Ios :: SWF Content On IPhone?
Jun 27, 2011Can I play/parse SWF content on the iPhone using FFMPEG? As per the document it should support ShockWave Flash (SWF).
View 1 RepliesCan I play/parse SWF content on the iPhone using FFMPEG? As per the document it should support ShockWave Flash (SWF).
View 1 RepliesWill Apple ever give up trying to push quicktime and finally accept flash on the iPhone? I'm a Utah auto insurance agent and use my phone all day long and I hate when I can't access content because it is in flash.
View 1 RepliesI am in the stages of designing a magazine concept for a client, taking the printed version and adding animated and interactive content, it seems Flash would be the obvious choice, and something which I am reasonably skilled with.
If I build the Magazine app with Flash, will the app be able to download additional issues? if so please point to any resources on the subject if possible.
I am using Flash Builder 4.5 to build an iPhone app.In order to display ads I plan to use StageWebView and load a webpage containing the ad code.Lets say the ad will be 320x50 pixels.So the Actionscript code would look similar to this:
adView = new StageWebView();
adView.loadURL("http://www.myadishere.com/ad.html");
var top:Number = navigator.actionBar.measuredHeight + 1[code]....
In the application I have set the applicationDPI="160" so the application is displayed properly when run on iPhone3 and iPhone4.However the content of the StageWebView looks tiny on iPhone4.If I do adView.drawViewPortToBitmapData() the bitmap's size is OK.how to make the StageWebView content to scale accordingly, so it looks OK regardless of the screen DPI?
I went through many links like this,this and this, but not getting good direction to move with. I need to implement some flash content in my iPhone app. good tutorials to move on with the conversion process.
Suppose I am having a flash air iOS app and I need to convert the whole app in objective c for say adding some features like APNS then I have to do some needful. I want to convert the air iOS based app in objective c for same thing and hence need a tool like Haxe.
Is there a documented best practice for providing alternate content for Flash in Safari on iOS devices?I am getting white space where my Flash animation would normally appear, and management is displeased. I need to display alternative content in this space.
View 1 RepliesI just finished with developing my application by Adobe Flash Professional CS5 and I wonder if this will be visible to iPhones 4 because support for Retina displays was added since CS5.5.
There is section in my info.plist:
<key>UIDeviceFamily</key>
<array>
<string>1</string>
</array>
I'm interested in developing for the iPad and iPhone, but I'd prefer not to learn Apple's whole development stack (and good golly, I sure don't want to go back to manual memory management). Oh, sure, I could learn it, but I don't have that level of commitment to the environment at this point. I've got professional experience with Flex already, so I'm intrigued by Adobe's move to make Flash/Flex compile to the iPhone and iPad. My question is: how promising of a development path will Adobe's Slider be? Are we likely to see Slider publicly available in a reasonable timeframe (Adobe: "An early mobile branch of the Flex framework is expected to be available in 2010")? Are we likely to see reasonable performance? Are there development hurdles that haven't become clear yet? Heck, is it all just vaporware? There's pretty limited information available so far, as far as I've seen, but I'm interested in people's predictions, even if they're speculative.
View 6 RepliesI have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
The problem is the iPad/iPhone, there is no Flash Player runtime (not the jail-breaked ones), but the application should be runnable also on those devices. So Adobe Flex and a Java frontend (no JVM on the iPhone/iPad) is not possible anymore. At first, starting the developing of the application it was not neccessary, to run it on Apples mobile devices, but this changed So, what can I do, using HTML5? So I can use it for Android and iPhone/iPad. But I also want to make it possible to use it on a commercial multi-touch-display and normal display with a mouse (I only have gestures for one finger, the 2-finger gestures are not neccessary). Are there any frameworks that allow this? Because I do not want to create several frontends (App for iPhone/iPad on Objective-C and a Adobe Flex for all other devices), it would be great if I can build a frontend for all devices.
I am looking to develop basic client server data application to add value to a website.
The website is .net based and opening an api such as asmx web service, json or xml would be simple.
Can anyone tell me what are the limitations - technically, what is possible with flash and also what Apple consider to be good practice.
Does anyone have any Actionscript code examples?
Can an iphone app developed with Adobe AIR (version 2.6/2.7) play a streaming sound when it is in background? Only native application can play in background? I have not found a clearly response to this question on documentation. PS: i'm using the Adobe AS3 class Sound to play a shoutcast streaming.
View 2 RepliesI'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
However, since flash apps are not natively supported by the IPhone, but only through a wrapper, I was wondering if these apps can persist any data. Data entered by the user should eventually be transmitted to the web service, but until then I want it to persist even if the Iphone should run out of power.
