Put A Preloader Made By An User By Drag'n'drop?
Nov 16, 2009
I made a flash animation (click here) and I put a preloader made by an user by drag'n'drop. So all works ok but after animation if I refresh the page (by F5) preloader loops without load nothing!
If you need I will attach .fla project
View 11 Replies
Similar Posts:
May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
View 14 Replies
Aug 12, 2009
This is a very simple drag & drop and 100% script free flash as3 preloader. Simply drag and drop the preloader movie clip on the first frame on the flash movie and the job is done.The preloader displays a simple animation and the percentage of the amount of that has been movie loaded.
View 0 Replies
Oct 31, 2011
A student of mine is wanting to create a drag and drop game in which the user selects a possible answer for a range, drags it over a object named as "dropzone". the correct answer is left over the dropzone, and the user clicks the check button they need to be sent to a frame displaying "correct" - otherwise, sent to a frame for incorrect.I currently have a set up in which the user is given an auto response using a dynamic text box and all is done on the one frame, but this student wants to be a little different.
View 3 Replies
Mar 13, 2010
Currently I have an input text field in the middle of my stage "newtext01_txt". The user can obviously type whatever they wish inside of the textbox - however I also want them to be able to drag and drop the textbox wherever they want... incorporating e.target.StartDrag and e.target.StopDrag with the textbox.
View 9 Replies
Apr 29, 2009
ive got the following code. bevvy is a movieclip, theres a dynamic text box called feedText nd a box.. imaginately called box. I'm trying to create a drag and drop game when the user drags a word into the box that will have its meaning beside it in a text box, the dynamic text box will tell them if they are right or not. if they are right the word stays, if not the word will go back to its original location. the dynamic text box will give feedback whether they are right or not.
the code below means that the word will stay in the box, but the text message is displayed all the time. i also have a reset button to make the word return to its origal location but id rather not have the button.
[Code]....
View 2 Replies
Sep 6, 2009
I have run into a drag and drop issue .I have an item that I would like to drag and drop. Seems simple enough, but I also want to make it that if the user drags the image off the screen, that it stops dragging and returns the image to the center of the screen. What happens now is that it continues dragging and sticks to the cursor if you release outside of the viewable area. The original piece has a lot of other things going on, so I ve created a simple piece with the AS in the timeline that shows only this particular issue.
Code:
var mrT:MC_mrT = new MC_mrT;
addChild(mrT);
mrT.x = stage.stageWidth*.5;[code].............
View 4 Replies
Mar 5, 2010
In the game spank the monkey, how would I achieve the drag and drop functionality of the game? specifications: Press the hand to enable drag and drop As soon as user drags the hand out of the flash movie, the hand is released, despite whether or not the user's mouse is still pressed.If the user's mouse is still pressed even after coming back to the flash screen the hand does not respond until pressed again.I tried multiple things but to no avail.
One of my attempts involved having a constant onMouseMove event handler that flagged a "out_of_bound" area, but mc.onPress = function(){ //drag } does not respond after the initial press.
View 3 Replies
Jan 6, 2010
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
View 9 Replies
Mar 10, 2011
Release to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:
[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
View 3 Replies
May 11, 2005
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
View 2 Replies
Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
View 3 Replies
Nov 21, 2010
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
View 3 Replies
Dec 31, 2011
I've made a website on flash and i need to add a preloader onto it.
View 1 Replies
Jan 31, 2011
Wen i drag mc2 i want mc1 drag in the same time.
View 1 Replies
Jul 6, 2009
i want to make a tour for my website there are 2 applications the first one in the site (this app made by Action script)and the second one in the server the last one made by C# store where the user reach last.
View 1 Replies
Dec 11, 2009
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
View 1 Replies
Jan 7, 2010
I have a Card Class which corresponds to a MovieClip from my Library. Inside that MovieClip, I have placed some TextFields and a MovieClip, manually, not via code. But when I try to instance a Card, it crashes and say "ReferenceError: Error #1056: Cannot create property back_mc on core.Card."
