Flash :: Line Going From One Instance To The Other?
Oct 31, 2011
lets say I have a library object (node1) which i have instantiated twice (mc1 & mc2) in two different random positions that may and probably change when the program runs. How can I create a line that will automatically go from one instance's position to the other?
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Apr 13, 2012
I am trying to delete a single line using graphics.clear() method but it clears all the instance of lines created by lineTo() method. I want to remove a single line upon click from bunch of its multiple instance.
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Dec 17, 2009
i have an xml file and i want my code in flash to read it line by line but its only showing the first line out of 5 lines.Below is the code:
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[code].....
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Dec 23, 2011
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Jul 3, 2009
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Class File (DrawingArea):
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[code]....
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Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
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Jun 17, 2010
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Mar 12, 2010
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Jan 9, 2009
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Sep 15, 2011
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Mar 12, 2010
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing
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Feb 13, 2009
I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:
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It always traces 0,0 instead of my current line coordinates - and even those I don't think would be sufficient.
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Oct 18, 2011
in Flash CS4 I have static text like: Line1 and line2 It's in 9 point Arial Regular as a device font. If I set the line spacing below 3.9 the second line dissappears from the compiled SWF file. It still shows in the FLA file. The same thing happens at 6pt but NOT at 5pt or less.
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Jun 29, 2011
I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?
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Sep 26, 2007
When a Dynamic Multiple line text field is used in Flash CS3, it has a very annoying feature that auto inserts a line break at the end of inserted text. It also auto inserts a line break if no text is entered too.
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Example:
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Hope the example makes it easier to understand.
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Nov 4, 2011
Say i have a movieclip named a_Mc ( ClassA ) I have a sub-movieclip named b_Mc ( ClassB )
CASE 1: Accessing the sub-movieclip b_Mc which is already present inside the a_Mc movieclip
( Since Flash IDE has "Automatic instance naming" OFF )
ClassA mentions the name of b_Mc as => var b_Mc:MovieClip;
NOTE HERE: That the variable name MUST BE same as the name of the instance on stage.
So i can access it as : trace( a_Mc.b_Mc);
[Code]...
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Jan 9, 2012
I am developing a white board application which allows the user to draw line with arrow head (some like Microsoft Word line with arrow feature). I am using graphics property along with lineTo() method to draw a line. Now i have to draw a angular arrow on the last point of line. I am drawing the arrow by connecting the points around last points. As 360 line can pass through this point and each line can have a different angle of arrow.
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Jun 24, 2009
draw a line on mouse movement, not the static line.
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I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.
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Apr 6, 2011
I'm attempting to add line breaks after the code I've included below. I know that I need to add a " " after the line of text, but I haven't had any success.
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Otherwise what are the best ways to draw a graph in FLEX using large data.
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I have three MCs in a proximty menu (ie when the mouse is close they go to the mouses position and follow it).
My question is, I want the MCs to be joined by a 1px line and when the MC moves the line stretches and moves with it...how do I do this?
This maybe a bad explanation so here is a link to back it up...
[Code]...
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Apr 13, 2005
I'm making a very simple game that lets you draw a curve by hand (using lineTo to the mouse position on mousemove) but now, I need to check wether the line intersects wiith another part of the same line (e.g. a loop)
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Dec 2, 2010
I have a BUNCH of bumpers of four types bounceUp, bounceDown, bounceLeft, bounceRight. during a collision which you hit determines the bounce so they always do the same thing so here's my question.....can i just name every bounceUp instance the same thing and then just add that one instance name to the list the collision detector checks?
i just dont wanna go through and name a hundred each of bounceUp s and bounceDown s individually as the potential for screaming increases proportionally.......
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Jul 6, 2010
You can upcast or downcast an instance (to a superclass or subclass) using this syntax:
var i:MyClass = MyClass(instance);
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var i:MyClass = (instance as MyClass);
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