I've found using the 3D rotation tool to give rough/jaggy/pixelated edges to my vector clips, even after using:cache as bitmap"stage.quality = StageQuality.BEST;" in Document classIs there a way around this?
I created an animation using the 3D rotation tool, but the quality, the rendering is very bad, rough jaggy pixelated edges. Is there any way to improve the quality.
Long time lurker who can't find an answer thatfits this specific problem. I apologize if it has been answered. In the pic below,notice the edges. They look great on the stage, but I can't get the rendered .swfto look the same.
I am currently working on a flash website that has several flv videos on it. Since the website layout has a slight tilt, I have had to transform the videos to slightly tilt as well. The problem that I am having is that when I do this the image becomes very pixelated and the edges of the video become jagged. I have somewhat fixed the edges issue by making a mask around it but i really dont know how to make the resolution better, or what causes it to loose resolution when slightly transformed. The size of the videos is the same as encoded. All I do is tilt them upwards on the right side a bit.
I have been trying to figure out a good strategy to perform a bitmap crop using Actionscript3. For example: I have a picture of a car and I want to crop out the car from the image alone and feather the edges so that they do not look jagged.
I am a flash noob and have only been using it for a couple of weeks. I've tried a couple of options and here is the last one that I have come up with it: I place red dots on stage that are draggable so that you can outline the object you want to crop and the dots are the bounds for a gradientFill that is used as the bitmap's mask. (I am using a radial gradient ... so the results are far from what I want, since the car is not an oval).
[Code]...
1) How can I fade just the edges of this custom-shaped fill outlined by the red dots?
2) I want to save the image out to a file once it's cropped. What strategy would be better for doing this using a BitmapFill or a GradientFill as a Mask (If it's possible with both)?
3) I may be using this strategy to crop faces later on.. anyone know of any good face detection APIs for as3? (also edge detection APIs)
Recently a client of mine decides he wanted rounded edges for his page vs. the typical square edges. This was after the initial design and at the point where it is almost complete.I told the client that in order to do this we would have to go to a full Flash web page meaning a full browser Flash page (everything is already flash).Now I told him that we could do this but because it was a new design and as you know that there is much involved in doing something like this i.e. all the paths will have to be changed because it will have to reside inside a mc etc.if there is an actual way to make the stage rounded only for future knowledge.I know I can make a round edge square or rectangle but it still has square edges at outer edge of the stage.
I have a very simple animation (spring effect) on a rectangle. The animation is run on mouse over event. When I test the movie and drag the mouse over the movie clip for the first time, the animation is always a little jaggy. On second and further mouse over, it's ok. Is there a way to improve it? Maybe to run the animation for the first time in an invisible way..
I have spark.components.TileGroup that contains buttons. I would like the buttons to appear like tabs on top of the ViewStack they serve At the moment, if I have 6 items in the TileList it lays it out as 2 rows with 4 items in the top tow and 2 in the bottom, so the jaggy edge is at the bottom
It seems like even if you set an Image object's smooth property to false, it doesn't make the Bitmap look jaggy on non-90-degree angles (jaggy = aliased, opposite of a smooth edges = anti-aliased).Is there any way to achieve this? Or do I have to construct the rotation-spritesheet by hand and interpret the "angles to sprite index" calculations myself?
I found that .fla files do not save in Flash CS4 when the Deco tool or Spray Brush tool is selected. Is this a bug? Or is there a workaround to this issue.
Working with senocular Transform Tool - How to remove/disable tool for objects Im new to AS3, and i have to use it for my current project. I have used the AS2 Transform tool extensively, but needless to say, the AS3 version works entirely differently. The way i understand it, the tool applies to and every Sprite , movieclip on stage
im making a bone animating system in flash but then i want to give it a more vital animation by manipulating its z y x position how is it possible using the 3d tool?im doing everything needed but when i get to that point nothing seems to work,i dont get 3d tool options.
I have imported two images from PS to Flash in PNG format. They are the perfect size and ready to use (i.e. not scaling these images). When I convert them to movies, the animation looks great in Flash, but when I export them they only look good when I have the HTML settings set to "Best". If I don't have this setting on, it looks like crap (i.e. very jagged). These are photos btw, not vector images or shapes.
The reason I want this to be optimized without the control of HTML is because I am creating web banners for advertising. When I submit my swf file to the webmaster, they basically will embed the swf with whatever settings they choose. If they don't have the setting on "Best", the file looks like crap. Allow smoothing is on.
1. When I import the PNG image, can I safely select JPG compression via the Bitmap Properties? Or do I need to keep it as lossless? If I select JPG, I can considerably reduce the filesize, although I'm not sure if that causes the images to look jagged as well.
