ActionScript 3.0 :: Get Message To Appear When Objects Snap Together?
Nov 7, 2010
I'm doing a drag n' drop game, and I can't figure out how to make a message appear once an object snaps into place.I'm making a soccerball drop into a soccer net, and once it hits its dropzone I want a message to appear, like "Nice Shot!".
don't know is this right place for my question but if it's not I will grateful to moderator to move on rigt place. I have search forum for correct answer and not find correct one, maby i don't find or theri is no such one.First I am not soo good in programing which is I thin important to my problem:...I want to make a website for my father which is making locker, kitchen... And I want to draw elements (will be a picture png i think) of (example) of kitchen and user who come in tu us website can move objects to make a kitchen like he want
How do I snap/align objects dynamically? For instance, if I have an image loading dynamically and a text box directly below, I want the text box to always touch the edges of the image loaded (regardless of the image's size).
I'm new around these parts (I literally signed up about 3 minutes ago!). I'm a high school student who just started using Flash about a month or two ago, so I'm far from advanced, though I have tackled some of the basics. In class I'm working on an art portfolio site but in my spare time I'm making a virtual dress-up doll (you know, the kind where you can pick up the clothes and drop them on the figure to mix and match outfits).Learning how to make drag-and-drop objects was very easy and there are lots of tutorials on it but what I can't figure out is how to get objects to "snap" into place. I want it so that the doll's hairdo's snap into position because they look kind of stupid when placed incorrectly.
I am making a thing where a bunch of square shaped movie clips will be placed on the desktop, and will be draggable. I was wondering if there was a way to get them to stick together... similar to the snap to objects tool. Like say I am dragging one and I want to make a large square out of the smaller squares. I want them to snap together...
i am new to flash (yet i have been using it for years) by that i mean, i struggle with it a lot. i was hoping someone could help me with the "incompatible override" error message and the "duplicate function definition" message.
i am trying to make a brush tool in actionscript 3, where kids can paint colors inside a circle using the brush. i have achieved this using linestyle. Now i want the brush to snap the color when the kid is about to complete(say when they are 95% to complete the painting). How do i know how much the kid has painted on the circle?
I am toying around with the idea of making a few card games, and was testing some code trying to get an Ace of Spades to snap to a slot.But for some reason the card isnt snapping... with the traces I ran.. it looks like it is snapping to the center. But I changed the center point with the free transform tool... so the point is in the upper right but its still not snapping.You can see by the traces I use, that the home1X = 36 means it is finding the corner
I am kind of new to the whole flash sceen and am getting a little bit frustrated with the snapping (I am used to Photoshop Snapping). I have a bunch of objects the exact same size as the stage and I would like to snap them to the stage (I am making a slideshow-rotating image). I always find myself having to zoom in extreamly to make sure the edge of my image is lined up with the edge of the stage... is there a way to snap my images to the stage.
I have a MC, called CurBtn, and I want its position to round by 70s on the X axis, and 80s on the Y when it's dropped. Here's the code I'm using, that isn't working very well:
i have two draggable mclips on stage and need one of them two snap to the other whenever it passes over it. I tried with f(hitTestObject){ mc1.x = mc2.x; and mc1.y = mc2.y}, but it doesn�t work very nice.
I'm wanting to design a sort of DVD chapters menu. Ya know, where each chapter has an animated thumbnail of each scene.
I converted some small clips of animation into MC's. If I put one of those MC on the stage, VCam(within the MC) naturally scales the MC to the stage dimensions.
Is is possible to Scale & XY pos VCam to the dimensions of a targeted MC on stage? I'm open to other solutions. but would find this hella handy to be able to place a MC (Example: a panning Security Cam) into a graphical monitor on a scene, etc.
I'm new to Flash (sort of - I used it a bit back in 1999-2000, but it's changed a LOT since then). I'm making an educational game for my company that involves dragging labels from a word-bank to their correct position on a diagram. I want the kids to be able to drag any one of the five labels and move them to any one of five marked positions on the diagram. I'm using Flash CS5 with Actionscript 3. I used code snippets, so that each individual label has the following code associated with it:
movieClip_1.addEventListener(MouseEvent.MOUSE_DOWN , fl_ClickToDrag); function fl_ClickToDrag(event:MouseEvent):void {[code]..
I've been away from Flash for a while, and have been trying to get back into it by creating a simple movie. I'm trying to animate some characters along a path, but need to move the character's snap-to bubble (not sure what the proper name is - the little circle which 'connects' to the motion guide) so that the character is in the right position in relation to the path. I can't for the life of me figure/remember how to do this. Is it possible?
I am wanting to in essence create a puzzle with pieces that when you drag the object you can only drop it back where you got it from or into the correct spot. Basically it is an object that when dragged to the right spot will (snap to) or drop into place. If it is dragged to the wrong spot then it will be forced back to where it was originally.
Ok, first of all I'm new to all of this as I'm just doing some parttime work. I'm trying to make a drag and drop game where the images (imported and made into movie clips with instance names "peg1 - peg7") are to be dragged onto targets (images, made into movie clips with instance names "targetpeg1-targetpet7").[code]
I've been looking for a Snap To Grid effect like this one [URL]. It's the best one I've found so far. It's what I want to create but I want my grid to be on a 45 degree angle and I have no idea how to do that...
I searched the internet and this forum but can't seem to find a logical answer to how to best set this up.
So inside my sliderMC clip I have the sliderScrubber.
Inside the sliderMC, I also have 4 mcs labeled "mc1", "mc2", "mc3", "mc4".
I have noted down the x position of each mc, but am not really sure how to use it in code? Also, how would I be able to calculate "sliderScrubber" to snap to the closest x value to each mc upon release?
How would I go about being able to slide along the x and perform the above functions?
What I want to happen is that when a tile is released on another it snaps to that tile and they become one tile so when moving around you actually move them both. When you release the 2 tile 'hybrid' onto another tile it becomes three tiles together and so on.
I have a button inside a MC, and I'm trying to get it so if you pull it out a certain distance, it eases a menu out, but if it's not out far enough it eases back in, the same, but in reverse when trying to close the menu...the code I have seems to work, but it opens when you click it first, without dragging it past the point where it has to be to fully open.. the code it this:
How to snap a shape to an isometric grid? The grey piece is draggable and when you release it it should snap to the grid. I know how to snap it to a regular grid but to a isometric grid is imposible I think.
What I'm trying to accomplish is similar to Wordpress widgets. When you take a hold of a widget, you can drag and drop it in between / in place of another widget and the previous placeholder moves aside...
For example, if you had two movie clips beside each other like so:
[ 1 ] [ 2 ]
You click and drag [ 1 ] over to the right, and [ 2 ] moves into place of [ 1 ]. Thus ending up like so:
[ 2 ] [ 1 ]
Follow the link below to see a .mov of exactly what I'm talking about:[URL]
Have a look here: [URL].. those are 5 MCs attached to a container MC. Mouse over and out for a bit and you'll see the problem. If you roll over a square and then out before it completes the tween, and then over again the alpha will fade to 20% as it should but then pop back to the initial value of 100%.
Does anyone understand why this is happening? Has anyone come up with a solution?
[Code]...
If you mouse "through" one of the squares and then wait 5 seconds (the duration of the out tween) and then mouse over the same square it will not pop back to 100%. If you however mouseover quicker it will pop. This leads me to believe there is some sort of timer running even though the tween is not.