5. As I said the front-end is fine (apart maybe from the fact it's flash).The back-end code is as follows:
The only error that I get is from $_FILES['Filedata']['error'] = 3, 'Only part of the file was uploaded'. The destination directory does have 777 permission and you can see I made the required checks. It simply will not work, I have no idea why. Also, the files I tried uploading had no spaces in the filename, so that shouldn't fit under the issue 206 with SWFUpload.As far as I can tell it can be either due to the front-end SWFUpload or back-end server configuration.
P.S. no need to mention security, this is only allowed to be used by the server admin with external access anyhow, plus there's the front-end limitation on the files he can select (images). There was no point securing it further.
I'm searching for free partial panorama viewer. It should be placed in somewhere in the page and it should be customizable (openSource?). So far i found pan0.net but it only supports 360 and i have priority for non 360...
A friend of mine has a Flash Action script running on a LAMP server that currently reads an xml config file. He's asked me if it's possible to remove the xml file, and replace it somehow with a system (lets call it an 'auto xml generator') that intercepts the request to read that file and generates an output, so it appears to all intents and purposes as if the file still exists and contains the contents that has actually been returned from our auto xml generator'
So I want to read http streams using flash tcp sockets. I do not really need the http header at all - all I need is body which contains flv. so how to read http response body into byte array using flash sockets?
var xmlLoaderA:URLLoader = new URLLoader(); xmlLoaderA.addEventListener(Event.COMPLETE, LoadSomething); xmlLoaderA.load(new URLRequest("my url"));[code]....
now imagine that the loading of the file is completed and we are in the "LoadSomething" function. How can we trace "my url" in this function? In another word I want to wite this action:
trace(Command);
and I want "my url" string in output.But I dont know what is the Command.
During development I have to test using several different hosts. It is a pain to have to change the IP address everywhere I use navigateToURL or in an mx:HTTPService. I would like to set a var with the IP... public var hostIP:String = "192.168.1.100"; Then later I instead of doing...
working my way through some tuts, and have set up WAMP. Trying to send some vars from AS3 to PHP to update a mtySQL table.My issue is that the php file does not seem to be receiving the variable info from flash, why not?
Here is the AS code
Code: submit_btn.addEventListener(MouseEvent.CLICK,onClickSubmit) function onClickSubmit(event:MouseEvent):void { var loader : URLLoader = new URLLoader();
[code]....
The PHP works cos when I run it from a browser $sd3 updates the database field to 78.This the output of the 'trace' statements
I cannot ascertain why the code for one set of navigation buttons I've created works, but similar code does not. The code is rather lengthy, but I've pulled out the salient components to see if the Interwebs could help.
Here's the script that IS working:
Listener code:
Code: cswordbutton.addEventListener(MouseEvent.CLICK,fetchcswordassets); And the function code that goes with it:
Code: function fetchcswordassets(e:MouseEvent):void{ var url:String = "knowntomeURL";
[Code].....
1) All of the actions are in a separate layer in the first frame;
2) There is only one scene;
3) I've given the same button a different instance name in many cases, to coincide with different expectations (URLs).
public class TextboxXML extends Sprite { [...] //XML[code]....
i want to get the xml-data. the xml will be generatet out of a php-function.testing it out of flash by "testing the movie" (apple+return), the php will be parsed and it works. when i test it on my lokal server, the same smf i mean, nothing happens.
I have an xml file which contains multiple products each with their corresponding background image, foreground image, text and website. The LoadXML class loads this xml file and creates an array of each image, text and website. The Main class then loads each image from the array of background images in the method onBackgrLoad(). This is done through the use of a for loop which loops through the array of backgrounds (called hintergrund[]) and loads each one in turn. On tracing hintergrund[] I sucessfully receive a string of all the different background image paths. However when I examine the backgrRequest and backgrLoader they both contain null. The images therefore dont appear on stage but neither does an error message appear! The same thing happens for onImageLoad (this should load the foreground image) and onTextLoad.
public class Main extends Sprite { //____________________________________________________________________________Vars : Newly