Dynamic Resizing On Page Load
Jun 14, 2010I can't seem to get the re-size functions to trigger immediately. I call the function but it doesn't trigger until I re-size the window.[code]
View 2 RepliesI can't seem to get the re-size functions to trigger immediately. I call the function but it doesn't trigger until I re-size the window.[code]
View 2 RepliesHow the resizing effect is accomplished. I generally use an HTML container with a 800 x 600 flash page but I'm interested in producing this full screen effect so I can control the background graphic elements. [url]...
View 1 RepliesI am building a flash site for my own photography business and the site is designed in such a way that it will scale from 1200x720 down, but never up. So on the biggest monitor, the biggest this should get is 1200x720.
I am having an issue where after you resize the page down smaller than the biggest, i the main container of the content "mainStage" is too small, and even after maximizing the window, it is still stuck on a small size.
-- if you refresh the page with the window at ANY size, it works PERFECTLY.
-- if you resize the browser without refreshing the page, you will reproduce my issue.
I have uploaded the page here to be seen. [URL]
-- Here is the source for this. [URL]
i really want to get this resizing dynamically to work before i work on the rest of the page.
I'm currently trying to have a swf file to show up on an HTML page when the page initially loads. When the user clicks the close button (on the swf file), the swf disappears and the rest of the content on the HTML page shifts up. Similar idea to how CNN occassionally have their "breaking news" banner on their homepage. In order to do this, I thought of the idea of creating a 1x1 pixel main swf file containing a MovieClipLoader function to load the "content" onto the swf file.
As the user clicks on the close button, it will unload the external swf, returning back to the 1x1 main swf. However, how do I get the 1x1 main swf file to resize to the size of the external swf? and to do the reverse when the user clicks the close button? So far I have the MovieClipLoader function working, but not the resizing.
var myMCL:MovieClipLoader = new MovieClipLoader();
myMCL.loadClip("test.swf", "container");
When a user resizes the page(using the corners) the horizontal/vertical scroolbars appear if the page is 2 small.
Is there a way 2 remove the horizintal/vertical scroolbar?
i'm making a flash movie that's going to load some text from a text file. i don't know how long each of the variables within the text file will be though, so i need to resize the text box that they are going to be displayed it. is there anyway that i can do this so that all of the text is displayed and not cut off by the text box being too small
View 7 RepliesI want to have a different image load on my home page everytime the page refreshes or someone visits it. Is it possible to do it without using Flash?
View 2 RepliesMy basic aim is to create a newspaper that consists of four pages. Each page i have created and are sitting in the library as sprites. Each page has buttons that need linking so that when pressed it loads the next page or page that i want. This is the part i am confused with =/ how do i make the buttons on each page load the next page (sprite) from the library??
View 2 RepliesI have a an unobtrusive flash video looping in the background of a website, it is not essential to navigation - it is purely cosmetic.The flash video loops every 30 seconds.As this video is on all pages, it jumps back to the start when a new page is loaded.Is there an actionscript / javascript way to get it to remember the position it got to on the old page so it can start there on the new page?I do know that this can be accomplished by loading the flash movie in a frame as well as by having the subsequent pages load the contents in AJAX but I was hoping not to go down this route.I have seen other people ask the question and allude to the solution but they only posted that they got it to work without saying how.
View 1 RepliesI am trying to load an external swf with a number of quotes into an empty movie clip on the home page. then I want it to obviously disappear when nav to any other page.
1) know that you need a loaderEmpty_mc to load the swf into
2) don't know code for how to get it to load on entering the home page
3) don't know how to cdde for leaving the home page and making it disappear
Im working on a website for school, and im doing it through flash. The server ive been given is being taken up by thousands of pages, so its slow. Instead of loading each page through HTML, ive decided i could do a seperate frame for each page. However, to reach the menu at the bottom, you have to scroll down. Is there any way to make it so that when you click a button to load a different page for the flash player to scroll up all the way to the top of the page itself?
View 1 RepliesI have a container with a vertical layout inside which I have two other child containers "A" and "B". n the first container "A" there is a component that I would like to resize dynamically based on the available display size. To to that I tried listening to the resize event of the main container and do my measures accordingly. That works somewhat until the parent container reaches a clipping size : container "B" gets clipped earlier than "A" because it contains much more stuffs : As soon as the parent container reaches "B"'s clipping size, it does not resize anymore (so no more resize event either) thus preventing me from updating my component's display in "A".
View 1 RepliesI have a flash file that is pulling images in dynamically from a PHP page. The images will come in all different sizes so I need to resize them once they are loaded to fit in the containers that they are being loaded into...I thought onEnterFrame was the best way to do this? So I have the following:
Code:
onEnterFrame = function (){
for (i = 0; i < 9; i++){
[code].....
Ok, got a problem that's driving me up the wall. I have 3 objects: tab, tabShadow, (both movieClips) and menuText (a dynamic text field), all of which are themselves contained in a movieClip. What I'm trying to do is have tab & tabShadow resize based on how big the dynamic text field (menuText) is, and then align everything. The ultimate idea is to create a dynamic menu based on XML.
The problem though is that a) the textfield won't resize even if the amount of text fed it is too big, and b) because of (a), the movieClips won't resize based on the textfield. I also can't figure out a good way to align them (just making the ._x / ._y values equal puts the textfield way outside the other movieClips).
