Then while loading each module I am showing the progress bar. The progress bar shows but does not go away. It remains above the whole frame of the application. The module loader is as follows:(Also note that in Flex 3 the same works, but am using Flex 4 and in Fx 4 it does not)
I'm building an Air for Android App and I'm having problems loading a flex module. Does anyone know if loading modules is possible???
I built a simple app with just a ModuleLoader in it, which loads a mx:module. The module has only a simple mx:Label with a "Hello World" text.I build a .air with this. Then I build a .apk with the followin adt command.
Currently optimizing an application at work. There are many files in some of the module projects that are not used by the exported (release build) Module.swf's. Are these unused files included in the swf's?
I seem to recall that Loader.unload() could once be used to stop loading a swf before it had finished loading. I can no longer find documentation or the blog where I read this. Perhaps it was an unofficial feature. Anyhow, IModuleInfo, returned by ModuleManager.getModule() has an unload() method. If I want to halt loading a Flex Module that is in progress, do I just call iModuleInfo_instance.unload()?
I have a Button that when clicked loads a Flex module in my AIR application. However,occasionally the Module fails to load the first time the button is clicked, but it works the second time it's clicked. When I debug it in the debugger the READY event is not fired so the remaining logic is never called.
var moduleInfo:IModuleInfo = ModuleManager.getModule(managedModule.url); moduleInfo.addEventListener(ModuleEvent.READY, function(event:ModuleEvent):void { trace("ModuleEvent.READY called.");
I am attempting to monitor the progress of an image scroller I've built and all of the images (thumbs) load separately. What would be the best way of figuring out what the total progress of the images that are loading? I was thinking it would be cool to use a generic loader and apply it to a function such as myScroller.loadImages();
I have a loop that parses and works on a lot of data and it takes a long time. While it works away, the screen is blank and im wondering if there is a way to put a loader or counter up?
Since it does a finite amount of work, I thought I could just update the progress from within the loop but further readings has revealed that it wasn't possible.
I have created a modular application. I have two modules, for example Module1 and Module2.I have loaded these modules in my application. I am using Parsley in my application. I have loaded separate different context builder in both modules.
But when I am dispatching event from Module1, I am able to listen that event in that Module1 but I am trying to listen that event in another Module2. I am not able to listen that event in that Module2 through Parsley.
I have a Flex module created in Flash Builder 4 as a swf file. I am trying to load and run in within a Flash application. I can get the module loaded but I can not get the flash application to access any module functions. Here is how I load the module in Flash and the error I get. If I change the module to an application type swf then it loads and runs but now I have two applications on top of each other. I would like the loaded module swf to be able to have access the Flash stage object.
ReferenceError: Error #1069: Property application not found on MyModule__mx_core_FlexModuleFactory and there is no default value. var loader:Loader = new Loader();
We have a quiet big flex application compiled with flex 3.4 SDK.We also have several modules to load after some requirements (some at startup, some later).Everything is compiled with the same version.At some point i got this exception on my machine and don't know how to fix it.
VerifyError: Error #1014: Class mx.modules::ModuleBase could not be found.
at flash.display::MovieClip/nextFrame() at mx.core::FlexModuleFactory/deferredNextFrame()[code]....
I removed and installed already several flashplayer versions, but always the same error.When we copy the artifacts that are compiled on my machine somewhere and somebody else opens it on his machine it works.
I've created a progress bar animation to load an external SWF file as described in this document: [URL] The problem is, the SWF file i want to load is a magazine exported from Indesign, so I want it to display one page (frame) at a time (you can go to the next page using the navigation buttons provided). When I use the method mentioned above the clip loads, but then it plays... so how can i make it stop at the first frame?
i cant find info on this anywhere on google, even adobe's description doesnt work. basically i have figured out how to embed and access the children of a swf built in flash (YAY!!!), but theres another problem now.
a flex module complied to flash behaves differently, and embedding it doesnt seem to work, at all.
however this application pretty much depends on the modules being loaded with the main application so embedding the module is vital. i've tried countless techniques and so far the only thing i know woks so far is:
I have just started looking into using Modules in Flex and would like to know how you all go about developing them.I understand how to use them (load, unload, application domains, shared classes, etc.), but I'm wondering what a good workflow is in creating them and using them in multiple applications.If I were building reusable application components (text editor, image cropper, compass, whatever), and I wanted to reuse them in many different applications, it seems like I would:
1) Create an Application specifically for one of those modules
2) Create a Module inside that Application
3) Develop the Module by itself, make it work right
4) Link shared libraries to it somehow (like library projects I would use between all of the modules)
5) ... then I'm unclear what's next.I now have lets say 10 Module/Applications, and I want to start mashing them together into usable applications.What's the best way to do this?I would like to not have to copy-paste code and swfs, using something like git submodules if an equivalent is possible.
I'm trying to build my flex modular app, and got the following scenario Portal (which includes, 2 modules:) -Mod1 (.swf) -Mod2 (.swf)
Also, I have Mod1-API (.swc). The Mod1-API, defines interfaces which are implemented on the Mod1 (.swf). Both the Mod1 and Mod2 swfs import the Mod1-API swc. I'm trying to call the API method on the Mod2. On Mod2 I've the interface, since it is shared via the Mod1-API project. What I'm trying to achieve is the real implementation class loading on Mod2, via reflection, using the getDefinitionByName method, but it says its not defined. How from the mod2 load a class that is on the Mod1 project, returning just the interfacce to the mod2 so it can call methods just like an ordinary API method?