Is this possible? Or does the Iphone flash wrapper make it impossible to access the hard disk?
How to compile your flex (Flash Builder) application for Iph*ne Using Adobe Flash CS5? A User can Install an app having it as compiled binary?
View 1 Repliesi'm following Christian Cantrell guide for packaging AS3 application for iPhone, but i can't find a way to use the packager for creating an app for testing on device. I've tried with -target ipa-test and -target ipa-app-store but when i try to upload my app on the iPad, iTunes throws an error sayng that i'm not allowed.I've done a simple test using the Packager bundled width CS5 (with the same certificates) and everything gone right.
Is is possible to use CS5 Packager for Flex project ? (i know that flex isn't optimized for mobile)
I'm wondering if the flash packager for iPhone allows you to somehow save data in some kind of database maybe using Core Data or any other form? If it just allows you to export some kind of actionscript based game but doesn't allow for saving data that'd be kinda weak I'd assume so they must have a way (?).
View 1 RepliesI'm trying to create iphone apps using Flash CS5.5 and I have a doubt... I just created a simple app which plays a long sound (more than 5 min).
When the phone auto-locks, my sounds stop. If I unlock the phone, my audio resumes...
How could I do to avoid the lock, or dont interrupt the sound when the device auto-lock?
I've created my app and it works great. But when I press home button on my iphone, my app minimizes and when I open it from multitasking apps, it simply restarts. Is it possible to freeze or pause the game instead of stop?
View 1 RepliesHere is a tutorial that tells you how to remove the gloss on an app in xcode. How can I do this in flash cs5? If I can't, can I do something to the image in photoshop so that it looks like it has no gloss when the gloss is applied?
View 3 RepliesI would like to play flash video in my iphone app.I'm parsing XML file and I get flash video url like this : http:[url]....
View 2 RepliesI have built an app in Adobe Flex (4.5) and it works well on Android, but i need to test it on an iDevice. I have an iPhone 3GS available, and i have made a provisioning profile with it and certified it through the proper Apple channels, but trying to install the app to the phone through iTunes results in an error (the same one you get when trying to install non-market apps), and i can't find a way to import it into xCode.
NOTE: i developed the app on a PC in Flex, but have a MacBook Pro available for testing.
I want to create an iPhone game with Adobe AIR, and I want that game to be able to store the players details in a MySql server.
What would be the best way to do that? Is it possible to use a standard URLRequest in AS3, and have the iPhone use that to communicate to the PHP on the server, and receive back data?
Is there any equivalent to a Flash projector for iPhone? Flash projectors basically seem to package script and Flash libraries into one executable file that can be run on a PC. I'm wondering if anyone has made a similar thing for iPhone where I can take my existing code and package it with the necessary iPhone stuff to make a PC executable. Of course hardware-specific things would not be available like accelerometer/phone/gps, etc. but I don't need any of those. If not, is there anyone currently attempting this?
View 4 RepliesI am a Flex developer. I wish to make flex applications for iphone. But, when I google up for the same, most of the link shows up that Adobe Flex and flash aren't supported on iphone.
Is this right ? Why it isn't supported ? If it is supported, which are the good books for developing iphone applications via flex.
I am flex programmer and newbie to iphone application development.I wanted to make a iphone appln using Flex 4.5, but can't find any good books/resources for it.
View 1 RepliesI have a problem with Flash CS5.5, AS3. I have two ScrollPane Components in my document.They are both in another scene and the (instant)names are unique. But it isnt working properly. When I go to the other scene with the second ScrollPane I get an error & it starts to flicker.
[Code]...
I need to port an existing game written for the iPhone to Flash. The iPhone game is mainly written in pure C rather than Objective C.
I'm wondering if there are any good tools for converting the C code to Actionscript directly, or in general if anyone has some advice on how to do this porting in an efficient way given its C based source code?
Since the game will keep getting updated with bugfixes etc, a method allowing rapid conversion of the updated game code to Flash so that only one code base would need to be maintained would be optimal.
I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.
[Code]...
How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:
removeChild(getChildByName("SampleLoader"));
how it is possible to edit dynamic content and modify the content and save it, all within flash.I have tried some experiments in the past and have got the text to change etc which is easy but i need a way to save the content so the next time anybody sees the flash it will have the latest content until i change it again.
View 2 RepliesI'm loading one SWF into another but the internal one is coming over the main content and that can't happen.here is the part of my code where the external content is being loaded anyone hason what I can do to fix this? here is my code:
Code:
var loadAnimBox:Loader = new Loader();
var vid_mc:MovieClip;
[code].....