Actionscript 3 :: Flash Dynamic Shape Resizing?
Jun 2, 2011
I need to create a designer tool in Flash for laying out how kitchen worktops/countertops look. I found something similar to what I need:
[URL]
If you scroll down the page you place a rooms dimensions onto the workspace, and resize it. If you notice, when you resize the shape moves and a measurement shows on each edge.
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Mar 26, 2009
How the resizing effect is accomplished. I generally use an HTML container with a 800 x 600 flash page but I'm interested in producing this full screen effect so I can control the background graphic elements. [url]...
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Apr 8, 2007
I have searched forever trying to find out how to do this. All the tutorials or answers I find aren't quite what Im looking for so I figure it would just be best for me to try posting.
What I want to do is load an image dynamically into a movie clip either created physically inserting it onto the stage or using .createEmptyMovieclip(). After the image has been loaded I want to be able resize the movieclip with the image inside of it, or somehow get the .height and .width of the image or the movieclip with the image in it and then have it resize keeping its proper dimensions.
Ex: I have an image that is say, 800x600. I want to be able to load that image in dynamically into 2 seperate movieclips (one being a main display, and one a smaller thumbnail).
[Code]...
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Oct 3, 2004
i'm making a flash movie that's going to load some text from a text file. i don't know how long each of the variables within the text file will be though, so i need to resize the text box that they are going to be displayed it. is there anyway that i can do this so that all of the text is displayed and not cut off by the text box being too small
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Jun 14, 2010
I can't seem to get the re-size functions to trigger immediately. I call the function but it doesn't trigger until I re-size the window.[code]
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Aug 24, 2011
I have a container with a vertical layout inside which I have two other child containers "A" and "B". n the first container "A" there is a component that I would like to resize dynamically based on the available display size. To to that I tried listening to the resize event of the main container and do my measures accordingly. That works somewhat until the parent container reaches a clipping size : container "B" gets clipped earlier than "A" because it contains much more stuffs : As soon as the parent container reaches "B"'s clipping size, it does not resize anymore (so no more resize event either) thus preventing me from updating my component's display in "A".
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Feb 9, 2009
I have a flash file that is pulling images in dynamically from a PHP page. The images will come in all different sizes so I need to resize them once they are loaded to fit in the containers that they are being loaded into...I thought onEnterFrame was the best way to do this? So I have the following:
Code:
onEnterFrame = function (){
for (i = 0; i < 9; i++){
[code].....
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Apr 22, 2009
Ok, got a problem that's driving me up the wall. I have 3 objects: tab, tabShadow, (both movieClips) and menuText (a dynamic text field), all of which are themselves contained in a movieClip. What I'm trying to do is have tab & tabShadow resize based on how big the dynamic text field (menuText) is, and then align everything. The ultimate idea is to create a dynamic menu based on XML.
The problem though is that a) the textfield won't resize even if the amount of text fed it is too big, and b) because of (a), the movieClips won't resize based on the textfield. I also can't figure out a good way to align them (just making the ._x / ._y values equal puts the textfield way outside the other movieClips).
Here's the actionscript code, and I've attached a copy of the .fla (done is CS4, but saved in CS3 mode) just in case it's a matter of the centerpoint being off or something. This is all in the container movieClip.
[Code]...
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Feb 4, 2010
I'm pulling in some text from xml into a dynamic textfield on the timeline.All is working groovy, until I tried to put a shape (just a rectangle of color) under the the textfield in the timeline. It turns out this shape completely BLOCKS the text, even though the shape is on a layer UNDER the dynamic textbox..
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Jun 28, 2004
I am working on a site at the moment (product catalogue) for this company. I have a problem with the images i am using. It is taking too much time and effort to resize all the images in a photoediting programme. I was woundering would it be possible to automatically resize the images within my area. I have the images loading up within a layer mask. I was just wondering if it is possible to tell flash to set a true scale setting within the area mask. I have noticed while editing image size in photoediting programmes I do suffer from a fundamental problem. Even when I constrain the proportions within an image re-size flash dos tend to distort this a little.
PHP Code:
function setSubComboArray() { mySelectedItem = main_cb.getSelectedItem().data; title.text = main_cb.getSelectedItem().label; // trace(mySelectedItem+"/"+mySelectedItem+".jpg"); loadMovie(mySelectedItem+"/"+mySelectedItem+".jpg", "_picWin"); loadVariablesNum(mySelectedItem+"/"+mySelectedItem+".txt", 0);}
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Oct 4, 2005
out with autoresizing dynamic img popups with javascript.
