Snap Guides To Pixels?

Jan 11, 2008

I want to be able to snap the guides to pixels the way you can in Photoshop by holding Shift. Is it possible?

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Similar Posts:


ActionScript 2.0 :: On Release - Snap By X Pixels

Sep 28, 2010

I have a MC, called CurBtn, and I want its position to round by 70s on the X axis, and 80s on the Y when it's dropped. Here's the code I'm using, that isn't working very well:

[Code]....

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Add Ruler Guides To Stage With JSFL?

May 21, 2009

Since Flash doesn't allow you to specify exact coordinates to place guides, I wanted to create a command to "fit guides to stage". When manually dragging and watching the "Info" panel, you always end up skipping pixels, causing you to zoom way in for precise coordinates.
 
I can't seem to find (and it's possible it doesn't exist) a way to place guides on the stage using JSFL.

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ActionScript 3.0 :: Transition Manager PixelDissolve - Instead Of The Pixels Being Dissolved The Pixels Being Added?

Mar 24, 2012

so instead of the pixels being dissolved, the pixels being added? :

ActionScript Code:
var Anim:TransitionManager = new TransitionManager(blackbox);
Anim.startTransition({type:PixelDissolve, direction:Transition.OUT, duration:1, easing:None.easeOut, xSections:35, ySections:35});

basically what i would like is the end point to be the start point and the start point the end point.

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ActionScript 2.0 :: Slider Bars And Scaling - Code Keeps Shrinking Initial Object Down To 10 Pixels By 10 Pixels?

Jun 17, 2009

I have a swf file that loads into my main movie, and within that swf there is a masked image that i would like to scale using zoom in and out buttons and also by using a slider bar.However i cant find any tutorials that will allow me to combine the two.I have used the following code for the buttons. Which seems to work ok but i would like it to be a little smoother. (using speed or some sort of easing??)

ActionScript Code:
zoomPlus.onRelease = function(zoomIn) {
if (test_shirt.shirt._xscale == 400 && test_shirt.shirt._yscale == 400) {[code]....

but for this code it keeps shrinking my initial object down to 10 pixels by 10 pixels..

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Actionscript 2.0 :: _y Movement By Pixels - Move The Movie Clip In Incremental Moves Consisting Of 30 Pixels?

Nov 18, 2009

I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.

column1_mc._y = 30;

Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.

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Flash :: JSFL Export "guides" Animations?

Dec 17, 2011

I need to convert timeline animations in a FLA into AS3 code (through XML, probably). The problem is that there are literally hundreds of layers and thousands of frames.Though I understand JSFL's structure, I am cannot find the "guides" animations by looping down into the timeline->layer->frame. Using curFrame.isMotionObject() is always false.Here is a sample of what I am trying to do:

/* Gets all motions in all motion objects and exports to a file. */

fl.outputPanel.clear();
//store max layers/frames
var fcnt = fl.getDocumentDOM().getTimeline().frameCount;[code]......

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ActionScript 3.0 :: Snap A Movieclip To Another?

Feb 13, 2011

My movie clips are draggable but then won't snap to the movieclips I want.[code]...

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ActionScript 3.0 :: How To Snap Linestyle

Apr 11, 2011

i am trying to make a brush tool in actionscript 3, where kids can paint colors inside a circle using the brush. i have achieved this using linestyle. Now i want the brush to snap the color when the kid is about to complete(say when they are 95% to complete the painting). How do i know how much the kid has painted on the circle?

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AS3 :: Get Playing Cards To 'snap' Into Place?

Sep 3, 2010

I am toying around with the idea of making a few card games, and was testing some code trying to get an Ace of Spades to snap to a slot.But for some reason the card isnt snapping... with the traces I ran.. it looks like it is snapping to the center. But I changed the center point with the free transform tool... so the point is in the upper right but its still not snapping.You can see by the traces I use, that the home1X = 36 means it is finding the corner

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Snap A Pen Anchor To Guide / Grid?

Dec 8, 2010

Does anybody know if there is an option to make a pen anchor snap to a guide/grid?  Kind of like smart guides in illustrator but in flash cs 5?

