Flex :: Dentify Individual Sectors Of Circle Component Uniquely
Jan 4, 2010
I have a custom circle component in my application, which is divided into 3 sectors as of now.Can we uniquely identify each segments of this circle? I want to drag and drop text or images from another container to this circle component. But I want to place different images in the different sectors. Is it possible to distinguish the individual sectors of the circle component?[code]Actually I want the circle to be divided into 6 sectors, but for now just divided it into 3 sectors. But is it possible to uniqulely identify the individual sectors of the circle so that I can drag different images or texts into those particular sectors?
I am trying to create a combobox where the items listed in the combobox are font names and each item will display using the font of the item label. For instance, one item label in the list is "New Times Roman" and I want that particular row in the combobox to have the text AND font of "New Times Roman". For some reason, inside of my custom CellRenderer class, I cannot seem to find a way to get the item label that corresponds to the CellRenderer and the CellRenderer.data item always appears to be null!
This is the code I am currently using:
//From the main class, I am creating an instance of the CustomizableComboBox and adding in the font names I am interested in. var comboFont:CustomizableComboBox=new
I have an array of external images that I am loading and the number of external images is variable, so I want to be able to create loaders to load them as needed. Is there a way to dynamically create and uniquely name a loader at run time?
Otherwise is there a way to pass the image content off in such a way that it will remain loaded if the loader is used to load other images?
I've gotten as far as getting a listbox with a list of articles to display the articles in a dynamic text box, only i can only get it to work if i use one huge external text file that contains all the articles. what i want is to have each item on the list open up its own external text file, i.e. for each item on the list, there exists a separate text file. I'm about ready to put my fist through the monitor, and that would suck because this is a really nice monitor
I have a component "child" which has a cancel button. Now this component is placed in a state called "newChildComp" I also have another component called "parent". In the parent component, i have a button that dispatches an event. Here is the event code:
[Code].....
so, basically,i am checking to see if the cancel button component in the Child component, while i am still in the parent Compoent, was clicked, if it was clicked, call the cancelButtonHandler. The problem is by the time the addNewChild handles the event, that cancel button was still null. My question is how do i solve this without using the itemCreationPolicy on the cancel button?
I have just implemented a dropdownlist of checkboxes taken from this ComboCheck example but made it extend DropDownList instead of ComboBox to provide better functionality that I required. I am attempting to create a DropDownList where some items are bold and non-checkboxes (or can be checkboxes) and others are not.
I have not been able to find anything online about doing this yet and have been trying to figure it out. I am currently using an ArrayCollection as a dataProvider but I think this could possibly be my issue and I should be trying to setup the labels in flex not AS3.[code]...
I have figured out a way to change the style of tabs at run time with following logic:
var cssStyle:CSSStyleDeclaration = StyleManager.getStyleDeclaration(".MyTabs"); cssStyle.setStyle("borderColor", "red");
But here ".MyTabs" class is applicable to all the tabs between first and last tab. As per getStyleDeclaration javadoc, it only accepts "class selector" and "type selector" not the id selector.
How can I change the individual tab style at run time?
I want to know if anyone can point me in the right direction for individually loading images (I think thats what is happening) in Flex 4.I saw this site and I like the way each individual picture gets loaded when a new category is opened and thought it would be very useful in our next project.
I have Flex 4 DataGrid, what I would like to do is when an cell has been edited, I would then like to walk through the values of that column and preform math on the values, e.g., I want to total up certain values.
1) How do I reference individual values of a specific column so that I may set them. 2) How do I then set those values or should I create a new column array and pop it in place of that column.
Having read about Container creationPolicy (thanks all the references in StackOverflow)I have a TabNavigator and AS code in the initial Tab needs to reference components of second tab (a Canvas with multiple children).But the components of the second tab are null until that Tab is rendered.
According to the documentation as I read it, I should be able to set creationPolicy on the second tab/Canvas to "all"; the TabNavigator will instantiate all its top-level children, even with its multi-view creationPolicy="auto"; and I was hoping that when creating the child Tab/Canvas, that the creationPolicy="all" of that single-view Container would be honored.
But it appears that this is not the case; if the TabNavigator has creationPolicy="all" then the second Tab is populated (but so are the third, fourth, ...); but with "auto" the second Tab is created, but not populated, even though its creationPolicy="all".Is there a way to get just selected Tabs to pre-instantiate?
If I was using java what I would do is I would create a new package: [url].....
And I would put this code in it:
public class xmlStuffTester { public static void main(String [] args){ XmlStuff xs = new XmlStuff();[code]...
(Alternatly I would write a unit test if I knew exactly what the xml output should be. I don't know that yet so I prefer the above approach.)Question: What is the standard way to do this in Flex builder?
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code: var xmov1 = xSpeed; var ymov1 = ySpeed; var xmov2 = ballRef.xSpeed; var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
I am creating a chart using mxml. The mxml tags only create a chart with a horizontal axis and vertical axis. My result event handler has actionscript code that loops through the xml result set and creates all the series (line series and stacked bar). This part of the code works fine. Now I need to use the functionfill function to set individual colors to each series. All the examples I have found call the functionfill from within an MXML tag, like so:
Is it possible to control the properties of 'advancedgridcolumns' in 'advanceddatagrid' mxml tag. For e.g. suppose the grid data provider has 3 different fields. Out of these 3 fields, one field is 'to_be_decided'. This field should not be displayed initially. Only the remaining 2 columns should be displayed (visible true) and the third column (one with data field as 'to_be_decided', visible flag will be false here ) should be hidden. It will be visible when some event like a button click or something is fired.
We can do this in action script coding by accessing individual columns of grid and taking appropriate actions. But will it be possible to do so in mxml? Is there some default property in grid that can be used here ?In mxml I can not access them individually in the grid (under tag) and hence I can not set the visible attributes individually for each of them. To add them one by one in 'columns' tags I would be required to know the data field in array collection and that I dont know. Only data field known is 'to_be_decided', rest two fields will vary time to time. Therefore even if I addd this one gridcolumn in 'columns' tag what about the other two?
I have a Flex DataGrid where one individual cell needs to be rendered in a different way from others. Specifically, for one row of the grid, one of its cells should be hidden.
The DataGridColumn is set out like this in my .mxml file:
[Code]...
but that doesn't work - in fact it messes up the display in a rather entertaining fashion (one of the other cells in the row gets an extra checkbox.. I suspect it may be possible by using a custom ItemRenderer class but that seems like a lot of code overhead for a fairly simple case.
Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .
I have an arbitrary number of files that I need to load in an AIR app.I want to iterate through an array of File object and create and launch Loaders for each one's File.url.When they are done (event COMPLETED or IOErrorEvent.IO_ERROR), I want to stuff their data somewhere. If they fail, I want to make an exception report. I cannot find any way to reference the File object from the event listener (certainly not the IO_ERROR)The best way would be to create individual event handlers for each Launcher that had the File information "hard-coded" into it. At the very least, I could use the function itself as an index to a Dictionary:
foo(fileToLoad : File) : void { var theCompletedHandler : Function = {
[code]....
Can I use event.currentTaget and use the Loader instance as an index? Will that have any weird dependencies ?
I have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...
I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.
I have two MC's, circular in shape. One of the circles is stationary and you can drag the other. I'm trying to get the moveable circle to be able to move around the circumference of the stationary circle, but not overlap. I'm able to detect when they overlap, not using hittest. I just can't figure out how to code it so that the draggable circle can't be moved over the stationary circle.