Flash :: RtmpLite And NetStream.bufferTime Doesn't Work
Dec 1, 2010
Are there any known issues with the rtmplite server and NetStream.bufferTime? For some reason, while adding NetStream.bufferTime = 2 it doesn't work for me. It does work with Red5 though.
I followed lee's tutorial to create my own video player and I'm using AS3 for that. The problem is that for some reason, pause() doesn't work, it will pause the first time I clicked it, but it wouldn't go back and play again. I looked through AS3 books and online, everything tells me that pause() should be able to pause and resume. Another thing is that if I try to use pause(true), an error would appear and tell me that the argument should be no more than zero, and I'm like "why?????" so here's my code, it is basically based on lee's code but in AS3...
I'm trying to add a custom callback handler to a NetStream client in a p2p application. The problem is, when I add such a handler, the NetStream Client doesn't function as it did before. It seems the NetStream.client object is changed. I know the default object is this. But changing the client to this doesn't solve the problem.The remoteControlStream, is the incoming stream. And the localControl stream is the stream being publishedThis is the localControlStream that's being send by the peer, and received as remoteControlStream:
private function initLocalControlStream():void{ localControlStream = new NetStream(nc, NetStream.DIRECT_CONNECTIONS); localControlStream.addEventListener(NetStatusEvent.NET_STATUS, localControlHandler); localControlStream.publish(myPeerID+"control");[code]...
The onPeerConnect method of the localControlStream doesn't get called when I connect when the above handler is added. When I remove the that handler, the onPeerConnect method gets called.
I have a bunch of potential random strings for recvStream.play("randomstring");then i have a timer checking every 5 seconds on a function that runs an event listener:
then im thinking in a switch statement i can use it to check if it's an active stream or not to either have it search for another stream that should be active or stop the timer and let it play.
// i was thinking this would verify it's playing and then that's it case "NetStream.Play.Start" : trace("ITS PLAYING YOU SHOULD SEE SOMETHING");[code].....
//I also tried NetStream.Play.StreamNotFound instead of NetStream.Buffer.Empty didn't work either.But it really doesn't work like that. Is there something else I should be using instead of NetStream.Buffer.Empty ? Or something else all together? I'm using Actionscript 3 in Flash CS5 and I'm using Cirrus RTMFP
The main problem is that the FLV doesn't load/play, which most likely causes the secondary problems, such as the bufferClip always visible and no way to test the video and audio scrubbers.
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I'm making a small video players in AS3, and I've found that after calling NetStream.pause() or NetStream.togglePause(), no status messages are being fired any more.If I click the "pause" button while the video is buffering, I never get the Buffer.Full message.Here is some code:
_connection = new NetConnection(); _connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); _connection.connect(null);[code].....
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
I'm trying to export an animated text image, but for some reason, when I publish in .gif format, the text is all screwed up. I have example of it, in the attached file. It worked for me in flash mx, but in flash cs4 it doesn't work. I want the text to be readable and animated, in this .gif.
For some reason the Flash Uninstaller won't do its job. It says 'Installing', then 'Quit' but doesn't do anything. I've got all the browsers shut down.
I am developping this video player: In the exemple above, the player is loading this start image, to display it before the playing of the video:Here, I then tell the player to load the same image, but on another domain: As you can see, it doesn't work anymore. I searched on Google and discovered that I theorically had to add a crossdomain.xml, to make sure that there isn't security protection that avoid swf to load images from other domain. so put these two files on my different domains, to tell the swf to accept files from all * domains
I am a student trying to learn how to take multimedia elements from one class and put them on a webpage using Dreamweaver CS4. From an online tutorial, I created start/stop buttons with ActionScript3 URLRequest to reference a sound file. The swf works fine when played; it plays from the html generated by flash but when I use Dreamweaver CS4 > insert > media > swf and then preview page in browser (firefox), the button doesn't do anything. When I compare the html page generated by flash to the html created by Dreamweaver, they look completely different. I don't have a clue what to do next.
I have Flash CS5 and I'm trying to export SWC from it to use as a library with Flex SDK (FlashDevelop). I have "Export SWC" checked in publish settings and for a while it worked. Now, even if it still is checked, SWC isn't created (at least in the same directory as SWF). I even tried creating a completely new FLA and copied everything from the old library in there. Still it doesn't work.
