Movieclip Editing Mode On Stage CS4
May 20, 2009
You know normally when you are on a stage and then you click into on movieclip on the stage you see the other stage items faded out still and can edit the specific movieclip you are in, like soo.the normal mode for clicking on symbol on the stage.you can still see the faded stage elements in the background.screen1.jpg (30.81 KiB) Viewed 454 times
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May 31, 2011
Im creating a movieclip when a button is pressed:
Code:
// This loads the photo gallery swf when button 4 is pressed
Menu.Button_4.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF);
var fl_Loader:Loader;
//This variable keeps track of whether you want to load or unload the SWF
[code]....
now I want to specify the movie's x and y value once its loaded, but when I do it says that fl_loader does not exist.Is there a way to change the movie's parameters only after its been loaded?
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Jul 28, 2011
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
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Apr 25, 2011
I have created a button symbol which consists of a rounded rectangle with text on top. After adding two filters (bevel and glow), I went to edit the symbol. However, in the editing screen, I can't seem to access the filters; they don't show up in the properties panel when the button is selected. I'd like to change the glow color for the Over and Down states.
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Dec 21, 2011
when i convert an object to a symbol and edit it into Edit in Place and getting out of Symbol Editing Mode after the change have been made, the edited objects are also showing on stage.
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Jul 1, 2010
Is it possible to edit the stage in Flash CS4 after inserting some animation, graphics, and generally some other contents?
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May 30, 2011
I am creating a platform game that is 800 by 600 dimension where the camera scrolls with the player. The problem i am having is that if i want to draw a map that goes off screen the stage are that i can edit in can only go so far when i am creating the map however i drag an object further than the edge of the editing space i can see it when the camera scrolls over to it in game but when i do this i cannot easily edit the objects that are not in view in the editing window. I can slightly increase the size of the editing window by changing the dimensions of the game to 2880 by 600 editing and then changing back to 800 by 600 but still i can only enlarge it up to 2880 because that is the maximum. Is there any way i can edit very large objects like a map that are way bigger than the stage dimensions?
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Mar 18, 2011
I'm using the loadermax class from greensock in order to load an image which matches the screen's width and height, using a scaleMode of proportionalOutside. The problem is, if I resize the stage, the image does not scale with it. Is there a way to resize the image while maintaining loaderMax's scaleMode?
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Jan 28, 2010
I am creating a website and I want it to be fixed size when the stage is bigger than 750 height so I am using no scale mode
ActionScript Code:
stage.scaleMode = StageScaleMode.NO_SCALE;
But if the stage would be smaller than 750 height I want the website to scale proportionally.
So I am using
ActionScript Code:
stage.scaleMode = StageScaleMode.SHOW_ALL;
I am also listening for resize with eventListener everything works fine until i resize the browser smaller then 750 it executes StageScaleMode.SHOW_ALL but after that resize eventListener stops calling the function.
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Jun 23, 2010
Is there a way to determine the non-fullscreen maximum stage height/width? In other words, is there a way to pre-determine what the value of stage.stageHeight and stage.stageWidth will become before the user maximizes his browser?
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Sep 25, 2010
I am working through the examples in the PaperVision Essentials book and I keep getting this trace when publishing:INFO: Viewport autoScaleToStage : Papervision has changed the Stage scale mode.This is also making the object I am using smaller than it should be. Is there an easy way to disable this feature? There has been no mention of this in the book as of yet.
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Oct 28, 2009
(Im using CS4 and actionscript 2)
I have some movieclips with a graph (not generated, manually drawn). I want to change the thickness of the line inside the movie clip. How do I do that?
When I move the mouse over the line the graph must highligt (become thicker). I can do this with the line as a button, mouse-over graphics. But I also need to highligt the graph when the mouse is over some text (to link the graph with the text). If I have 2 - or several - buttons can I have them all show the mouse-over image at the same time, if the mouse is over just one of them?
Another ideer: I have made an actionscript the fades (using alpha 0 and 100) for 2 similar movieclips each with different thickness positioned over each other. But the initial value for both lines is a problem, only the thin line must be shown, the thick line must be alpha=0. If I set it at the start of the actionscript then it resets every time the flash starts over. Is there some way to set the inital value (alpha=0) just once? When the flash playes first time?
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Jan 14, 2010
Im adding a mc from the library using.
Code:
menuInGame = new inGameMenu();
menuInGame.x = 700 ;
menuInGame.y = 0 ;
[Code]....
Im trying to switch the height of an mc that is inside an object ive dynamically loaded from the library
the mc has the name barHP.
How do i access it, or must i add this dynamically as well?
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Jun 27, 2010
How do I make it so that the movie clip animations play when I'm editing the root timeline?
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Jun 23, 2010
import com.hydrotik.queueloader.*;
.................
public class Main extends MovieClip
{
[code].....
I need to get access to loaded STRATTransitions.swf from the main movie and remove some text from it. There is no source code available for the swf.
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Jun 8, 2011
I have an SWF file with a full-screen button working perfectly. I have added an FLVPlayback component, working correctly.
However, if the whole stage is in "Full Screen" mode, and I click on the button which loads the FLVPlayback component, the screen becomes black and the FLV doesn't even load.
I have tried addind the action movieHolder.fullScreenTakeOver = false; but it did not help.
