I have a Flash object that I need to embed in a page, and I've got it in a wrapper div that is styled to the exact width of the object: 323px. The problem I have is that when I zoom the whole page in the browser (for example, by using ctrl+mouse wheel, or ctrl++ or ctrl+-, the wrapper div zooms, while the flash object does not. Is there a way that I can specify a width in physical screen pixels, so when I zoom in or out, the wrapper div stays the size of the Flash object?
I'm using an online charting program written in flash. I have Flash 10 and IE8. Each time it draws a chart, my available physical memory decreases. On my WinXP Pro machine with an i7 processor and 4G RAM I can draw ~20 charts before available memory decreases to 1.6G and IE locks up. On my laptop with WinXP Pro, Core 2 Duo and 2G RAM with Flash 10 and IE7 I can draw about ~40 charts before available memory decreases to 160M and IE locks up. It seems that the only way to get the memory back is to close and then reopen the tab. Is this common to Flash or was this program poorly written? Would I have better luck with another browser
I would like to know if it's possible to tie Flash into physical devices, so the display is of course flash, but underlying input is from a physical device. Such as metal detector, water gauge, battery voltage, etc.
I tried to create similar animation like this: [URL] I found that it is not very easy to handle those physical motions just by using flash 8 e.g. So I wonder how do you guys handle it.
* Using macromedia flash only? * Using some plugins (Fusekit, etc)? * Using Flex? * Using flash engine? * Others...?
I have an app in Flex using Google Maps API (with Map3D) and I receive GPS data that basically is Latitude,Longitude and Altitude. well... I want to show the marker in my app also changing the altitude of the location I received the data.
I have a swf file that loads into my main movie, and within that swf there is a masked image that i would like to scale using zoom in and out buttons and also by using a slider bar.However i cant find any tutorials that will allow me to combine the two.I have used the following code for the buttons. Which seems to work ok but i would like it to be a little smoother. (using speed or some sort of easing??)
I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.
column1_mc._y = 30;
Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.
I'm using UILoaders to load different .swf files into the main .swf and am having a problem when I try to load a specific .swf file after a series of steps.I wanted to know if there was a way to see which is the current path that the application is in so that I can know if my relative paths are working or if I have to change them.I want to do something in the likes of this.path, or anything that works that way.
I might get a job for a museum which involves triggering various movies / interactions with physical buttons. The details aren't quite clear yet but I thought I should get started with researching hardware options to be prepared. I imagine there will be a physical button to start the presentation, a button to stop it and perhaps a forward / rewind button? Or it could also be 4-5 physical buttons built into the wall next to a screen each of which would launch different movies. Is this something that can be done in flash at all? Are there such buttons out there that can easily be plugged into a computer through USB and then connected to a simple flash movie?
I need direct-to-printer functionality for my website, with the ability to distinguish a physical printer from a virtual printer (file).has this functionality via a native binary which must be installed by the user. I'd prefer to avoid thatI dug through that Java APIs a bit, and don't see anything that would let you determine physical vs virtual, except looking at the name (that seems prone to misidentification). It would be nice to be able to do it in Java, because I already know how to write Java applets. Failing that, is there a way to do this in Flash or Silverlight?
Got a question from a fellow designer about the use of Tracking Pixels in Flash. Does anyone use tracking pixels in their Flash creatives? If so, how/where do you embed them?
Is there any way of forcing Flash 8 to use full pixels like photoshop?for instance. I want a button on X: -140 & Y: -30. This is the way I'm used to in photoshop but in Flash you can use (X: -140.5). It takes so much time to remove all these half pixels.
I have a square grid with 100 grid squares in it.I want the cursor to display its grid position.Does Flash plot the position based on pixels - ie would my grid square have to be 100x100px or a multiple of that eg 200x200px? Or could it calculate the position no matter what size the square was? eg 186x186px ?
How can we create a grid containing pixels in flash . for example A square contains a matrix of 4X4 pixel grids and these gids must be visible like sudoku board.
