Is there any way of forcing Flash 8 to use full pixels like photoshop?for instance. I want a button on X: -140 & Y: -30. This is the way I'm used to in photoshop but in Flash you can use (X: -140.5). It takes so much time to remove all these half pixels.
I have a swf file that loads into my main movie, and within that swf there is a masked image that i would like to scale using zoom in and out buttons and also by using a slider bar.However i cant find any tutorials that will allow me to combine the two.I have used the following code for the buttons. Which seems to work ok but i would like it to be a little smoother. (using speed or some sort of easing??)
I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.
column1_mc._y = 30;
Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.
Got a question from a fellow designer about the use of Tracking Pixels in Flash. Does anyone use tracking pixels in their Flash creatives? If so, how/where do you embed them?
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
I have a square grid with 100 grid squares in it.I want the cursor to display its grid position.Does Flash plot the position based on pixels - ie would my grid square have to be 100x100px or a multiple of that eg 200x200px? Or could it calculate the position no matter what size the square was? eg 186x186px ?
I have a Flash object that I need to embed in a page, and I've got it in a wrapper div that is styled to the exact width of the object: 323px. The problem I have is that when I zoom the whole page in the browser (for example, by using ctrl+mouse wheel, or ctrl++ or ctrl+-, the wrapper div zooms, while the flash object does not. Is there a way that I can specify a width in physical screen pixels, so when I zoom in or out, the wrapper div stays the size of the Flash object?
How can we create a grid containing pixels in flash . for example A square contains a matrix of 4X4 pixel grids and these gids must be visible like sudoku board.
I have a BitmapData object with transparency (the sourceBitmapData parameter). Every time I use copyPixels() to copy it onto another BitmapData object the transparent pixels replace whatever is beneath them. I would like the copyPixels() function to simply ignore these fully transparent pixels (0x00) and NOT copy themBTW, I've tried setting the alphaMerge to true but that doesn't solve the issue - the whole source object just goes black and ignores ALL transparency.EDIT:
Here are the code snippets; var b:UIComponent = new UIComponent(); b.graphics.beginFill(color, opacity);
I have a Flash fla file that contains a whole lot of images. The majority of each image is composed of transparent pixels with a visual object in there somewhere. Each image at the moment is at {x:0, y:0}.I want to trim away the transparent pixels of the image down to a minimum bounding box, but keep the object at the same global position. This requires shifting the trimmed image to the global position of the object in the untrimmed image.This is not so much a problem, but the fact that the images are all contained in a fla is the problem. The options I see at the moment are:
investigate JSFL, the Bitmap object has a getPixels, this in combination with a selection and delete operation could work save the fla to xfl and enumerate the images and associated xml with something like Ruby + image processing lib
Questions: Does anyone know upfront if this operation is possible in JSFL? Have anyone done much automated processing of xfl files? Is there an off the shelf image processor that can perform this trimming operation?
I want to change the height of a textfield to 60 pixels, without changing the size of the text, and still keeping it centered. When I want to change the size of the texfield, I can change the length, but the height is unfortunately locked. Any ideas? (Unfortunately I can't provide a link or an image, since I haven't made 50 posts)
I have been using the evt.updateAfterEvent() whenever a mouse is clicked.Is it possible to call an update on the entire stage to remove any pixels.which are no longer being used?
I am trying to load an image of size 6000 × 8192 pixels which cleary exceeds flash platform limitation for an image.
I am trying which doesn't seem to work.
I have had search around the internet and found few components like BitmapDataUnlimited, and BigAssCanvas but I amn't sure if I can use them for displaying a remote image as none of them seem to have a working implemented example and just the class itself.
I have a Sprite that contains opaque objects surrounded by transparent pixels. I also have a Rectangle that represents a part of the Sprite that I want to render using BitmapData.draw(). The problem is that the Rectangle that I obtained also contains transparent parts. How can I narrow the Rectangle to only include the opaque parts and ignore the transparent surroundings?
kapep's answer is just what I want to do, but the problem is that the source is a Sprite, not a BitmapData object, and I don't have getColorBoundsRect() on a Sprite.
Sometimes while typing in a textarea in Flex many characters will be rendered at one height then at some point on that same text line the rest of the characters are rendered a couple pixels lower than the rest. Here is an example, look at the last 'I' character, its low:
Sometimes changing the font size will fix this but its not consistent and its not something I can detect (and fix even if I could). Anybody got an idea why this happens? It happens for embedded and non-embedded fonts.
I am creating a flash-based Kiosk. When launched, it runs full page/full screen. However, if a user clicks a button that opens an external document, the swf or Flash Projector exe leaves full page mode and appears in the Flash Player. Is there any way to ensure the swf or projector file always stays in full screen - full page mode?
How come when you make a button in flash, and you roll over it . the font seems to move some. It doesnt accually MOVE but it looks like a few pixels get bumped around. Its the wierdest thing.
I am working in Flash CS3 and Actionscript 3.0 My application resizes according to browser width and height. If the user first resizes the browser and then loads the flash application, I could not get the full browser width untill the user goes for full screen. Is there any way around, to get the full browser width before the user goes for full screen.
I'm working on a small flash site and I want the swf file to have "bleed" or to go to the very end of the window so that the swf isn't just ploped over top of a background. [URL]
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
i am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code----- import flash.display.StageDisplayState; function goFullScreen():void {
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
I need to cretae a flash banner for a footbal marquee that is over 12,000 pixels wide.how do I make the stage that big? when I try it says I can only make the stage 8,000 pixels wide
if I set the stage to be 800 px X 800 px, it does not appear square, neither does holding shift + drawing a rectangle. However, drawing an oval and holding shift seems to create a circle(though it could be I can't notice it because it's too small). Is there some way to make these appear square?