Flash :: Flashplayer 10 - Player 10.2: Fullscreen On 2 Monitors
Feb 15, 2011according to release notes in flashplayer 10.2 you can do fullscreen on multiple monitors. how can i trigger this behaviour?
View 1 Repliesaccording to release notes in flashplayer 10.2 you can do fullscreen on multiple monitors. how can i trigger this behaviour?
View 1 RepliesHow do I get the dimensions of the monitor the user is watching the video with if they have dual monitors? If I use this --
mc_videoDisplay.height = (Capabilities.screenResolutionY - 26);
mc_videoDisplay.width = Math.floor(mc_videoDisplay.height * 16 / 9);
it's only using the primary monitor so it's all out of whack if they're watching on the extended monitor.
I'm working on a stand alone application that need to streach across 3 monitors verticaly but without the windows border, title bar, or the toolbar.I'm working in CS5 and can't find any settings when publishing out to the exe and if you try to fullscreen it, it will lock to only one monitor.
View 1 RepliesI am using the FlvPlayback class to show movies. The full screen feature works since I am just calling the method defined in the class. My issue is whenever I make it full screen on a computer that has 2 monitors, the full screen flash player always ends up in the primary monitor. When that happens, I notice that the location where the flash player was in the other monitor is empty. How do I prevent this from happening and force the video player to remain in the monitor it was originally in?
View 7 RepliesI need a player that can play FLV videos in FULLSCREEN inside my Flash8 application.I know that it can be done using AS3, but I need to use AS2; is there a player that supports fullscreen that can be used?
View 1 RepliesMy boss wants me to implement a full screen option in our player. I can easily make a button to activate the full screen mode but can figure out how to make it change to a 'full screen exit' button once full screen is activated.
Here's the current fullscreen code I have:
ActionScript Code:
import flash.events.FullScreenEvent;
function fullScreenRedraw(event:FullScreenEvent):void
{
[Code]......
I picked up enough AS3 recently to create some advertising banners and they work perfectly when I test the movie within CS3 by using ctrl+enter. I uploaded the created swf on the website and experienced lots of weird problems like child mcs stopping to play after a while or movies not playing till the end etc.. On some movies, they will play properly if you reload the website, on some others (the one which doesnt play till the end) that wont fix the problem either. The banners' filesizes are also around 8KB for example and include only text and vectors.
I published my movie by letting Flash create an html file, and the exact same problems are occurring there aswell. I mean I got strict mode and everything turned on in Flash but I'm not getting any errors at all when testing the movie. I also dont see any visual errors. It's just the swf acting differently in a browser.
So I'm trying to figure out what the difference between the flashplayer used by CS3 and the one in firefox is for example. I got the latest flashplayer (10 r22) on firefox and it seems that CS3 is using the flashplayer 9 (I'm not sure about this but its the player I found in the CS3 folder).I'm using timeline based tweens (I know it sucks and I did this mostly on the first banners I created and started using the tween classes built in Flash later on when I learned more AS3) so wondering if this is the problem.
A lot of users on one of our online apps complain about the app freezing in the fullscreen mode. I googled and came across many others complaining about this problem for other flash apps. Is it such a common problem, or are there known causes for it?
View 2 RepliesI have a problem with Flash Player 9. I have developed a flash application (projector) in Flash CS3 using AS2 . I can compile it into Flash 9 projector, but when I do that, it will not run FSCOMMAND("FULLSCREEN", true); anymore. I wonder why this is as such.
When I read through some help resources, somewhere it says that FSCOMMAND is not supported in FP9 because of some security reasons and it says that I should use External Interface API instead.
If I have to use External Interface whatever remember that I am working with flash projector (exe), not in a browser. I use "trapallkeys" to stop people from pressing ESC and CTRL-F to quit fullscreen mode. However, ESC and CTRL-F still work if I put "trapallkeys" above "fullscreen".
So the problem is, I only able to use either one, not both. This is really strange.
I could not make "showmenu", "false" to work either.
I am working in a player and when am trying to make it fullscreen the scrubber and volume bar everything become too big in size.
View 1 RepliesAt the moment I'm using Selenium-Flex to write functional tests for a video playback app.At the moment, I need to test that the app behaves appropriately when switched to fullscreen mode - make sure that the control bar is in a reasonable spot, the video resizes appropriately, etc., and of course to do that I need an automated way to make Flash Player go fullscreen.
For good reason, Flash's security features prevent being able to fullscreen except in response to user input. Actual user input, a javascript callback being called does not count.Is there any way to disable this security feature on my test rig, so I can actually run my automated tests on fullscreen mode? Barring that, is there any way to put Flash into fullscreen mode externally, so I can hack it up to work that way?
Is it possible to make a flash player go full screen (not in browser)? Would there be any bug / error on different version of Flash player?
View 3 RepliesIt's with a Flash overlay that has been custom made to overlap a .flv video running in Flowplayer (open source video player at flowplayer.org) The Flash overlay is mostly transparent and just includes a few buttons over top the video to allow visitors to share, email and visit a related website. Take a look here for example:[URL]
The video and Flash buttons work fine when videos are played within Flowplayer at normal size in the browser, but when making it fullscreen using Flowplayer, the Flash overlay plugin does not resize to fullscreen with it. Then, when made regular size again it gets distorted, as you can see from the example.