This sounds quite ridiculous but my space bar doesn't want to work in Flash CS3. I'm a web designer and started recently for a new company. They asked me to include a flash image on one of our websites. When I try to add text to the stage, I can't make spaces. That is all. I've used flash before and I've never ran into this problem
I have a flash form that although it does exactly the same as its html version (just passing variables) doesn't work. It doesn't redirect to the right page, processing the send variabeles and sending a custom email. [code]As you can see it's just a form - no hidden scripts - and sends variables to the correct url.I've turned it into a flash form which is just a button which sends the exact same variables as above, but now the browser isn't redirected to the same page. Although the variables are sent which I can check in Firebug. It doesn't redirect to the same page as the html form and all variables are therefore not processed and no email is sent. The only thing I had to workaround is the variable name 'function' which in AS is a reserved word. Bypassed that by using array notation.It's just like the url the variables are send to can see whether the form is sent through html or flash?[code]
I have Flex 4.5 and in the main application, in the script tag I write:
import ominds.Firebug;
I use flash player WIN 10,1,85,3 Debug enabled. I export swf as 10.1.85 version.
And when I open the flashFirebug I get this: "No SWF files with the O-Minds package found, you should import the O-Minds package into your flash files. For more information visit: o-minds.com/products/flashfirebug"
When I work on my Air Project, I used stop(); to stay in a frame(which is my menu), I built the .air for testing purposes and the frames keep looping, as in, it plays all the frames, and it won't stop as it's instructed to. I'm building my Application in Flash CS5, not Flex.
My problem is that I am using a variable to identify an element section of the many galleries I have under the tag "galleryType" and nothing is returning for me to display. Am I searching for my galleryType the right way in my code or do I need to loop through my galleryTypes on my XML.
I have a flash swf file which I don't want people to be able to download and decompile it . my first solution was to load this swf file in another swf file and put the container swf file in my site . but something's wrong . when I load my swf file in another swf file using : myloader.loadMovie ("myswffile.swf");it works fine in my local computer but when I load these two swf files to my server and try to use them there , it doesn't work .
I need to use flash as3 to create a game, and I have tried to use 3 layer to load my swf. My game is in the third layer, and the first and second layers are just a preloader script.My problem is when the game is loaded onto the stage of first layer my KeyboardEvent function is not work until I press the stage.I have try to use Event.ADDED_TO_STAGE to solve it, but I also get a same error.this is my code for preloader
var request:URLRequest = new URLRequest("game.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);[code]....................
Has anyone else had a problem printing from flash on a Mac? Nothing seems to show up on a project I'm working on when I print, or save to PDF on a mac, just a blank page. I even tried a couple of adobe's examples with no luck.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I have application that uses the send functionally in the NetStream on the server-side. When a connect to the app using rtmp I am able to see the send come thru but if the app uses rtmfp it does notI gone thru all the examples in setting up a mutlicast app and I know the app works because when I publish a video out everyone in the group sees the video. The only thing not working is send. I've also set dataReliable to true.
i am having a problem with my flash animation game timer and nothing seems to work i want it so that when the time reaches 60 seconds and the score is over 200 it will go to the frame gameWon if its below it will go to gameLost. i also am struggling to make the timer show up on the animation game.
I've created three functions, which should be done at "onRollOver".[code]But only the first function is really completed, the others are ignored by Flash, it seems... The functions itself work, i've tested them..
I create a button in flash cs4 and click "publish preview -flash" and my button works. I save my file and click "publish preview - flash" again, my button doesn't work anymore.??I'm using Flash CS4 on an IBM compatible.
I created a flash invite for a client and cannot get it to deliver correctly through email. I've tried everything that I have found here and it won't show up in some of the emails that I have tested. (mine is the only one that works). I then tried exporting the flash to a gif but the quality is really poor. Any way to correct that?? I can't believe that this so complicated. Is there a piece of code that I am missing? Can this even be done successfully? The last animated invite I did was in photoshop and was nearly as complicated as this one and didn't want to mess with it.