I'm wondering if there's any reasonable way to get a reference to an object in Flex, and look through everything in every sub object (every property and everything). That is, I want to know if I can completely map all of the data within an object, from another object. I'm aware that this wouldn't work for private (or protected) members, but for anything public, it should be possible, correct?
Im using a few modules repeatedly in a Flex app and varying the conditions by passing in params via the 'loaderInfo.url' var. This works fine for the first iteration of a given module but subsequent attempts will always see the same params as the first creation regardless of what is actually used.
[Code]...
When I view the param in the 'CreationComplete' handler (eg 'trace( this.loaderInfo.url );') its the same every time (for a given module) regardless of what is actually passed in via the ?param=string. What am I doing wrong?
I have an application built on Flex 2. I am writing a new application (module based) in Flex 3. Will these be able to co-exist? Can I invoke Flex 3 module from Flex 2 application?
I have a Flex 4 application that loads a module. Everything works fine except that I cant create and object or cast an object to a type of my module. At run time it throws an error. I'm not sure if there is an issue with modules, Flex4, and spark? I've tried many different ways to set/cast these objects, but nothing seems to work.
My Main page is Application Page and I want to open Module page from Main Page. In Module page there is TitleWindow control. I want to popup title window in Module Page.
Ok, modules in Flex are popular but I have no idea why documentation and examples on the different uses of Flex modules can be so scarce.Anyway, for this question, I will take the classic Employee/Department example. I have a main.mxml that contains an mx:TabNavigator. Each tab is loaded by an s:ModuleLoader.Tables: Employees {empID,empName,deptID}, Deparments {deptID,deptName}The Tab Navigator contains only one tab (for our example) called Employee. I have an Employee.mxml module. In that module, I have a datagrid that is populated with Employee details. I use the getEmployees($deptID) function. This function, as you may guess, returns me an array of Employees who work in a particular department.
Outside the TabNavigator, I have a departmentDropDownList that is populated with departments.deptName.My objective is to load the Employee module when I select a particular department from the DropDownList. I have a changeHandler for the DropDownList that can give me the deptID.
protected function departmentDropDownList_changeHandler(event:IndexChangeEvent):void { MyDeptID=departmentDropDownList.selectedItem.deptID;
We are creating an ios app, In which we want to use certain interactive functionality which is created in flex. Though flex 4.5 does gives an option to create an ipa file and lauch it in app store as a app. But we want only a certain functionality in flex and want to develop other functionality using Objective C only. Is that possible? Can we use a module developed in flex inside an objective C app?
I have searched and found out that we can make .ane packages through flex. These packages use .a file to access the native ios functionality. To know about Adobe Native extensions (ane) click here
To see the sample provided by adobe click here. All I want to know is Can we include this ane in ios app, being developed using objective C using xcode 4? Is there any way I can use a module developed in flex under my cocoa app?
I'm trying to create a module for a flex application, and I want to send notifications to clients. I've been looking at the BlazeDS messaging service to push out the notifications to clients, but I want to be able to send certain updates to certain clients. The Flex notification framework doesn't seem to allow this - if we have a field in the message with a value of the user's user id for example, any client could theoretically subscribe to all messages for any given user id, and there's no verification on the server side to make sure that the client that has subscribed is logged in as that user id.Is there something I've missed here, or is the best way to handle this writing my own polling mechanism on the client side?
Can a flex module have styles different from the main application which loads the modules? Meaning... can I have a main set of styles for the application, and separate styles for each module.. with each of them rendering their own styles without disturbing the other at runtime?
My specific case:The main application is developed by me... and the modules are developed by different people who want to contribute to the main application. I want to provide some way for each of the module developers to have their own styles for their modules, without touching the main application or its styles.
I'm trying to make it so that the first 99 frames of a 198 frame preloader run even when the swf is loaded into the cache. I have the script looping the second 99 frames of the preloader while the movie is loading, but when it's already loaded, I only want the first 99. Right now, when the movie is already loaded, I'm only able to skip over the preloader altogether and go right to the movie OR I can see a loop that starts at the beginning of the preloader and then cycles through the second 99 frames indefinitely and never goes on to the movie that's loaded. At first I was using two separate movie clips, one for the first 99 frames and another for the second 99, but since that didn't work, I combined the files to see if that would work, but it didn't. I've tried so many adjustments, I've run out of ideas. Is it even possible to use a conditional with the onComplete function that's supposed to run when the loading is done, so that onComplete only happens if the current frame of the preloader is greater than 99?
Here's my script for frame 1 of my movie. The movie proper starts on frame 2, and preloader is the 198 frame movie clip in the library. The result of this script is an endless cycling of the preloader even when the movie's loaded.
stop(); preloader.play(); function everyFrame(event:Event):void {
Okay I made a photo Gallery using a Loader in the Components tab. I'm making the different frames load different pics (changing the Content Path of the Loader on each frame) so now when I go to my gallery after uploading it to the web then it takes a while to load the pics...so what i want is just to show the people that the photo is loading and that its not nothing on the gallery.