Enlarge My Movie From The Standard 550 X 400 To An Equal Proportioned 825 X 600?
Feb 6, 2001
The Problem I have is that I need to enlarge my Movie from the standard 550 x 400 to an equal proportioned 825 x 600.But when I do that it only enlarges the one Frame that I am on in that moment. How can I enlarge everything at once?
I have a building type animation where many buildings enlarge then I want a small bouncing type animation once they do... I don't want to do this all manually as I have 100s.... Is there an easy way to do this with AS3?
I have some (Eg. 10) Movie Clips on bottom of the Stage (aligned horizontally) with different sizes (different width & height). I want them to align vertically on middle of the stage with same gap (irrespective of their sizes) in between 2 Movie Clips. Is it possible using AS3 code?
I am trying to make a Grid that is equal to the width and the height of the flash movie. I have a movieclip called box which is 30x30, and want it to repead along the x to form columns and along the y to form rows so that it makes a big rectangle of smaller squares. For some reason it looks like this:
The dictionary use strict equals(===) for key comparison, how to change the comparison, so I can use my standard for comparison, for example, I have a class named Student:
class Student{ var id:int; var name:String;[code]....
I want Dictionary use id to compare if the two keys are equal, not use strict equal(===) to compare if the key is the same.
I have been trying to find a tutorial or actionscript on the web which will allow users to" click on an image to enlarge it " when they vew the webpage. Its such a common thing , but haven't had any luck whatsoever .Can someone please refer me to a link/tutorial on how to do this?
I'm building my first website in Flash, and it's a porfolio website. I'm trying to set up my portfolio page to show screenshots of my graphic design projects, and when a user clicks on them, it enlarges the photo.
I am looking for it to be done like this website below when you click on their photo samples, it enlarges it, where you can also go to the next photo.
Is there a way wherein I can enlarge the document property size and force the contents to align to the center? I'm new, so I probably started backwards. I made my file with animation just how I wanted it, then realized it would look better if I put a frame around it. But, when I enlarge the document properties to accommodate the frame, all content, including associated animations, are top flush left. I need them middle center.
I've completed my first character in Flash. Happy with it's performance. Got eyes blinking, mouth syncing, and hands gesturing. But the character doesn't fill the screen the way I want. I need this to be a close-up shot of the character.When I go to enlarge the character it screws everything up because the head and body are keyed separately.Shouldn't there be a simple way to just group and scale the whole character without messing up the performance inside?
i got have a bunch of thumbnail sized movie clips that i can drag and drop. reason for this is its a shopping cart.i really would like to have a big preview available without having to link outside of the page not extremely large but larger for better viewing.i have no current code that works at all for me at this time other then the one that loads in a new window/URL which is not what i want maybe bring in image or image url to inside window would work.
Following is the part where i am trying to attach the enlarged images that are already placed in the folder but i dont know what to add to make it work. I only tried to enlarge the first thumb but it doesn't work on that either. All it does is show a small scaled thumb of that enlarged image on the stage.
enlargeMC is a mc that is on stage.
ActionScript Code: for (p=1; p<=_global.imagesNumber1; p++) { //my_pb._visible = false;
how can i enlarge the hit area of a button when i'm over it? i tried creating a movieclip ("mc") containing two frames; one frame ("normal") with a button including a small hit area, and one with a button containing a larger hit area (framename="over"). when i roll over the movie clip it sucessfully changes to frame "over" with the large hit area button (from root i tell "mc" to cange to frame "over"), but in fact only up,over and down state frames are taken from the new button. the hit area is still the small one from the first frame.
basically the thing i want to achieve is, that one rolls over the button, but will have to move his mouse farer away from the overstate graphic of the button, to release it. so optically the same button, but with a larger hitarea than the one you entered when rolling over the button in the first place, so one cant accidentally get off of it too early.
How to programmatically enlarge a flex 3 button's hitArea. Is there some function that I can override? There is no function in the button class called hitArea. What I have done is, I have created a programmaticskin for a button. The form of the skin consists out four arrows. In between the arrows there is nothing (meaning transparent). Because of the way the skin is shaped, it's difficult to click on the button. The skin has alter the buttons hitArea. What I'm looking for is a way to enlarge the hitArea and alter the hitArea shape in to an square. (the hit area must ofcourse still be invisible).
I'm working on a schoolproject and I have a flashapplication that I want on my site. In this image you see a horizontal scrollbar and a vertical scrollbar. In the middle are the photographs, those you'll click in the horizontal scrollbar and they will enlarge (with some text). That's the red arrow. The yellow arrow is the thing I wanted too. When you click a photograph in the horizontal bar en you hold em, you can drag that photograph in the vertical bar and drop it there.
Is it possible? What I'm trying to do is enlarge the hitArea for a selected movieclip on my stage, but only onRollover. I have 5 MCs on my stage acting as buttons of sorts. onRollover of any of the clips, they grow in scale and I'd like the hitArea to do the same so they (MC and hitArea) are proportional.
I'm going to have a row of images all of which will need to enlarge when you mouse over. the images surrounding the enlarged image will need to shirk when it enlarges. So I have multiple images that need to shrink and grow depending one which image is moused over.
if this is posted elsewhere I searched but could not find topic. I would like to know if there is a way to enlarge the size of the target drop point. Seems the users have to be spot on or the shape snaps back.
Any way to give users a little more wiggle room with target drops?
I am making some buttons that enlarge and then fall back to their original size when you mouse over them. The font used is a pixel font and this blurs when you do the mouse over. Is there anyway you can make them so they dont blur?
This is the code on the movie clips: onClipEvent (load) { xlen = 100; ylen = 100; xscale = _xscale; yscale = _yscale; [Code] .....
have a question. Is it possible to detect whether the user used or is using ctrl+scroll to enlarge the screen? I was looking at an example of a mouse avoiding game, which could easily be cheated on using ctrl+scroll, so that the passages were larger etc.
Is there any way to detect this inside Flash, and perhaps prevent it?
can someone give me an idea how I would use a function to enlarge and change the alpha of a button but make it span over a period of time like it was an animation.a long time ago on gear78.com I think he used functions to make his buttons do what they did and it was badass. if I find another site I will post a link. if you don't know what the heck I am talking about tell me and I will try and explain it more.
i've started to make like a quiz in flash with 218 questions in it! i've made it so the computer will show X amount of random questions.i've already got the code on the buttons so it will jump to a random question, but i'm having trouble with limiting the number of questions asked.
i've got an inputbox so the user can chose how many questions they do and the buttons add 1 each time thier pressed to a different variable.
i've got this code, but it never seems to stop asking questions
on (release) { score = score+0; page = page+1 if( (page == pagemax) ) GotoAndStop(220) if( (page != pagemax) ) myVariable = random(219); //creates a random number between 0 and 5 if (myVariable < 2){ //checks to see if it's value is zero myVariable = 2; //set it to 1 if it is zero } gotoAndStop(myVariable); //goes to and plays the frame. }
I have a couple of mc's that are added to the stage after one another.I want them to have equal space between them.Here i the code snippet with the problem, below is the full code.
Code: for each (var link:XML in settingsXML.links.link) { i++; newsItem = new NewsItem(); newsItem.menuLabel.text = link.@name;
Simple question: I have numerous transitional xhtml pages marked up and ready to go. The code is basic but uses a few tags that are not recognized in Flash via HTML import- <h1>,<div> etc. Is there a best practice method for using this code without having to "dummy" down the code for use in Flash? Is there any advantage to importing the xhtml pages as XML and going that route or will I have the same problem?