I have designed a nice menu using AS3.. now, I want to embed it onto a delphi form flash applications run in a adobe flash window.Instead of it, I want it run on a delphi form...
I build a project using Flash and Delphi. In Flash i need communication with delphi. Current i use ExternalInterface and FSCommand. Now i need Flash communication with Delphi via HTTP but it need open a custom port on Delphi and it can prevent by user's firewall. I see a product called F-IN-BOX it can implement HTTP link like [URL]
I have imported the ShockWave flash Activex Control in my Delphi project. I can manipulate All the properties of a Flash movie file. But I need to define my own Parameters in the my own Flash file and Manipulate those parameters in the Delphi project. I know that passing parameters to a flash file is possible in the HTML script. But my project is a desktop application and i can't use it.
Is it possible to get a handle to the defined parameter of a flash file in the Delphi project? in fact All i need is passing parameter to flash file in the Delphi project.
I create Delphi application with Flash and everything was perfect before today day. Now when i start this project it send me a error.If i try to add shockwave component to another project it gives me ERROR: Class not registered ?
i got a piece of code i really need someone to compile so i can incorporate the swf with my delphi program. since im not a Actionscript coder. im begging someone to maybe compile it for me? So what i need is the swf is to encrypt/decrypt to a thing called SimpleCrypt. This is the code to encrypt/decrypt
[Code]...
What i want someone to do is to change the code so it has two functions. both that i can call to return either a encrypted or decrypted string. also it shouldnt have a parameter for taking in a string. it should just use this global variable i will set. hopefully it will work with the delphi program This code uses [URL]
I have a Delphi 6 Pro program with a TWebBrowser component that loads a web page that embeds a Cool Iris Wall. The Cool Iris wall is an SWF object which means that when running, the execution happens inside the Adobe Flash player, an ActiveX or similar object I believe. The problem I am having is that sometimes when the Wall is loading pictures/videos from the web, it takes a big hit on the CPU on the main UI thread. I know that TWebBrowser moves most of its operations on to a background thread to keep the main UI thread happy, but something the Adobe Flash Player is doing is happening on the main UI thread and its causing my program much grief. Is there a way to move the Adobe Flash Player on to a background thread?
[UPDATE - 12/7/2010] - After a marathon probing and debugging session it turns out that the problem had to do with the Cool Iris Wall's Flickr proxy. You can interface with the Wall in two main ways: 1) You pass them special Flickr api protocol URLs and let them talk to Flickr for you, for example [URL]..loads the Wall with the results of a Flickr keyword search for puppy. The advantage to this approach is that they do all the work for you necessary to make the query to Flickr and build the Wall's contents. 2) You build an RSS media feed yourself containing the photo stream item data and feed it to the Wall.
I was using technique #1. The problem is with #1 is that when their servers have trouble building the Flickr feed for you (for whatever unknown reason), their host SWF puts a heavy load on the CPU interfering with the main UI thread's operation. I converted my entire code base to work directly with the Flickr API and create the feed myself using the second technique and the problem vanished.
How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)
[Code]....
But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension
Lets say I have two objects, and I want to use action script to draw a line connecting them, which will update automatically as they are moved/ dragged.Can anyone show me how to do that, and also how to control line's parameters like colour, weight etc?
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.
What I think I need is: A function for telling the distance between two (x,y) points. A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.
I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.
the important part is when i try to get the point XY after rotation - they remains the same as before rotation.
how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )
I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.
my preloader bar isn't growing smoothly. it appears to jump from point to point -- and i want to make it smooth. you can see the example here at: [URL] would anyone mind taking a quick look at the file i've attached,
Hi I am trying to create an image scroller that just scrolls images from point a to point b on load horizontally in an infinite loop. I just used a code snippet to move it horizontally but don't how to get it to stop and at point b and loop again from a.
I am trying to develop a Quadratic Bezier Curve using the graphics.curveTo() method. Initially when i drag mouse to draw the shape, i use start point and end point of mouse to draw the curve line. I assume control point at any position below or up to the line. An draw the curve using this control point. some what like:-
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Now i add a tip on this curve segment. I have x and y position of tip. I want to change the curve segment by dragging tip. but now i don't have the exact control point according to tip position. If i use tip coordinate as control point it reduce the height of curve and now tip does not lie on the curve segment. What i have to do is calculate the exact control point on the basis of tip coordinate. But i failed to get this point.
how to use these in order to make an object move from point A to point B in an arc.Think of that classic game where you have to input the angle and power and try to hit your opponent.
I'm trying to figure out how to find a point relative to the center of an object, modified by its rotation. For example, in the attached swf, I've been messing around trying to draw trails to a bitmap, coming out of the thrusters. I didn't have a problem at first, but as the ship rotated, the lines that were being drawn wouldn't remain relative.
http:[url]....
I'm sure this is because I have no idea what I'm doing, and I've just been sort of idioting my way through it. That aside, is there an easy way to find the point I'm looking for? For instance, say I want a point at Y -14 of my ship, but I want that to remain relative to the ship as it rotates.
From the Robert Penner code given in this tutorial: [URL] i was wondering why controlx and controly has to be so complicated. I've tried changing it to just _root._xmouse but it messes up. I don't get this, shouldn't the curve point be the same point as the mouse?
When I right-click a symbol the options "set transformation point" and "reset transformation point" come up. They don't seem to do anything for me. I thought it would center them or something. This is not the case. I have the white transformation point in one corner in one keyframe and a different corner in another keyframe I click "reset transformation point" on both frames and they don't move.
i have this code i found that smoothly moves a box left or right on the screen based on using the left or right arrow keys. i want to use this smooth code but adjust it so on enterframe, the box would move from point a (say 0,120) to point b (0,240) and stop there.no keys used, just working based on entering the frame.how to modify the code below?
Basically what I like to ask is how to move a object from one point to another point based on the point tat you have clicked on a graph. For example, If I click on this coordinate (2,3) on graph, the object (movie clip) will move to that point.