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May 11, 2007
FYI: I'm following the Flash Blogger tutorials listed on [URL] with Flash 8. I've noticed that everything works wonderfully as far as bringing the blog content into the dynamic text field; however, my only problem at the moment is Blogger will automatically resize my images, so it doesn't mess up the current template in html, but of course, Flash does not (out of the box).
I need a way to define the width & height of the images in the text field to fit inside the dynamic text field they're in. As far as I can tell, the tutorials listed on that site use an alternate method and don't actually resize them. Lastly, I thought about using CSS to adjust the img size, but from what I gather there are very few items at my disposal.
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May 29, 2007
I have a gallery that I built from a tutorial I found online--it has an empty mc with a border around it, and when you click on a thumbnail an image is loaded into the mc and it fades in when it loads in and out.Ofcourse it works fine offline, but when I test it online the image will load in off-center, if you click the thumbnail again (after it has loaded the first time) it loads in the position it should be in. Here is the code I have on the first frame:
spacing = 1;
containerMC._alpha = 0;
MovieClip.prototype.loadPic = function(pic){
[code]....
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Jan 27, 2009
I have a SWF that pulls in movie files. I need a way to detect the size of the file that is being pulled in and scaling it appropriately..
Code:
import caurina.transitions.*;
var conn:NetConnection = new NetConnection();
conn.connect(null);
[Code].....
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Oct 30, 2011
I want to make a pageturn effect on a dynamic textfield
Here is my test program :
import com.greensock.*;
var mytext : TextField = new TextField() ; mytext.wordWrap = true ; mytext.multiline = true; mytext.selectable = false;
[Code]....
How do I manage to force dynamic textfield create with actionscript to act like a text created with textool
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Aug 6, 2010
I was wondering if there is a way to auto resize the swf to fit a dynamic text field. I am doing a site and have text coming in from XML. some of the pages have a couple paragraphs where as some are much longer so when it is published the pages that have more text gets cut off.
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Mar 2, 2011
I've seen this pretty slick flash site where the content is clearly loaded in dynamically and the browser scroller bar is used.
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Apr 1, 2010
I want to use the UI Text Scroll component on a text box. When I make the initial text box,it is the normal 1 line in depth, based on the font size. When I paste the type into the box it gets very long, which is fine, but when I try to make the text box smaller using the transform tool so that I can make it fit the movie, it makes the type smaller as well. Is there a way to change the height of the box, without it effecting the text inside?
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Nov 30, 2009
ActionScript Code:
package {
import flash.display.MovieClip;
public class Base extends MovieClip {
public var baseHP:int = 50;
var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors
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Jun 22, 2010
Whenever I add shape hints to a shape tween the shape disappears in the between frames. I am using CS5 on Vista. I using files from [URL]to practice.
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Oct 11, 2011
need to draw the shape of a existing movieclip which is irregular shape.
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Oct 11, 2011
need to draw the shape of a existing movieclip which is irregular shape.
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Nov 1, 2010
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);
[code]....
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Sep 11, 2009
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
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Jul 9, 2009
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
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Nov 2, 2010
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
[Code].....
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Jul 1, 2010
I am resizing a movie clips height automatically to match the height of some dynamic text that is displayed above it (will eventually be loading it from xml ). is there a way to keep a safe margin top and bottom? this is my code so far Text_Box_Graphic.height = Text_Box.height;
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Jan 15, 2010
As part of my flash design, I want to have some tweening text. At the beginning of the tween, the height of the text needs to be distorted ('too tall'), and at the end of the tween, the text will have settled into its correct height. However, when I try to scale the text in the first keyframe of the tween, the font size changes along with the text field height. Normally, I could just make the text into an image, but this needs to be a dynamic text field. Is there no way to scale the height of the text field and distorting the text height without changing the font size?
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Oct 19, 2010
using the shape tool you can draw basic shapesthen using the subselection tool you can re-shape them by relocating certain points
What i want to do is create a tween whereby one of the points is movedthe problem is you have to convert to a symbol first and after you have done that you cant change the shapes shape.so how do i go about using a motion tween to change the shape of a shape?
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Jul 30, 2010
I am completely in the woods here - i have a sprite with a shape drawn in there (there are two different sprites in the example.) At any given point, I need to get the x and y value of the topmost point of the shape. The sprite does rotate so it's going to change at any point as well. I don't even know where to begin here
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