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Snap An Object To Stage Border?

Jan 8, 2012

I am kind of new to the whole flash sceen and am getting a little bit frustrated with the snapping (I am used to Photoshop Snapping). I have a bunch of objects the exact same size as the stage and I would like to snap them to the stage (I am making a slideshow-rotating image). I always find myself having to zoom in extreamly to make sure the edge of my image is lined up with the edge of the stage... is there a way to snap my images to the stage.

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ActionScript 3.0 :: Snap One Draggable Mc To Another When Overlap?

Oct 28, 2010

i have two draggable mclips on stage and need one of them two snap to the other whenever it passes over it. I tried with f(hitTestObject){ mc1.x = mc2.x; and mc1.y = mc2.y}, but it doesn�t work very nice.

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ActionScript 2.0 :: Snap To Drag And Drop

Apr 13, 2011

so i want to have an object be dragable to 2 certain places and only those places.

[Code].....

now this script lets me drag it to one place but not back again.

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ActionScript 3.0 :: Flash Snap VCam To A MC?

Jun 30, 2010

I'm wanting to design a sort of DVD chapters menu. Ya know, where each chapter has an animated thumbnail of each scene.

I converted some small clips of animation into MC's. If I put one of those MC on the stage, VCam(within the MC) naturally scales the MC to the stage dimensions.

Is is possible to Scale & XY pos VCam to the dimensions of a targeted MC on stage? I'm open to other solutions. but would find this hella handy to be able to place a MC (Example: a panning Security Cam) into a graphical monitor on a scene, etc.

VCAM AS3 1.1 source:

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ActionScript 3.0 :: Drag And Drop And Snap ?

Jul 27, 2010

I'm new to Flash (sort of - I used it a bit back in 1999-2000, but it's changed a LOT since then). I'm making an educational game for my company that involves dragging labels from a word-bank to their correct position on a diagram. I want the kids to be able to drag any one of the five labels and move them to any one of five marked positions on the diagram. I'm using Flash CS5 with Actionscript 3. I used code snippets, so that each individual label has the following code associated with it:

movieClip_1.addEventListener(MouseEvent.MOUSE_DOWN , fl_ClickToDrag);
function fl_ClickToDrag(event:MouseEvent):void
{[code]..

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ActionScript 3.0 :: Get Message To Appear When Objects Snap Together?

Nov 7, 2010

I'm doing a drag n' drop game, and I can't figure out how to make a message appear once an object snaps into place.I'm making a soccerball drop into a soccer net, and once it hits its dropzone I want a message to appear, like "Nice Shot!".

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ActionScript 3.0 :: Drag And Snap Tile

Apr 27, 2011

Anybody know how to drag a tile clip and snap to its adjacent clips in a game like this

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MX04 To Move Snap-to Bubble Of Symbols?

Sep 14, 2011

I've been away from Flash for a while, and have been trying to get back into it by creating a simple movie. I'm trying to animate some characters along a path, but need to move the character's snap-to bubble (not sure what the proper name is - the little circle which 'connects' to the motion guide) so that the character is in the right position in relation to the path. I can't for the life of me figure/remember how to do this. Is it possible?

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ActionScript 1/2 :: Create A Snap To Object Script?

Apr 22, 2009

I am wanting to in essence create a puzzle with pieces that when you drag the object you can only drop it back where you got it from or into the correct spot. Basically it is an object that when dragged to the right spot will (snap to) or drop into place. If it is dragged to the wrong spot then it will be forced back to where it was originally.

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ActionScript 3.0 :: Drag And Drop With Snap And Response

Mar 30, 2011

Ok, first of all I'm new to all of this as I'm just doing some parttime work. I'm trying to make a drag and drop game where the images (imported and made into movie clips with instance names "peg1 - peg7") are to be dragged onto targets (images, made into movie clips with instance names "targetpeg1-targetpet7").[code]

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ActionScript 3.0 :: Snap To Diagonal Grid Effect?

Nov 17, 2009

I've been looking for a Snap To Grid effect like this one [URL]. It's the best one I've found so far. It's what I want to create but I want my grid to be on a 45 degree angle and I have no idea how to do that...

