Modify An Instance's Propriety Directly In Flash (not In Actionscript)
Jan 27, 2012
If i create a movieclip named player and in this class there is the proprety map
(a string) and level(an int); I would like to know if there is a way of modifying these propreties without actionscript when i create an instance of that symbol. For exemple, like you would modify the height and the width of a movieclip in flash(the program, not actionscript), but modify this instance's map and level proprieties instead
If i create a movieclip named player and in this class there is the proprety map(a string) and level(an int); I would like to know if there is a way of modifying these propreties without actionscript when i create an instance of that symbol.For exemple, like you would modify the height and the width of the object in flash, but modify this instance's proprieties instead.
I have two classes a main and one controlling a cloud graphic going on the stage. In the main class I am creating an instance of the cloud, adding it to the stage with an array and with a for loop I am setting the x speed (vx). I have noticed that if I set the vx in the cloud class and reference it directly then it does not work (clouds are drawn for a millisecond then a blank movie). I have to initialize the cloud.vx value in the main class to get it to work. Why can I not just pull the vx value from the cloud class without setting it to a value in the main class?
My library has an instance of a button symbol which brings up a popup with more information when clicked. All i want to do is change the display text of the button instance. From what i've read i thought i could just double click the instance and modify in the properties but there is nowhere in the properties to change the text.
sort an array by a specific prorpiety of his elements. For example, i've an array in which in every sector is placed a Loader. Every Loader have an url, then i want to sort alfebatically the Loaders considering the contentLoaderInfo.url prorpiety of each of them
I am trying to communicate between an instance of flash embedded in a browser and a flash instance running in a C# WinForms app... I am getting a compile error that say:
1119 Access of possibly undefined property printOut through a reference with static type flash.net:LocalConnection
Here is the actionscript:
var feedback = ""; var receiving_lc:LocalConnection = new LocalConnection(); receiving_lc.connect("fromClient")
As the title says, I would like to know if Flash 8 or any version of flash can access sockets.For instance like winsock does. Using an IP and a port to send packets? I've seen it can connect to databases, but I haven't seen anything with it working with sockets, for instance a P2P chat using only an IP and a port to send an receive messages.
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?
The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent) { this.theButton.theMC.gotoAndPlay(3);
Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.
Is it possible to load an ActionScript 3 SWF and interact with it, for example by replacing some of its functions or editing variables? Similar to how it's possible in .NET using reflection and code generation. I'm looking to add an extra layer of functionality over an existing 3rd-party AS3 app.
Still learning Flash (using Koolmoves 7.0) but seem to have a grasp...BUT! I am having a serious issue with trying to have a button launch a javascript. Here is my code below:
[Code]....
If anyone wants to see what I WANT it to do please go to [URL] If you click on the "read" the floatbox launches. The pictures just go directly to the page instead of a floatbox
my website is flash-only and i have photo gallery, and if you click on a thumbnail it loads larger image in flash, and then you can click on it and see "Save As..." dialog.. you can find a nice example what i am talking about here [URL] and if you select one photo there is "DOWNLOAD IMAGE" :] it's not my web.
Can Flex objects be referenced and used in AS3 in Flash? I tried to make a Button from the fl.controls but it said Button nolonger exists and I need to use SimpleButton, and that it didn't recognize the package I was refering to, fl.controls. I tried again with the Colorpicker since I thought part of the problem might have been the button, and I thought I had referenced fl.controls incorrectly since I tried to use fl.* the first time, similar to using flash.display.* and flash.events.* It had the same problem, though, and now I'm wondering if it's even possible to use the flex controls directly. I can't imagine why, though; they're a part of the FlashPlayer runtime, so if I'm calling them from Flash or Flex it shouldn't matter, right?
I need to read the contents from the browser's cookie.I tried to use FlashVars to pass the contents from html to flash.However, the contents of the cookie may change after the swf is loaded.So I need to setup a listener to read the cookie directly.
I would like to know if it's possible to capture a users webcam in flash and directly upload it to YouTube without a backend server setup. Or if there are any third party providers that support this service. I see YouTube offers a live streaming API, but it seems it's only available for selected users.
have a website that I have to modify. It is entirely built with flash. The problem is that I do not have the fla files. So I have two options: either using a special program which converts the swf into a fla file or build the website with the changes from scratch.
My Flash crashes immediately when I click on the menu Modify/Document. It goes in idle and after some seconds on the top left software frame comes "(Not Responding)" and I then can only close Flash..
I'm trying to modify my bitmap to change their pixels to a random color. This is the way I do it (I'm using the FlashPunk library): private var _v:Point = new Point; private var _speed:Point = new Point(200, 200); private var _bmpData:BitmapData = new BitmapData(24, 24, false, 0x000000) private var _bmpImage:Image = new Image(_bmpData); public function Player(p:Point) { [Code] .....
So ok, the function that does this is render(), but in the line graphic = new Image(_bmpData); I get new memory for graphic, and this translate into a memory leak in the game. Here is an image of this: And as you can see, the MEM: part is constantly increasing.
I know you can load an external XML file in flash and manipulate it, but is it possible to then save that XMLl? I've found nothing on saving/overwriting external XML files.
Basically what I have is a flash app in which you write questions. I would like to be able to see the last 10 questions asked. I was thinking of doing this by telling flash to write the question the user types to a xml file that has 10 questions. After doing a search on the forums I found out this can be done with a php script. How to write a php script to modify an xml? And what as3 code is needed in flash to run this script?
I have some templates I created in flash cs3 each one with different dimensions, different background colors, different class path etc... but I would like to modify and delete some of them and I cannot find the way to do this.
I have a website that I have to modify. It is entirely built with flash. The problem is that I do not have the fla files. So I have two options: either using a special program which converts the swf into a fla file or build the website with the changes from scratch.