Performance :: Count N Ticks Or Run Two Separate Timers

Sep 2, 2011

I'm making a snake game and on every tick the snake moves. because the snake is moving a whole unit on each tick the animation is jumpy. The game is on an invisable grid so the snake can only change directions at specific points. Would it be considered better practice to have a timer that will move the snake a pixels at a time counting it with a variable, and on every n tick run the code to change direction. Or is it better to have two separate timers; one for move the snake a pixel at a time and another for changing the snakes direction?

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