I know it might involve creating a custom onResize() function, but I haven't figured this out yet with Flowplayer. There are vague instructions & snippets of code here under "Layout management" section on flowplayer . org/documentation/developer/writing-flash-plugins.html
Code:
override public function onResize():void {
/*
set _childButton width according to my new width,
[Code]....
Interesting, but doesn't tell me much of what to do. I have a feeling it might involve making a new .as class in Flash and associating it to the custom buttons overlay .swf. On the right track?
get the overlay to resize using onResize and what code should be used would be very helpful. Others may be also trying to make custom overlay plugins too, and the fullscreen issue would be the next step to know after that and make it look more complete.
I have an SWF file with only vector illustrations in it (no bitmaps). Is there a way to improve colour consistency across different monitors?Colour management is a very complex topic and the more I read about it the more confused I become. There's this thing called ICC profiles which are supposed to convert colours into device independent color spaces, but of what use is that?
View 2 RepliesI thought there was a simple way to make Flash content display full-screen on two monitors at once, but I can't seem to recall how to do it.
Searching on the topic is tough because so many people are talking about the ability to keep a full-screen video playing while working on another screen, which is not what I want. I need an app I'm developing at 2880 x 900 to be viewable full-screen across two monitors horizontally.
I've tried
stage.displayState = "fullScreen";
activate from a user click, but it fills only one screen.
I've tried it from within a projector and from a browser with allowFullscreen set to true, and using version 10.2 of the player.
I would like to ask how do I extend my display on 2 moniters with flash in full screen? My stage size is 1600*600, I want the stage to be extended and display in both moniters. Each moniter resolution is 800*600. Red portion should be displayed on moniter 1, and Blue portion should be displayed on moniter 2. Now, both portions are displayed on moniter 1. Nothing at moniter 2. link to pic: [URL]
View 8 RepliesSo I've been assigned to create a custom flash video player. I followed a good tutorial by Lee Brimelow and went far with the project, until I've hit a dead end - fullscreen function for the video itself. I would simply want to add a fullscreen toggle button that doesn't scale my whole scene, but only the video container (videos are loaded from xml via tree component), while preferably keeping the controls visible.I'm really hard pressed here, since I have to finish by tomorrow, but I really can't see making any progress without some guidance, even if I pull an allnighter.
View 0 RepliesSo I'm building a flash presentation and one slide has video. I have a flv component on the stage and the user wants the video to initially appear at a smaller size and then to click on it to launch the movie in fullscreen and to play. The playing is no problem but it doesn't want to launch fullscreen.Code below:
// VIDEO
moviePlayer_mc.fullScreenTakeOver = false;
moviePlayer_mc.addEventListener(MouseEvent.CLICK, launchFullScreen);
[code].....
I got a problem while making a fullscreen enabled flv player.I developed a player which will got to fullscreen but the problem comes when the monitor is wide. There comes blanh space left and in the right side of the video.
my code is like this
function goFullScreen() {
Stage["displayState"] = "fullScreen";
flvplayer._width = 600;
flvplayer._height = 450;
[code].....
flvplayer is the movieclip which contain the video.
so i'm trying to make a fullscreen button for my flv player, and it only works when my fullscreen_btn.x is < 600 and > around 300. anybody ever encountered this before?[code]
View 1 RepliesHow do you capture the event on the Video Control Skin when the Full Screen button is clicked.
View 3 RepliesI have a really annoying bug with the Flash player. When I go into fullscreen then an image of the normal-sized flash player flashes up momentarily in the top left-hand corner of the player.It's really ugly and I can't seem to find a quick fix to get round this. The only answers I have found are to use a NetConnection and NetStream classwhich I simply do not have time to do
View 1 RepliesAny way of building in a fullscreen button right into the skin of a video player using actionscript 2? Or perhaps have access to a source file? I've seen the skins with fullscreen with AS3 with CS3, but I need tut on skins with fullscreen using AS2.
View 1 RepliesI imported youtube player with the url given in my fla and I need to implement "FULL SCREEN" functionality for the video player which is loaded.
View 0 RepliesDoes anybody know why flash gives me this errors when I play video in fullscren mode in custom flv player?
[Code]...
i am tryin to make a video player function that goes fullscreen.... and i am using the following code...
on(press)
{
if (Stage["displayState"] == "normal")
{
[Code].....
I need a fullscreen scroll bar on my fullscreen flash site , i need it to function similar to this URL...
View 1 RepliesI am in the process of making my first FLV player in Flash CS4, for videos I plan to upload on my site. The play/pause/rewind buttons seem simple enough. However, I have searched and can't find-a timeline 'duration' that tells how many minutes have been played and how many total there are-a fullscreen button that toggles full/not fullscreen in the browser-if possible, some way to manipulate the timeline (e.g. drag the cursor forward to make the movie skip ahead)or explain to me how to do thisAs I said, I have searched for the above and found the play/pause/rewind tutorials but no timeline/fullscreen ones.
View 2 RepliesI'm having problems with text fields in full screen. I'm aware of the security restriction but Adobe says text fields are disabled only when running in a browser, text fields should be OK when in standalone player or AIR. I'm exporting a .exe file and text fields become immediately disabled when I go to Full Screen. I can't develop the thing in AIR (to use FULL_SCREEN_INTERACTIVE ) due to company restrictions on installing software. So the standalone exe is the right solution to me, this should be working, but it isn't.
View 4 Replies1. How to Auto hide player controlbar, when video fullscreen. 2. and also controlbar widh when player fullsize to monitor width.
[Code]....