Here's the actionscript code, and I've attached a copy of the .fla (done is CS4, but saved in CS3 mode) just in case it's a matter of the centerpoint being off or something. This is all in the container movieClip.
[Code]...
I need to create a designer tool in Flash for laying out how kitchen worktops/countertops look. I found something similar to what I need:
[URL]
If you scroll down the page you place a rooms dimensions onto the workspace, and resize it. If you notice, when you resize the shape moves and a measurement shows on each edge.
I am working on a site at the moment (product catalogue) for this company. I have a problem with the images i am using. It is taking too much time and effort to resize all the images in a photoediting programme. I was woundering would it be possible to automatically resize the images within my area. I have the images loading up within a layer mask. I was just wondering if it is possible to tell flash to set a true scale setting within the area mask. I have noticed while editing image size in photoediting programmes I do suffer from a fundamental problem. Even when I constrain the proportions within an image re-size flash dos tend to distort this a little.
PHP Code:
function setSubComboArray() { mySelectedItem = main_cb.getSelectedItem().data; title.text = main_cb.getSelectedItem().label; // trace(mySelectedItem+"/"+mySelectedItem+".jpg"); loadMovie(mySelectedItem+"/"+mySelectedItem+".jpg", "_picWin"); loadVariablesNum(mySelectedItem+"/"+mySelectedItem+".txt", 0);}
out with autoresizing dynamic img popups with javascript.
View 14 RepliesI have searched forever trying to find out how to do this. All the tutorials or answers I find aren't quite what Im looking for so I figure it would just be best for me to try posting.
What I want to do is load an image dynamically into a movie clip either created physically inserting it onto the stage or using .createEmptyMovieclip(). After the image has been loaded I want to be able resize the movieclip with the image inside of it, or somehow get the .height and .width of the image or the movieclip with the image in it and then have it resize keeping its proper dimensions.
Ex: I have an image that is say, 800x600. I want to be able to load that image in dynamically into 2 seperate movieclips (one being a main display, and one a smaller thumbnail).
[Code]...
FYI: I'm following the Flash Blogger tutorials listed on [URL] with Flash 8. I've noticed that everything works wonderfully as far as bringing the blog content into the dynamic text field; however, my only problem at the moment is Blogger will automatically resize my images, so it doesn't mess up the current template in html, but of course, Flash does not (out of the box).
I need a way to define the width & height of the images in the text field to fit inside the dynamic text field they're in. As far as I can tell, the tutorials listed on that site use an alternate method and don't actually resize them. Lastly, I thought about using CSS to adjust the img size, but from what I gather there are very few items at my disposal.
I have a gallery that I built from a tutorial I found online--it has an empty mc with a border around it, and when you click on a thumbnail an image is loaded into the mc and it fades in when it loads in and out.Ofcourse it works fine offline, but when I test it online the image will load in off-center, if you click the thumbnail again (after it has loaded the first time) it loads in the position it should be in. Here is the code I have on the first frame:
spacing = 1;
containerMC._alpha = 0;
MovieClip.prototype.loadPic = function(pic){
[code]....
I have a SWF that pulls in movie files. I need a way to detect the size of the file that is being pulled in and scaling it appropriately..
Code:
import caurina.transitions.*;
var conn:NetConnection = new NetConnection();
conn.connect(null);
[Code].....
I want to make a pageturn effect on a dynamic textfield
Here is my test program :
import com.greensock.*;
var mytext : TextField = new TextField() ; mytext.wordWrap = true ; mytext.multiline = true; mytext.selectable = false;
[Code]....
How do I manage to force dynamic textfield create with actionscript to act like a text created with textool
I was wondering if there is a way to auto resize the swf to fit a dynamic text field. I am doing a site and have text coming in from XML. some of the pages have a couple paragraphs where as some are much longer so when it is published the pages that have more text gets cut off.
View 4 RepliesI've seen this pretty slick flash site where the content is clearly loaded in dynamically and the browser scroller bar is used.
View 4 RepliesI want to use the UI Text Scroll component on a text box. When I make the initial text box,it is the normal 1 line in depth, based on the font size. When I paste the type into the box it gets very long, which is fine, but when I try to make the text box smaller using the transform tool so that I can make it fit the movie, it makes the type smaller as well. Is there a way to change the height of the box, without it effecting the text inside?
View 2 RepliesI'm using loader class to load images. I'm loading ten images with different sizes. I'm trying to load them with a common size (300x300) doing this:
[Code]...
But, I can't see anything.
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);
[code]....
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
View 1 RepliesI've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
[Code].....
i'm trying to build a flash site and ran into a problem... i have a gallery page with a bunch of page numbers at the top. when you click on one, a movieclip loads of some images coming in.so the problem i'm having is that i made a little animation for when you roll the mouse over the page number (they scale up when the mouse is over, scale back when the cursor moves away)... what it's doing is when you roll over, it goes to a certain frame in the timeline and plays that animation.that's all working cool, but i need it to not do that once it's clicked on. so basically when you actually click on a page number, the over script should stop until you go to another page... here's the code i've written,
function over(event:MouseEvent):void {
this.gotoAndPlay(30);}
function out(event:MouseEvent):void {[code].....