2. Is there anything I can do outside the HTML settings to display my animations without the jagged edges? I need to keep my filesize under 50Kb which is pretty hard when working with photos and animation etc.
I am making a simple little movie that reads an XML file, gets the url of the most recent nodes image and displays it.I have everything working, but the image gets pixelated when it gets sized down, and I cannot figure out how to enable smoothing with my code.I am new to A.S. so I am fumbling my way through something this advanced. From my reading I think I cannot enable smoothing because I am using a UILoader to display the image?[code]
I am calling a group of "large" jpgs into a slide show viaxml at runtime.The files are at size and with no compression as they are seelocally on a touchscreen.They look good in Pshop on screen, but when viewed in the swfthey have odd edges in t etext areas or anywhere there is adramatic shift in color or contrast. It looks like compressionissues, but I have been through each file multiple times andnothing seems to be wrong.Is there a limit to what file size can be imported andmanaged clearly by flash?Movie is 1924 x 1200 and the slideshow running in the windois 1277x959(rgb,jpg,files@72DPI)Image quality is very important on these because they are on
I'm having problems with image resolution...I'm using .png files, and the color/reso looks great in the flash file, but when I play the swf, the resolution gets all pixelated.
I have a swf embedded in a HTML page at 100% - so it resizes with the page. In this I am dynamically loading jpegs... however, if the swf is displaying at anything other than its original size the jpegs look clumsily pixelated... which would be understandable if they were bigger than their native size, but it also happens when theyre smaller....
I created a flash image gallery for my site but the images look pixelated. I really don't like the way they look. Im fairly new to web design and very new to flash.
I've used AS2.0 to build my site. I have several .jpgs that I'm loading dynamically on my flash site from my server. For some reason only some of the .jpgs are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated? This is very frustrating, this is the code I'm using to load my images:
I have scaled down some JPG's in flash and they look fine but when I publish to a SWF they look pixelated. I've read other threads and done what is suggested i.e. Smoothing on or off, JPG's instead of PNG's and quality at 100% with no success. I know that Flash isn't a resolution based application and bitmaps are but the images look fine in the Flash IDE.
First i made the images with drop shadows in Illustrator and they looked fine there. When i copied them in to Flash they became pixelated.
I then got rid of the drop shadow in Illustrator and re-made it directly in Flash using the Filter/Drop Shadow property. It still is coming out very pixelated, even on "high quality" setting.
For some reason only some of the .jpgs on my flash site that are being loaded dynamically are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated?
On the timeline where the movieclip is located I have the following code:loadMovie("Wave.jpg", _root.image_box_9); On the movieclip itself I have this code in order to create a fade in:
I'm trying to scale down some vectors but when i do they become pixelated. So I tried putting then in a container and scaling down the container, but pixelation still occurs.can anyone tell me why this is happening and a possible work around?Here is the function from my class:
private function addItems():void { addChild(itemsContainer);
I'm trying to scale down some vectors that have a z position set (other than zero) and they are becoming pixelated. So flash is obviously bitmapping the vectors.
Does anyone know of a work around to stop the pixelation?
Here is the function from my class:
private function addItems():void { addChild(itemsContainer); // make the items.
I'm creating a very basic tween of an image which scales down to half it's size. It looks fine in Flash but when published the scaled down image looks like crap, all pixelated. I've done this hundreds of times in other versions with no problems except now. The publish setting for jpeg is set at 100% etc...
I've got a FLA file making an animated banner. When I export it as an animated GIF, the background (which originally is a solid color) has either dots or crosses making up the color. I've tried different settings such as dithering, changing the palette but have had no luck. And I'm using one of the 256 colors. Using a FLA that did have a good solid bg converted animated GIF, I tried to export that one as well and it comes up with the same problem. So that means it's not the color/fla that is wrong, but is my exporting to animated gif method. Attached is how the background turns out:
Why when I take a file that's huge and resize it smaller does it look so pixelated? I have on smoothing and the file looks great until I make it smaller.
I'm exporting some 1280x720 HD vid from a typical vector cartoon made in flash. I've used PNG, Animation, and 8bit Uncompressed and still my vid looks pixelated in the fine details. Exporting a still the same size gives clean results. Any magic setting I'm missing to make this look better?
Adding example of pixelated fine lines in uncompressed video.
I am facing a problem: graphic pixelated issue. I have created some images in photoshop and want to import to flash. However i realized from my fren that it has got to do with photoshop which is in raster type while flash it in vector style that's why it appears to be pixelated in flash.