Code:
package core {
import flash.display.MovieClip;
import flash.text.TextField;
[Code].....
First of all, I'm not trying to create anything, I'm trying to declare stuffs for further use. This would work in AS2. When extending MovieClip with ActionScript, am I supposed to build every member via code? Can I not benefit from the wysiwyg editor???
note: ClientObject extends MovieClip for those who wonder :-)
View 1 Replies
Apr 9, 2003
how can I made a multiple preloader for various swf with a percent bar and the names of the swf, just like I have seen at [url]...?
View 2 Replies
Mar 26, 2007
I am feeling creative & think it would be cool to have a preloader that isn't just the standard bar preloader.
What I have in mind is to have a word being spelled out as the page is loaded. So the loader 'fills' from point A to point B, but not necessarily along a straight line.
It would need to follow a path. I've seen various animated preloaders but they all seem to go along a straight line, even if bubbling or moving.
View 2 Replies
Nov 30, 2009
Just as the title says really! How do you check if the user hasn't made a selection on a combo box? Here's what I've tried, to no avail:[code]
View 2 Replies
Apr 10, 2011
I'm new to AS3 and I'm currently trying to code a project that allows the user to dissect an image made of movie clips:
Code:
var rightniptime:Timer = new Timer(100, 6);
function rightnipfall(event:TimerEvent): void {
rightnip_mc.y+=100;[code].....
I have literally duplicated this bit of code for the sixty movieclips that comprise this image. This would be fine, but I need another image (again, comprised of about sixty movieclips) to appear, and have the same functionality as the first, once the pieces of the first image have left the stage.I have been reading articles about classes, creating classes; my teacher gave me vague advice about creating a number that increments as the images fall and then creating a conditional statement that would display the new image once the pieces of the first have reached a particular Y location. But at this point I'm on the verge of tears and can't seem to make it work.
View 4 Replies
Nov 12, 2009
I'm shwoing a step by step process on how I did a photoshop piece, and I want to have a simple flash swf that goes through each of the screenshots at the viewer's pace, by them clicking. I wasn't even thinking so complicated as to include forward/back buttons, even just somethign so simple as having the entire image clickable to move 'forward' and when it gets to the end it just loops or something. super simple, i would do an animaged gif but i want it to be at the user's own pace. but if you think of how an animated gif cycles that's how simple i want it to be. also a few of fading/dissolivng between the images would be cool.
View 1 Replies
Nov 5, 2008
How do I code for a "Return or Enter" keystoke made by the user? wordinput1_txt is a multiline with wrap on input textbox. When submit_btn is pressed it should then make tick_mc or cross_mc visible drepending if the inputed text (Blue Chair Two) was correct. When testing, only cross_mc is made visible even when the inputed text is correct. This works fine when using a single line input text box and the user doesn't do a return or the text wrappping. I'm asking this now 'cos later in the project there will be a test with upto four lines of text for the user to input.
[Code]...
View 1 Replies
Jul 7, 2009
I downloaded a free flash menu component. It's help file said "You can simply drag and drop the menu items wherever you wish".However, I don't know how to drag and drop it in my file. please help me, how to use it?
View 3 Replies
Apr 29, 2009
Anyone let me know wether if pixel calculations are made swf files and when they r made to fullscreen wether they will remain the same in any monitor size?
View 1 Replies
Jun 28, 2009
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
View 1 Replies
Jun 21, 2010
Basically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.
View 2 Replies
May 19, 2009
using 'drag and drop' in flash without overlapping?
For example - I have a list of buttons i drag to an area on the stage. I do not want my buttons to overlap.
View 3 Replies
Nov 7, 2010
I've dynamically created a bunch of MCs from a single MC in the library.
Inside the MC's timeline, I have written drag and drop code.
The MC's reside in a parent movieclip, that then resides in a scrollpane.
I was wondering if it's possible to write AS3 to drag the clips into another movieclip?
If not the way I have it, is it possible at all to drag MC's from one container MC to another?
View 5 Replies