I have a BitmapData object with transparency (the sourceBitmapData parameter). Every time I use copyPixels() to copy it onto another BitmapData object the transparent pixels replace whatever is beneath them. I would like the copyPixels() function to simply ignore these fully transparent pixels (0x00) and NOT copy themBTW, I've tried setting the alphaMerge to true but that doesn't solve the issue - the whole source object just goes black and ignores ALL transparency.EDIT:
Here are the code snippets; var b:UIComponent = new UIComponent(); b.graphics.beginFill(color, opacity);
I have a Flash fla file that contains a whole lot of images. The majority of each image is composed of transparent pixels with a visual object in there somewhere. Each image at the moment is at {x:0, y:0}.I want to trim away the transparent pixels of the image down to a minimum bounding box, but keep the object at the same global position. This requires shifting the trimmed image to the global position of the object in the untrimmed image.This is not so much a problem, but the fact that the images are all contained in a fla is the problem. The options I see at the moment are:
investigate JSFL, the Bitmap object has a getPixels, this in combination with a selection and delete operation could work save the fla to xfl and enumerate the images and associated xml with something like Ruby + image processing lib
Questions: Does anyone know upfront if this operation is possible in JSFL? Have anyone done much automated processing of xfl files? Is there an off the shelf image processor that can perform this trimming operation?
I want to change the height of a textfield to 60 pixels, without changing the size of the text, and still keeping it centered. When I want to change the size of the texfield, I can change the length, but the height is unfortunately locked. Any ideas? (Unfortunately I can't provide a link or an image, since I haven't made 50 posts)
I have an AIR application that will go full screen when the application starts: stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; The stage size is 2560 x 1024. And I have 2 moniters (1280 x 1024 , 1280 x 1024) When I start the application, it shows my application on one of my moniter only.
I need the left side of the stage to be shown in moniter 1 and right side of the stage to be shown in moniter 2. Currently, both sides are shown in moniter 1, and in moniter 2, it shows nothing but my default desktop. *The blue color line is a divider for better visual purpose. How do I make the left side of the stage to appear in moniter 1 and right side of the stage to appear in moniter 2 when the application starts in full screen mode?
Is a command for AS2 to make my movie file play fullscreen (stretch, fit to screen, anything).
goFullScreen(); is great but it leaves white bars left and right. What's odd is that I'm using Adobe Flash Media Live Encoder and it seems to display a perfect widescreen that I want as an input and output but once compiled in flash, it's more square leaving me with white bars left and right. The frame for the video in flash is also widescreen looking.
edit: I ended up stretching the width of the frame but if there is a better way through a command that would make my life easier so I don't have to adjust to every monitor that I run this on.
I have been using the evt.updateAfterEvent() whenever a mouse is clicked.Is it possible to call an update on the entire stage to remove any pixels.which are no longer being used?
I am trying to load an image of size 6000 × 8192 pixels which cleary exceeds flash platform limitation for an image.
I am trying which doesn't seem to work.
I have had search around the internet and found few components like BitmapDataUnlimited, and BigAssCanvas but I amn't sure if I can use them for displaying a remote image as none of them seem to have a working implemented example and just the class itself.
I have a Sprite that contains opaque objects surrounded by transparent pixels. I also have a Rectangle that represents a part of the Sprite that I want to render using BitmapData.draw(). The problem is that the Rectangle that I obtained also contains transparent parts. How can I narrow the Rectangle to only include the opaque parts and ignore the transparent surroundings?
kapep's answer is just what I want to do, but the problem is that the source is a Sprite, not a BitmapData object, and I don't have getColorBoundsRect() on a Sprite.
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
I'm creating a flash site. I want the flash movie to fill the entire browser window. What size should I make the canvas, I've been experimenting with sizes and a canvas size of 750*370 fills my browser well on a resolution of 800*600
How do you accomodate different resolution settings? What's the most commonly used canvas size for this type of project.
Sometimes while typing in a textarea in Flex many characters will be rendered at one height then at some point on that same text line the rest of the characters are rendered a couple pixels lower than the rest. Here is an example, look at the last 'I' character, its low:
Sometimes changing the font size will fix this but its not consistent and its not something I can detect (and fix even if I could). Anybody got an idea why this happens? It happens for embedded and non-embedded fonts.