I m working with Flash CS5 and AS 3
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Nov 17, 2010
I wanted to make a video player that has normal mode and fullscreen mode. The part I am having trouble understanding is how to handle the video once it gets set to fullscreen. Do I just use the current video or do I get a high quality version of the video to show during fullscreen mode? What would be best practice for this situation?
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Aug 8, 2011
I have a set of users who run my application in non debug mode. Off late they have been reporting lot of issues. But I am not able to debug as there is no log file.Is it possuible in flex 3 to do logging in a file without running in debug version. I understand trace only works if we run application in debug version.
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Sep 16, 2009
I've got a question concerning a button on my site but I can't get it to work. This is my code and I've tried to put
ActionScript Code:
logo_mc.buttonMode = true;
on several places
[Code] .....
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Jun 17, 2009
I have a custom cursor movieClip that changes depending on which side of the screen its on in my Flash application. This works fine, and even when the Flash test window is resized. However when going to fullscreen mode, it stops working. This code is called every frame, so shouldnt the stageWidth/stageHeight adjust accordingly when going to fullScreen mode?
[Code]...
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Jun 5, 2011
I'm trying to get my new character system working with my fairly simple physics system. I have code at the bottom of the page which demonstrates my collision function. The most important line, which I've bolded, is:
Code:
currentPlayer.y = hitBlock.y - ((hitBlock.height * 0.5) + (avatar.height * 0.5)) ;
I wrote this myself, all logic dictates that it should work. We start with the position of the centre of the block. We add half of it's height, to reach the top surface of the block. And then we add half the avatar's height, which should give the exact point to put him at so that his feet touch the top of the block. This code should be able to account for any arbitrary heights of block or avatar. But it's not working, my avatar is stuck just a little bit inside the block.As far as I'm aware, my math is perfect. So the only source of the problem I can think of is in the objects themselves. I'm not fully sure what the registration point is - logic would dictate that it's the recognised root point of the object, and when I tell an object to go to a coordinate, I would guess it's moved so that point rests exactly on the coords.I'm not entirely sure how to change it though.When I look at my movieclip in edit mode, it look like this.
The image has been downscaled so it's tricky to see the details, but I want to draw attention to the fact that there's three points of interest on it. Around the middle of the bounding box is a white circle,I think that's the registration point. A bit above that, on the figure's upper torso, is a crosshair. And to the topleft of the bounding box, just outside of it, is a second crosshair.What's also interesting is that when I deselect the movieclip, the white circle and the second crosshair (outside the BB) vanish. But the one on his chest stays put.If I move the movieclip, all three of the above things go with it. I can select the circle and drag it around, but not the crosshairs.my collision code:
Code:
//if main hits a block, then stop jumping
//this loop will check a hit test with any block
for(var i:int = 0;i < world.blockHolder.numChildren; i++)[code]............
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Jul 17, 2008
I'm trying to work out how to trigger a fullscreen on a movieclip from a button/AS-code in the parent. In the parent, I have a button that calls the function toggleFullScreen(), and here is the AS-code;
Code:
// Scale to fit the screen, but keep aspect ratio.
Stage.scaleMode= StageScaleMode.EXACT_FIT;
[code].......
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Jan 5, 2010
I'm trying to follow along with a basic animation tutorial online using ActionScript. It mentions to switch to expert mode from normal mode, but says that to do this, I need to click on a blue arrow with a box around it(which I don't see anywhere)? Where would I click to switch to expert mode? Is expert mode needed to animate certain things(I'm working with a movie clip)?
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Sep 18, 2008
I have a small problem with my fullscreen mode.It enters fullscreen mode nicely when the user click on a button and exit as well when you press the"esc" key (which is the standard). is there a way to track when i exit the full screen because i want to make some MovieClip to re appear at their initial position.
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Jul 11, 2011
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
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Feb 27, 2006
i saw a thread while ago .. that always position a movieclip in the middle of the stage even if the stage or window resize any1 can point me to it
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Aug 18, 2009
I can't access a variable on a the stage from within a movieclip thats placed on the stage.
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Oct 16, 2011
what I'm trying to do is accessingsnapText = scrollPane.source.textSnapshot;from an external swf. I've tried:
trace("-->: "+scrollPane.source.textSnapshot.getText(0, 1000));
trace("-->: "+myLoader.content.textSnapshot.getText(0, 1000));
trace("-->: "+mc.textSnapshot.getText(0, 1000));
[code].....
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May 4, 2011
I have the scenario below. I have a movieclip on the stage (root). Inside this movieclip I have a frame with the action below:
_root.MCHappy.visible = false;
_root.MCSad.visible = false;
_root.MCNormal.visible = true;
I cant get this working with AS3. How is the correct way to do that inside a MovieClip with AS3?
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Jan 18, 2009
I am making a site and have a component on the stage that is put there dynamicly through AS 2.0. When I F5 or Ctrl F5 it seems that the actionscript is read allover again?Only the script that is situated in the specific label. What if I have script in that label that creates a news reader. I f12 and the news reader is there I jump to another label with the menu. when i jump back to the home label the news reader does not appear on the stage. after a f5 or ctrl f5 it does.Do I have to attach the movieClip in each label to assure a the dynm-movieClip script is on stage for the ctrl f5 issue?
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