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ActionScript 2.0 :: Create A X-slider To Snap To Mc On Release?

Jul 6, 2010

I searched the internet and this forum but can't seem to find a logical answer to how to best set this up.

So inside my sliderMC clip I have the sliderScrubber.

Inside the sliderMC, I also have 4 mcs labeled "mc1", "mc2", "mc3", "mc4".

I have noted down the x position of each mc, but am not really sure how to use it in code? Also, how would I be able to calculate "sliderScrubber" to snap to the closest x value to each mc upon release?

How would I go about being able to slide along the x and perform the above functions?

I have:

ActionScript Code:
sliderMC.sliderScrubber.onPress=function(){ 
this.startDrag();

[Code]....

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ActionScript 3.0 :: Message Appears When Objects Snap Together?

Nov 7, 2010

I'm doing a drag n' drop game, and I can't figure out how to make a message appear once an object snaps into place.

I'm making a soccerball drop into a soccer net, and once it hits its dropzone I want a message to appear, like "Nice Shot!".

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ActionScript 3.0 :: Snap MovieClips Together - Hybrid Tiles

Apr 11, 2011

Here's the functionality I am trying to achieve: I have 30 tiles on my stage. I can move them around through multitouch like this:

ActionScript Code:
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.events.TouchEvent;
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
for(var i:int = 1;i<=30;i++){
this["tile"+i].addEventListener(TouchEvent.TOUCH_OVER, onBegin);
}function onBegin(e:TouchEvent):void{
e.currentTarget.startTouchDrag(e.touchPointID)
}

What I want to happen is that when a tile is released on another it snaps to that tile and they become one tile so when moving around you actually move them both. When you release the 2 tile 'hybrid' onto another tile it becomes three tiles together and so on.

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ActionScript 2.0 :: Drag Button Snap Back

Apr 22, 2004

I have a button inside a MC, and I'm trying to get it so if you pull it out a certain distance, it eases a menu out, but if it's not out far enough it eases back in, the same, but in reverse when trying to close the menu...the code I have seems to work, but it opens when you click it first, without dragging it past the point where it has to be to fully open.. the code it this:

Code:
_root.dragMenu.dragBut.onPress = function() {
startDrag(this._parent, false, 645, 370, 720, 370);
};

[Code].....

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ActionScript 2.0 :: Snap / Align Objects Dynamically

Aug 17, 2006

How do I snap/align objects dynamically? For instance, if I have an image loading dynamically and a text box directly below, I want the text box to always touch the edges of the image loaded (regardless of the image's size).

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ActionScript 2.0 :: How To Snap Shape To Isometric Grid

Jun 19, 2003

How to snap a shape to an isometric grid? The grey piece is draggable and when you release it it should snap to the grid. I know how to snap it to a regular grid but to a isometric grid is imposible I think.

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ActionScript 2.0 :: Wordpress Styled Widget / Snap To?

Aug 28, 2007

What I'm trying to accomplish is similar to Wordpress widgets. When you take a hold of a widget, you can drag and drop it in between / in place of another widget and the previous placeholder moves aside...

For example, if you had two movie clips beside each other like so:

[ 1 ] [ 2 ]

You click and drag [ 1 ] over to the right, and [ 2 ] moves into place of [ 1 ]. Thus ending up like so:

[ 2 ] [ 1 ]

Follow the link below to see a .mov of exactly what I'm talking about:[URL]

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ActionScript 2.0 :: Tween Class Snap-back?

Oct 21, 2007

Have a look here: [URL].. those are 5 MCs attached to a container MC. Mouse over and out for a bit and you'll see the problem. If you roll over a square and then out before it completes the tween, and then over again the alpha will fade to 20% as it should but then pop back to the initial value of 100%.

Does anyone understand why this is happening? Has anyone come up with a solution?

[Code]...

If you mouse "through" one of the squares and then wait 5 seconds (the duration of the out tween) and then mouse over the same square it will not pop back to 100%. If you however mouseover quicker it will pop. This leads me to believe there is some sort of timer running even though the tween is not.

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